Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance

Detalhes bibliográficos
Autor(a) principal: Nuno Filipe da Silva Freitas
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/143677
Resumo: The concept of "serious games" has been the subject of academic interest due to the possibility of video games helping to teach skills and knowledge applicable to various areas, in a more effective and attractive way than traditional means of education. However, its application in cybersecurity appears to lack depth and there are several issues within the area that affect the general population, for which no serious games proposals were found. Considering the aforementioned context, this dissertation arose to develop and propose a concept for a serious game involving a common cybersecurity problem: romance scams, in which some dating app users become targets of financial and emotional fraud by finding themselves involved in a fake relationship, created by the criminals involved in the scams. In the game concept achieved within this dissertation, the player takes the role of a moderator for a fictional dating app, tasked with responding correctly to a queue of reports concerning possible romance scams. Similar to a point-and-click game, the player must analyze each report and their included data about the users in question and their activity, using the available in-game tools, and subsequently make a decision about whether each report is valid or invalid. The process hereby registered involved the distribution of a questionnaire to ascertain the knowledge and interests of a sample of the population, the subsequent prototyping of one game concept achieved from the results of the questionnaire and its validation through game testing with a sample of the population, accompanied by a second evaluation questionnaire.
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spelling Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De RomanceOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe concept of "serious games" has been the subject of academic interest due to the possibility of video games helping to teach skills and knowledge applicable to various areas, in a more effective and attractive way than traditional means of education. However, its application in cybersecurity appears to lack depth and there are several issues within the area that affect the general population, for which no serious games proposals were found. Considering the aforementioned context, this dissertation arose to develop and propose a concept for a serious game involving a common cybersecurity problem: romance scams, in which some dating app users become targets of financial and emotional fraud by finding themselves involved in a fake relationship, created by the criminals involved in the scams. In the game concept achieved within this dissertation, the player takes the role of a moderator for a fictional dating app, tasked with responding correctly to a queue of reports concerning possible romance scams. Similar to a point-and-click game, the player must analyze each report and their included data about the users in question and their activity, using the available in-game tools, and subsequently make a decision about whether each report is valid or invalid. The process hereby registered involved the distribution of a questionnaire to ascertain the knowledge and interests of a sample of the population, the subsequent prototyping of one game concept achieved from the results of the questionnaire and its validation through game testing with a sample of the population, accompanied by a second evaluation questionnaire.2022-07-192022-07-19T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/143677TID:203170903porNuno Filipe da Silva Freitasinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:06:11Zoai:repositorio-aberto.up.pt:10216/143677Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:33:32.322384Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
title Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
spellingShingle Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
Nuno Filipe da Silva Freitas
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
title_full Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
title_fullStr Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
title_full_unstemmed Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
title_sort Jogo Sério Para A Consciencialização E Prevenção De Esquemas Fraudulentos De Romance
author Nuno Filipe da Silva Freitas
author_facet Nuno Filipe da Silva Freitas
author_role author
dc.contributor.author.fl_str_mv Nuno Filipe da Silva Freitas
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description The concept of "serious games" has been the subject of academic interest due to the possibility of video games helping to teach skills and knowledge applicable to various areas, in a more effective and attractive way than traditional means of education. However, its application in cybersecurity appears to lack depth and there are several issues within the area that affect the general population, for which no serious games proposals were found. Considering the aforementioned context, this dissertation arose to develop and propose a concept for a serious game involving a common cybersecurity problem: romance scams, in which some dating app users become targets of financial and emotional fraud by finding themselves involved in a fake relationship, created by the criminals involved in the scams. In the game concept achieved within this dissertation, the player takes the role of a moderator for a fictional dating app, tasked with responding correctly to a queue of reports concerning possible romance scams. Similar to a point-and-click game, the player must analyze each report and their included data about the users in question and their activity, using the available in-game tools, and subsequently make a decision about whether each report is valid or invalid. The process hereby registered involved the distribution of a questionnaire to ascertain the knowledge and interests of a sample of the population, the subsequent prototyping of one game concept achieved from the results of the questionnaire and its validation through game testing with a sample of the population, accompanied by a second evaluation questionnaire.
publishDate 2022
dc.date.none.fl_str_mv 2022-07-19
2022-07-19T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/143677
TID:203170903
url https://hdl.handle.net/10216/143677
identifier_str_mv TID:203170903
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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