THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)

Detalhes bibliográficos
Autor(a) principal: Lawrance, Paul Joseph
Data de Publicação: 2021
Outros Autores: Moreira, Antonio Augusto, Santos, Carlos Manuel
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34624/ilcj.v11i1.23770
Resumo: Assessments are essential for students to test their knowledge, skills, performance, and creativity. Interactive assessments using technology will improve students’ learning. The aim of the study was to examine various assessments that are possible in Gamification tools (Kahoot! and Socrative). A quantitative research method was carried out in this study. This article explains how to perform various interactive assessments in Kahoot and Socrative, creating awareness for teachers to relate their subjects to conduct an interactive assessment in classrooms so as to enhance students’ participation effectively and promote their ideas and creativity.
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spelling THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)Assessments are essential for students to test their knowledge, skills, performance, and creativity. Interactive assessments using technology will improve students’ learning. The aim of the study was to examine various assessments that are possible in Gamification tools (Kahoot! and Socrative). A quantitative research method was carried out in this study. This article explains how to perform various interactive assessments in Kahoot and Socrative, creating awareness for teachers to relate their subjects to conduct an interactive assessment in classrooms so as to enhance students’ participation effectively and promote their ideas and creativity. As avaliações são essenciais para que os alunos avaliem os seus conhecimentos, habilidades, desempenho e criatividade. As avaliações interativas usando tecnologia irão melhorar a aprendizagem dos alunos. O objetivo do estudo é examinar várias avaliações possíveis nas ferramentas de gamificação (Kahoot! and Socrative). Um método de pesquisa quantitativa é realizado neste estudo. Este artigo explica como executar várias avaliações interativas no Kahoot! e Socrative, criar conscientização para os professores relatarem seus assuntos para realizar uma avaliação interativa nas salas de aula é aumentar a participação dos alunos de maneira eficaz e promover suas idéias e criatividade.Universidade de Aveiro2021-07-21T00:00:00Zjournal articlejournal articlejournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34624/ilcj.v11i1.23770oai:proa.ua.pt:article/23770Internet Latent Corpus Journal; Vol 11 No 1 (2021); 38-52Internet Latent Corpus Journal; Vol. 11 Núm. 1 (2021); 38-52Internet Latent Corpus Journal; Vol. 11 No 1 (2021); 38-52Internet Latent Corpus Journal; vol. 11 n.º 1 (2021); 38-521647-7308reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttps://proa.ua.pt/index.php/ilcj/article/view/23770https://doi.org/10.34624/ilcj.v11i1.23770https://proa.ua.pt/index.php/ilcj/article/view/23770/17743Direitos de Autor (c) 2021 Paul Joseph Lawrance, Antonio Augusto Moreira, Carlos Manuel Santoshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLawrance, Paul JosephMoreira, Antonio AugustoSantos, Carlos Manuel2022-09-05T15:21:40Zoai:proa.ua.pt:article/23770Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:13:49.414649Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
title THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
spellingShingle THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
Lawrance, Paul Joseph
title_short THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
title_full THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
title_fullStr THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
title_full_unstemmed THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
title_sort THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
author Lawrance, Paul Joseph
author_facet Lawrance, Paul Joseph
Moreira, Antonio Augusto
Santos, Carlos Manuel
author_role author
author2 Moreira, Antonio Augusto
Santos, Carlos Manuel
author2_role author
author
dc.contributor.author.fl_str_mv Lawrance, Paul Joseph
Moreira, Antonio Augusto
Santos, Carlos Manuel
description Assessments are essential for students to test their knowledge, skills, performance, and creativity. Interactive assessments using technology will improve students’ learning. The aim of the study was to examine various assessments that are possible in Gamification tools (Kahoot! and Socrative). A quantitative research method was carried out in this study. This article explains how to perform various interactive assessments in Kahoot and Socrative, creating awareness for teachers to relate their subjects to conduct an interactive assessment in classrooms so as to enhance students’ participation effectively and promote their ideas and creativity.
publishDate 2021
dc.date.none.fl_str_mv 2021-07-21T00:00:00Z
dc.type.driver.fl_str_mv journal article
journal article
journal article
info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://doi.org/10.34624/ilcj.v11i1.23770
oai:proa.ua.pt:article/23770
url https://doi.org/10.34624/ilcj.v11i1.23770
identifier_str_mv oai:proa.ua.pt:article/23770
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://proa.ua.pt/index.php/ilcj/article/view/23770
https://doi.org/10.34624/ilcj.v11i1.23770
https://proa.ua.pt/index.php/ilcj/article/view/23770/17743
dc.rights.driver.fl_str_mv Direitos de Autor (c) 2021 Paul Joseph Lawrance, Antonio Augusto Moreira, Carlos Manuel Santos
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos de Autor (c) 2021 Paul Joseph Lawrance, Antonio Augusto Moreira, Carlos Manuel Santos
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade de Aveiro
publisher.none.fl_str_mv Universidade de Aveiro
dc.source.none.fl_str_mv Internet Latent Corpus Journal; Vol 11 No 1 (2021); 38-52
Internet Latent Corpus Journal; Vol. 11 Núm. 1 (2021); 38-52
Internet Latent Corpus Journal; Vol. 11 No 1 (2021); 38-52
Internet Latent Corpus Journal; vol. 11 n.º 1 (2021); 38-52
1647-7308
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