Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.17645/mac.v9i1.3193 |
Resumo: | Digital gaming is a major part of the current media landscape. Parents employ a variety of practices, such as limiting gaming time and discussing games, when addressing their childrens’ gaming. Yet, there is still a notable gaming-related generational gap between adolescents and their parents. In this qualitative study, gaming-related parenting practices and parents’ and teenagers’ views are examined through a thematic analysis of reports from Finnish, 16–19-year-old, active game players. The results suggest a core tension between elements of protection and understanding. Perceived parental attitudes towards gaming ranged from excessively negative to indifferent to very positive. These attitudes were not static, but instead changed according to life situations and parents’ familiarity with gaming. Young game players’ perceptions and views were also not uniform. Respondents indicated the need for both parental understanding of games and gaming, and parents’ responsibilities in limiting gaming, particularly in the case of younger children. Implications for parenting and future research are discussed. |
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Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gamingdigital gaming; gaming literacy; media education; parental mediation; parentingDigital gaming is a major part of the current media landscape. Parents employ a variety of practices, such as limiting gaming time and discussing games, when addressing their childrens’ gaming. Yet, there is still a notable gaming-related generational gap between adolescents and their parents. In this qualitative study, gaming-related parenting practices and parents’ and teenagers’ views are examined through a thematic analysis of reports from Finnish, 16–19-year-old, active game players. The results suggest a core tension between elements of protection and understanding. Perceived parental attitudes towards gaming ranged from excessively negative to indifferent to very positive. These attitudes were not static, but instead changed according to life situations and parents’ familiarity with gaming. Young game players’ perceptions and views were also not uniform. Respondents indicated the need for both parental understanding of games and gaming, and parents’ responsibilities in limiting gaming, particularly in the case of younger children. Implications for parenting and future research are discussed.Cogitatio2021-01-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v9i1.3193oai:ojs.cogitatiopress.com:article/3193Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 62-722183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/3193https://doi.org/10.17645/mac.v9i1.3193https://www.cogitatiopress.com/mediaandcommunication/article/view/3193/3193Copyright (c) 2021 Mikko Meriläinenhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMeriläinen, Mikko2022-12-20T10:58:57Zoai:ojs.cogitatiopress.com:article/3193Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:21:10.067753Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming |
title |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming |
spellingShingle |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming Meriläinen, Mikko digital gaming; gaming literacy; media education; parental mediation; parenting |
title_short |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming |
title_full |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming |
title_fullStr |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming |
title_full_unstemmed |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming |
title_sort |
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming |
author |
Meriläinen, Mikko |
author_facet |
Meriläinen, Mikko |
author_role |
author |
dc.contributor.author.fl_str_mv |
Meriläinen, Mikko |
dc.subject.por.fl_str_mv |
digital gaming; gaming literacy; media education; parental mediation; parenting |
topic |
digital gaming; gaming literacy; media education; parental mediation; parenting |
description |
Digital gaming is a major part of the current media landscape. Parents employ a variety of practices, such as limiting gaming time and discussing games, when addressing their childrens’ gaming. Yet, there is still a notable gaming-related generational gap between adolescents and their parents. In this qualitative study, gaming-related parenting practices and parents’ and teenagers’ views are examined through a thematic analysis of reports from Finnish, 16–19-year-old, active game players. The results suggest a core tension between elements of protection and understanding. Perceived parental attitudes towards gaming ranged from excessively negative to indifferent to very positive. These attitudes were not static, but instead changed according to life situations and parents’ familiarity with gaming. Young game players’ perceptions and views were also not uniform. Respondents indicated the need for both parental understanding of games and gaming, and parents’ responsibilities in limiting gaming, particularly in the case of younger children. Implications for parenting and future research are discussed. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-06 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/mac.v9i1.3193 oai:ojs.cogitatiopress.com:article/3193 |
url |
https://doi.org/10.17645/mac.v9i1.3193 |
identifier_str_mv |
oai:ojs.cogitatiopress.com:article/3193 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/3193 https://doi.org/10.17645/mac.v9i1.3193 https://www.cogitatiopress.com/mediaandcommunication/article/view/3193/3193 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Mikko Meriläinen http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Mikko Meriläinen http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 62-72 2183-2439 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799130658753216512 |