Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing

Detalhes bibliográficos
Autor(a) principal: Margarida Pereira da Rocha
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://repositorio-aberto.up.pt/handle/10216/114343
Resumo: Games enable the exploration of imaginary spaces and the manipulation of symbolic systems. This way players can create reviews when interacting with them: this continuous process is constantly forming critical thinking that manifests itself in the real world. In this way, game rhetoric assumes that games are expressive cultural artifacts capable of persuading and creating meaning that can result in long-term social change.This dissertation focuses on two types of persuasive games: serious games and art games. Serious games are able to give players new ways to learn skills and acquire knowledge with an implicit purpose. Art games are created by artists who act both for the aesthetic character - that provides players an experience of the gameplay - and for the deconstructive character - when transforming games that exist to create something new.This project's area of ​​action is that of learning: game rhetoric can be used advantageously for learning purposes. The Beaconing project stands as an opportunity to put the knowledge acquired into practice. It is a European project that aims to support fun, contextual and pervasive learning through a location-based system with game integration.In short, this dissertation proposes a learning-oriented framework, through the analysis of game rhetoric found at the intersection of serious games and art games, and presents a set of concepts that can be applied to Beaconing games in the future.
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spelling Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto BeaconingOutras ciências da engenharia e tecnologiasOther engineering and technologiesGames enable the exploration of imaginary spaces and the manipulation of symbolic systems. This way players can create reviews when interacting with them: this continuous process is constantly forming critical thinking that manifests itself in the real world. In this way, game rhetoric assumes that games are expressive cultural artifacts capable of persuading and creating meaning that can result in long-term social change.This dissertation focuses on two types of persuasive games: serious games and art games. Serious games are able to give players new ways to learn skills and acquire knowledge with an implicit purpose. Art games are created by artists who act both for the aesthetic character - that provides players an experience of the gameplay - and for the deconstructive character - when transforming games that exist to create something new.This project's area of ​​action is that of learning: game rhetoric can be used advantageously for learning purposes. The Beaconing project stands as an opportunity to put the knowledge acquired into practice. It is a European project that aims to support fun, contextual and pervasive learning through a location-based system with game integration.In short, this dissertation proposes a learning-oriented framework, through the analysis of game rhetoric found at the intersection of serious games and art games, and presents a set of concepts that can be applied to Beaconing games in the future.2018-07-162018-07-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/114343TID:202117227porMargarida Pereira da Rochainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:41:36Zoai:repositorio-aberto.up.pt:10216/114343Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:06:56.147443Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
title Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
spellingShingle Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
Margarida Pereira da Rocha
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
title_full Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
title_fullStr Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
title_full_unstemmed Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
title_sort Explorando retórica de jogo no cruzamento entre jogos sérios e art games para aprendizagem: caso de estudo do projeto Beaconing
author Margarida Pereira da Rocha
author_facet Margarida Pereira da Rocha
author_role author
dc.contributor.author.fl_str_mv Margarida Pereira da Rocha
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description Games enable the exploration of imaginary spaces and the manipulation of symbolic systems. This way players can create reviews when interacting with them: this continuous process is constantly forming critical thinking that manifests itself in the real world. In this way, game rhetoric assumes that games are expressive cultural artifacts capable of persuading and creating meaning that can result in long-term social change.This dissertation focuses on two types of persuasive games: serious games and art games. Serious games are able to give players new ways to learn skills and acquire knowledge with an implicit purpose. Art games are created by artists who act both for the aesthetic character - that provides players an experience of the gameplay - and for the deconstructive character - when transforming games that exist to create something new.This project's area of ​​action is that of learning: game rhetoric can be used advantageously for learning purposes. The Beaconing project stands as an opportunity to put the knowledge acquired into practice. It is a European project that aims to support fun, contextual and pervasive learning through a location-based system with game integration.In short, this dissertation proposes a learning-oriented framework, through the analysis of game rhetoric found at the intersection of serious games and art games, and presents a set of concepts that can be applied to Beaconing games in the future.
publishDate 2018
dc.date.none.fl_str_mv 2018-07-16
2018-07-16T00:00:00Z
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instacron:RCAAP
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