Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study

Detalhes bibliográficos
Autor(a) principal: Calado, F.
Data de Publicação: 2014
Outros Autores: Alexandre, J., Griffiths, M. D.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/8183
https://ciencia.iscte-iul.pt/id/ci-pub-17006
Resumo: Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology-based games. Given the relationship between gambling and gaming, the paucity of research on gambling and gaming behaviors in Portugal, and the potential negative consequences these activities may have in the lives of young people, the goal of this study was to explore and compare the perceptions of these two behaviors between Portuguese adolescents and young adults. Results from six focus groups (comprising 37 participants aged between 13 and 26 years) indicated different perceptions for the two age groups. For adolescents, gaming was associated with addiction whereas for young adults it was perceived as a tool for increasing personal and social skills. With regard to gambling, adolescents associated it with luck and financial rewards, whereas young adults perceived it as an activity with more risks than benefits. These results suggest developmental differences that have implications for intervention programs and future research.
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spelling Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory studyGamingGamblingAdolescentsYoung adultsPerceptionsGambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology-based games. Given the relationship between gambling and gaming, the paucity of research on gambling and gaming behaviors in Portugal, and the potential negative consequences these activities may have in the lives of young people, the goal of this study was to explore and compare the perceptions of these two behaviors between Portuguese adolescents and young adults. Results from six focus groups (comprising 37 participants aged between 13 and 26 years) indicated different perceptions for the two age groups. For adolescents, gaming was associated with addiction whereas for young adults it was perceived as a tool for increasing personal and social skills. With regard to gambling, adolescents associated it with luck and financial rewards, whereas young adults perceived it as an activity with more risks than benefits. These results suggest developmental differences that have implications for intervention programs and future research.Springer2014-12-17T15:51:36Z2014-01-01T00:00:00Z20142014-12-17T15:48:28Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/8183https://ciencia.iscte-iul.pt/id/ci-pub-17006eng1557-187410.1007/s11469-014-9509-yCalado, F.Alexandre, J.Griffiths, M. D.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:35:30Zoai:repositorio.iscte-iul.pt:10071/8183Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:16:02.879072Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
title Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
spellingShingle Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
Calado, F.
Gaming
Gambling
Adolescents
Young adults
Perceptions
title_short Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
title_full Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
title_fullStr Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
title_full_unstemmed Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
title_sort Mom, Dad it’s only a game! Perceived gambling and gaming behaviors among adolescents and young adults: an exploratory study
author Calado, F.
author_facet Calado, F.
Alexandre, J.
Griffiths, M. D.
author_role author
author2 Alexandre, J.
Griffiths, M. D.
author2_role author
author
dc.contributor.author.fl_str_mv Calado, F.
Alexandre, J.
Griffiths, M. D.
dc.subject.por.fl_str_mv Gaming
Gambling
Adolescents
Young adults
Perceptions
topic Gaming
Gambling
Adolescents
Young adults
Perceptions
description Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology-based games. Given the relationship between gambling and gaming, the paucity of research on gambling and gaming behaviors in Portugal, and the potential negative consequences these activities may have in the lives of young people, the goal of this study was to explore and compare the perceptions of these two behaviors between Portuguese adolescents and young adults. Results from six focus groups (comprising 37 participants aged between 13 and 26 years) indicated different perceptions for the two age groups. For adolescents, gaming was associated with addiction whereas for young adults it was perceived as a tool for increasing personal and social skills. With regard to gambling, adolescents associated it with luck and financial rewards, whereas young adults perceived it as an activity with more risks than benefits. These results suggest developmental differences that have implications for intervention programs and future research.
publishDate 2014
dc.date.none.fl_str_mv 2014-12-17T15:51:36Z
2014-01-01T00:00:00Z
2014
2014-12-17T15:48:28Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/8183
https://ciencia.iscte-iul.pt/id/ci-pub-17006
url http://hdl.handle.net/10071/8183
https://ciencia.iscte-iul.pt/id/ci-pub-17006
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1557-1874
10.1007/s11469-014-9509-y
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
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