Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10174/23717 https://doi.org/10.3389/fpsyg.2018.01712 |
Resumo: | The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains. |
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Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral PalsyGamesCerebral PalsySystematic ReviewThe purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains.Frontiers in Psychology2018-12-13T16:17:36Z2018-12-132018-09-19T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/23717http://hdl.handle.net/10174/23717https://doi.org/10.3389/fpsyg.2018.01712porLopes, S.; Magalhães, P.; Pereira, A.; Magalhães, C.; Martins, J.; Chaleta, E. & Rosário, P. (2018). Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy. Frontiers in Psychology. Frontiers in Psychology. doi:10.3389/fpsyg.2018.01712 [IF: JCR® (2017) = 2.089, Q2; Scopus® (2017) = 1.043, Q1 Psychology (miscellanius]ndndndndndmec@uevora.ptnd681Lopes, SilviaMagalhães, PaulaPereira, ArmandaMartins, JulianaMagalhães, CarlaChaleta, ElisaRosário, Pedroinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:16:08Zoai:dspace.uevora.pt:10174/23717Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:14:32.218717Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy |
title |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy |
spellingShingle |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy Lopes, Silvia Games Cerebral Palsy Systematic Review |
title_short |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy |
title_full |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy |
title_fullStr |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy |
title_full_unstemmed |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy |
title_sort |
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients with Cerebral Palsy |
author |
Lopes, Silvia |
author_facet |
Lopes, Silvia Magalhães, Paula Pereira, Armanda Martins, Juliana Magalhães, Carla Chaleta, Elisa Rosário, Pedro |
author_role |
author |
author2 |
Magalhães, Paula Pereira, Armanda Martins, Juliana Magalhães, Carla Chaleta, Elisa Rosário, Pedro |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Lopes, Silvia Magalhães, Paula Pereira, Armanda Martins, Juliana Magalhães, Carla Chaleta, Elisa Rosário, Pedro |
dc.subject.por.fl_str_mv |
Games Cerebral Palsy Systematic Review |
topic |
Games Cerebral Palsy Systematic Review |
description |
The purpose of the present systematic review was to examine extant research regarding the role of games used seriously in interventions with individuals with cerebral palsy. Therefore, PubMed, PsyINFO, Web of Science, Scopus, and IEEE databases were used. Search terms included: “serious games” OR “online games” OR “video games” OR “videogame” OR “game based” OR “game” AND “intervention” AND “cerebral palsy.” After the full reading and quality assessment of the papers, 16 studies met the inclusion criteria. The majority of the studies reported high levels of compliance, motivation, and engagement with game-based interventions both at home and at the clinical setting intervention. Regarding the effectiveness of the use of games, the results of the studies show both positive and negative results regarding their effectiveness. The efficacy was reported to motor function (i.e., improvements in the arm function, hand coordination, functional mobility, balance and gait function, postural control, upper-limbs function) and physical activity. Findings of this review suggest that games are used as a complement to conventional therapies and not as a substitute. Practitioners often struggle to get their patients to complete the assigned homework tasks, as patients display low motivation to engage in prescribed exercises. Data of this review indicates the use of games as tools suited to promote patients’ engagement in the therapy and potentiate therapeutic gains. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-12-13T16:17:36Z 2018-12-13 2018-09-19T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10174/23717 http://hdl.handle.net/10174/23717 https://doi.org/10.3389/fpsyg.2018.01712 |
url |
http://hdl.handle.net/10174/23717 https://doi.org/10.3389/fpsyg.2018.01712 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
Lopes, S.; Magalhães, P.; Pereira, A.; Magalhães, C.; Martins, J.; Chaleta, E. & Rosário, P. (2018). Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy. Frontiers in Psychology. Frontiers in Psychology. doi:10.3389/fpsyg.2018.01712 [IF: JCR® (2017) = 2.089, Q2; Scopus® (2017) = 1.043, Q1 Psychology (miscellanius] nd nd nd nd nd mec@uevora.pt nd 681 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.publisher.none.fl_str_mv |
Frontiers in Psychology |
publisher.none.fl_str_mv |
Frontiers in Psychology |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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