Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy

Detalhes bibliográficos
Autor(a) principal: Lopes, Silvia
Data de Publicação: 2018
Outros Autores: Magalhães, Paula, Pereira, Armanda, Martins, Juliana, Magalhães, Carla, Chaleta, Elisa, Rosário, Pedro
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10174/23717
https://doi.org/10.3389/fpsyg.2018.01712
Resumo: The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains.
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spelling Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral PalsyGamesCerebral PalsySystematic ReviewThe purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains.Frontiers in Psychology2018-12-13T16:17:36Z2018-12-132018-09-19T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/23717http://hdl.handle.net/10174/23717https://doi.org/10.3389/fpsyg.2018.01712porLopes, S.; Magalhães, P.; Pereira, A.; Magalhães, C.; Martins, J.; Chaleta, E. & Rosário, P. (2018). Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy. Frontiers in Psychology. Frontiers in Psychology. doi:10.3389/fpsyg.2018.01712 [IF: JCR® (2017) = 2.089, Q2; Scopus® (2017) = 1.043, Q1 Psychology (miscellanius]ndndndndndmec@uevora.ptnd681Lopes, SilviaMagalhães, PaulaPereira, ArmandaMartins, JulianaMagalhães, CarlaChaleta, ElisaRosário, Pedroinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:16:08Zoai:dspace.uevora.pt:10174/23717Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:14:32.218717Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
title Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
spellingShingle Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
Lopes, Silvia
Games
Cerebral Palsy
Systematic Review
title_short Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
title_full Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
title_fullStr Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
title_full_unstemmed Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
title_sort Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
author Lopes, Silvia
author_facet Lopes, Silvia
Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
author_role author
author2 Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Lopes, Silvia
Magalhães, Paula
Pereira, Armanda
Martins, Juliana
Magalhães, Carla
Chaleta, Elisa
Rosário, Pedro
dc.subject.por.fl_str_mv Games
Cerebral Palsy
Systematic Review
topic Games
Cerebral Palsy
Systematic Review
description The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains.
publishDate 2018
dc.date.none.fl_str_mv 2018-12-13T16:17:36Z
2018-12-13
2018-09-19T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10174/23717
http://hdl.handle.net/10174/23717
https://doi.org/10.3389/fpsyg.2018.01712
url http://hdl.handle.net/10174/23717
https://doi.org/10.3389/fpsyg.2018.01712
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Lopes, S.; Magalhães, P.; Pereira, A.; Magalhães, C.; Martins, J.; Chaleta, E. & Rosário, P. (2018). Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy. Frontiers in Psychology. Frontiers in Psychology. doi:10.3389/fpsyg.2018.01712 [IF: JCR® (2017) = 2.089, Q2; Scopus® (2017) = 1.043, Q1 Psychology (miscellanius]
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mec@uevora.pt
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681
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.publisher.none.fl_str_mv Frontiers in Psychology
publisher.none.fl_str_mv Frontiers in Psychology
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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