Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy

Detalhes bibliográficos
Autor(a) principal: Lopes, Sílvia
Data de Publicação: 2018
Outros Autores: Magalhães, Paula, Pereira, Armanda, Martins, Juliana, Magalhães, Carla, Chaleta, Elisa, Rosário, Pedro
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/1822/66071
Resumo: The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: "serious games" OR "online games" OR "video games" OR "videogame" OR "game based" OR "game" AND "intervention" AND "cerebral palsy." After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients' engagement in the therapy and potentiate therapeutic gains.
id RCAP_181cd21c83af93528d71eed72345255e
oai_identifier_str oai:repositorium.sdum.uminho.pt:1822/66071
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Games used with serious purposes: a systematic review of interventions in patients with cerebral palsycerebral palsyserious gamesvideogamesrehabilitationsystematic reviewCiências Sociais::PsicologiaSocial SciencesThe purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: "serious games" OR "online games" OR "video games" OR "videogame" OR "game based" OR "game" AND "intervention" AND "cerebral palsy." After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients' engagement in the therapy and potentiate therapeutic gains.This study was conducted at Psychology Research Centre (UID/PSI/01662/2013), University of Minho, and supported by the Portuguese Foundation for Science and Technology and the Portuguese Ministry of Science, Technology and Higher Education through national funds and co-financed by FEDER through COMPETE2020 under the PT2020 Partnership Agreement (POCI-01-0145-FEDER-007653). SL and AP were supported by a Ph.D. fellowship from the Portuguese Foundation for Science and Technology (FCT). PM was supported by a Post-Doctoral fellowship from the Psychology Research Centre (CIPsi), University of Minho. JM was supported by a research scholarship from the Psychology Research Centre (CIPsi), University of Minho.Frontiers MediaUniversidade do MinhoLopes, SílviaMagalhães, PaulaPereira, ArmandaMartins, JulianaMagalhães, CarlaChaleta, ElisaRosário, Pedro20182018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/1822/66071eng1664-107810.3389/fpsyg.2018.01712https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01712/fullinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-21T12:43:56Zoai:repositorium.sdum.uminho.pt:1822/66071Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T19:41:30.827488Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
title Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
spellingShingle Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
Lopes, Sílvia
cerebral palsy
serious games
videogames
rehabilitation
systematic review
Ciências Sociais::Psicologia
Social Sciences
title_short Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
title_full Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
title_fullStr Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
title_full_unstemmed Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
title_sort Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
author Lopes, Sílvia
author_facet Lopes, Sílvia
Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
author_role author
author2 Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Lopes, Sílvia
Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
dc.subject.por.fl_str_mv cerebral palsy
serious games
videogames
rehabilitation
systematic review
Ciências Sociais::Psicologia
Social Sciences
topic cerebral palsy
serious games
videogames
rehabilitation
systematic review
Ciências Sociais::Psicologia
Social Sciences
description The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: "serious games" OR "online games" OR "video games" OR "videogame" OR "game based" OR "game" AND "intervention" AND "cerebral palsy." After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients' engagement in the therapy and potentiate therapeutic gains.
publishDate 2018
dc.date.none.fl_str_mv 2018
2018-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/66071
url http://hdl.handle.net/1822/66071
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1664-1078
10.3389/fpsyg.2018.01712
https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01712/full
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Frontiers Media
publisher.none.fl_str_mv Frontiers Media
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799132964615880704