Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://repositorio-aberto.up.pt/handle/10216/114343 |
Resumo: | Games enable the exploration of imaginary spaces and the manipulation of symbolic systems. This way players can create reviews when interacting with them: this continuous process is constantly forming critical thinking that manifests itself in the real world. In this way, game rhetoric assumes that games are expressive cultural artifacts capable of persuading and creating meaning that can result in long-term social change.This dissertation focuses on two types of persuasive games: serious games and art games. Serious games are able to give players new ways to learn skills and acquire knowledge with an implicit purpose. Art games are created by artists who act both for the aesthetic character - that provides players an experience of the gameplay - and for the deconstructive character - when transforming games that exist to create something new.This project's area of action is that of learning: game rhetoric can be used advantageously for learning purposes. The Beaconing project stands as an opportunity to put the knowledge acquired into practice. It is a European project that aims to support fun, contextual and pervasive learning through a location-based system with game integration.In short, this dissertation proposes a learning-oriented framework, through the analysis of game rhetoric found at the intersection of serious games and art games, and presents a set of concepts that can be applied to Beaconing games in the future. |
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Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto BeaconingOutras ciências da engenharia e tecnologiasOther engineering and technologiesGames enable the exploration of imaginary spaces and the manipulation of symbolic systems. This way players can create reviews when interacting with them: this continuous process is constantly forming critical thinking that manifests itself in the real world. In this way, game rhetoric assumes that games are expressive cultural artifacts capable of persuading and creating meaning that can result in long-term social change.This dissertation focuses on two types of persuasive games: serious games and art games. Serious games are able to give players new ways to learn skills and acquire knowledge with an implicit purpose. Art games are created by artists who act both for the aesthetic character - that provides players an experience of the gameplay - and for the deconstructive character - when transforming games that exist to create something new.This project's area of action is that of learning: game rhetoric can be used advantageously for learning purposes. The Beaconing project stands as an opportunity to put the knowledge acquired into practice. It is a European project that aims to support fun, contextual and pervasive learning through a location-based system with game integration.In short, this dissertation proposes a learning-oriented framework, through the analysis of game rhetoric found at the intersection of serious games and art games, and presents a set of concepts that can be applied to Beaconing games in the future.2018-07-162018-07-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/114343TID:202117227porMargarida Pereira da Rochainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:41:36Zoai:repositorio-aberto.up.pt:10216/114343Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:06:56.147443Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing |
title |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing |
spellingShingle |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing Margarida Pereira da Rocha Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing |
title_full |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing |
title_fullStr |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing |
title_full_unstemmed |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing |
title_sort |
Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing |
author |
Margarida Pereira da Rocha |
author_facet |
Margarida Pereira da Rocha |
author_role |
author |
dc.contributor.author.fl_str_mv |
Margarida Pereira da Rocha |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
Games enable the exploration of imaginary spaces and the manipulation of symbolic systems. This way players can create reviews when interacting with them: this continuous process is constantly forming critical thinking that manifests itself in the real world. In this way, game rhetoric assumes that games are expressive cultural artifacts capable of persuading and creating meaning that can result in long-term social change.This dissertation focuses on two types of persuasive games: serious games and art games. Serious games are able to give players new ways to learn skills and acquire knowledge with an implicit purpose. Art games are created by artists who act both for the aesthetic character - that provides players an experience of the gameplay - and for the deconstructive character - when transforming games that exist to create something new.This project's area of action is that of learning: game rhetoric can be used advantageously for learning purposes. The Beaconing project stands as an opportunity to put the knowledge acquired into practice. It is a European project that aims to support fun, contextual and pervasive learning through a location-based system with game integration.In short, this dissertation proposes a learning-oriented framework, through the analysis of game rhetoric found at the intersection of serious games and art games, and presents a set of concepts that can be applied to Beaconing games in the future. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-07-16 2018-07-16T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio-aberto.up.pt/handle/10216/114343 TID:202117227 |
url |
https://repositorio-aberto.up.pt/handle/10216/114343 |
identifier_str_mv |
TID:202117227 |
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por |
language |
por |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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