Internet gaming disorder, aggression and psychological distress in young adults

Detalhes bibliográficos
Autor(a) principal: Maia, B. R.
Data de Publicação: 2022
Outros Autores: Reis, G.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/40571
Resumo: Introduction: Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives: To explore the relationship between internet gaming, aggression and psychological distress in young adults. Methods: 229 Portuguese subjects (55.5% females), with a mean age of 21.13 years old (SD = 2.075, range: 18-29) filled in the Internet Gaming Disorder Scale-Short Form, the Buss-Perry Aggression Questionnaire, and the Depression, Anxiety and Stress Scales-21. Results: The total score of internet gaming was of 15.90 (SD=6.32), 79.9% (n=183) of the sample used to play videogames and 24.5% (n=56) spent more than ten hours playing a week. Internet gaming was correlated with physical aggression (r=.23**), anger (r=.31**) and hostility (r=.35**); and with depression (r=.36**), anxiety (r=.28**), and stress (r=.31**). A Mann Whitney U test revealed significant differences in internet gaming disorder levels of males (Md=130.75, n=102) and females (Md=102.35, n=127), U=4871.000 z=-3.232, p=.001, r=4.49. Conclusions: Internet gaming disorder is associated with aggression and psychological distress, and males presented higher internet gaming disorder levels. Future studies are needed to explore the bidirectional relationships between gaming disorder, aggression and psychological distress.
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spelling Internet gaming disorder, aggression and psychological distress in young adultsAggressivenessInternet gaming disorderPsychological distressYoung adultsIntroduction: Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives: To explore the relationship between internet gaming, aggression and psychological distress in young adults. Methods: 229 Portuguese subjects (55.5% females), with a mean age of 21.13 years old (SD = 2.075, range: 18-29) filled in the Internet Gaming Disorder Scale-Short Form, the Buss-Perry Aggression Questionnaire, and the Depression, Anxiety and Stress Scales-21. Results: The total score of internet gaming was of 15.90 (SD=6.32), 79.9% (n=183) of the sample used to play videogames and 24.5% (n=56) spent more than ten hours playing a week. Internet gaming was correlated with physical aggression (r=.23**), anger (r=.31**) and hostility (r=.35**); and with depression (r=.36**), anxiety (r=.28**), and stress (r=.31**). A Mann Whitney U test revealed significant differences in internet gaming disorder levels of males (Md=130.75, n=102) and females (Md=102.35, n=127), U=4871.000 z=-3.232, p=.001, r=4.49. Conclusions: Internet gaming disorder is associated with aggression and psychological distress, and males presented higher internet gaming disorder levels. Future studies are needed to explore the bidirectional relationships between gaming disorder, aggression and psychological distress.Veritati - Repositório Institucional da Universidade Católica PortuguesaMaia, B. R.Reis, G.2023-03-14T12:16:19Z2022-062022-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/40571eng0924-933810.1192/j.eurpsy.2022.349000897965700315info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-09-06T12:41:24Zoai:repositorio.ucp.pt:10400.14/40571Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-09-06T12:41:24Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Internet gaming disorder, aggression and psychological distress in young adults
title Internet gaming disorder, aggression and psychological distress in young adults
spellingShingle Internet gaming disorder, aggression and psychological distress in young adults
Maia, B. R.
Aggressiveness
Internet gaming disorder
Psychological distress
Young adults
title_short Internet gaming disorder, aggression and psychological distress in young adults
title_full Internet gaming disorder, aggression and psychological distress in young adults
title_fullStr Internet gaming disorder, aggression and psychological distress in young adults
title_full_unstemmed Internet gaming disorder, aggression and psychological distress in young adults
title_sort Internet gaming disorder, aggression and psychological distress in young adults
author Maia, B. R.
author_facet Maia, B. R.
Reis, G.
author_role author
author2 Reis, G.
author2_role author
dc.contributor.none.fl_str_mv Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Maia, B. R.
Reis, G.
dc.subject.por.fl_str_mv Aggressiveness
Internet gaming disorder
Psychological distress
Young adults
topic Aggressiveness
Internet gaming disorder
Psychological distress
Young adults
description Introduction: Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives: To explore the relationship between internet gaming, aggression and psychological distress in young adults. Methods: 229 Portuguese subjects (55.5% females), with a mean age of 21.13 years old (SD = 2.075, range: 18-29) filled in the Internet Gaming Disorder Scale-Short Form, the Buss-Perry Aggression Questionnaire, and the Depression, Anxiety and Stress Scales-21. Results: The total score of internet gaming was of 15.90 (SD=6.32), 79.9% (n=183) of the sample used to play videogames and 24.5% (n=56) spent more than ten hours playing a week. Internet gaming was correlated with physical aggression (r=.23**), anger (r=.31**) and hostility (r=.35**); and with depression (r=.36**), anxiety (r=.28**), and stress (r=.31**). A Mann Whitney U test revealed significant differences in internet gaming disorder levels of males (Md=130.75, n=102) and females (Md=102.35, n=127), U=4871.000 z=-3.232, p=.001, r=4.49. Conclusions: Internet gaming disorder is associated with aggression and psychological distress, and males presented higher internet gaming disorder levels. Future studies are needed to explore the bidirectional relationships between gaming disorder, aggression and psychological distress.
publishDate 2022
dc.date.none.fl_str_mv 2022-06
2022-06-01T00:00:00Z
2023-03-14T12:16:19Z
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 0924-9338
10.1192/j.eurpsy.2022.349
000897965700315
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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