THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)
Autor(a) principal: | |
---|---|
Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34624/ilcj.v11i1.23770 |
Resumo: | Assessments are essential for students to test their knowledge, skills, performance, and creativity. Interactive assessments using technology will improve students’ learning. The aim of the study was to examine various assessments that are possible in Gamification tools (Kahoot! and Socrative). A quantitative research method was carried out in this study. This article explains how to perform various interactive assessments in Kahoot and Socrative, creating awareness for teachers to relate their subjects to conduct an interactive assessment in classrooms so as to enhance students’ participation effectively and promote their ideas and creativity. |
id |
RCAP_19935282de6675261a389aa903031ac6 |
---|---|
oai_identifier_str |
oai:proa.ua.pt:article/23770 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)Assessments are essential for students to test their knowledge, skills, performance, and creativity. Interactive assessments using technology will improve students’ learning. The aim of the study was to examine various assessments that are possible in Gamification tools (Kahoot! and Socrative). A quantitative research method was carried out in this study. This article explains how to perform various interactive assessments in Kahoot and Socrative, creating awareness for teachers to relate their subjects to conduct an interactive assessment in classrooms so as to enhance students’ participation effectively and promote their ideas and creativity. As avaliações são essenciais para que os alunos avaliem os seus conhecimentos, habilidades, desempenho e criatividade. As avaliações interativas usando tecnologia irão melhorar a aprendizagem dos alunos. O objetivo do estudo é examinar várias avaliações possíveis nas ferramentas de gamificação (Kahoot! and Socrative). Um método de pesquisa quantitativa é realizado neste estudo. Este artigo explica como executar várias avaliações interativas no Kahoot! e Socrative, criar conscientização para os professores relatarem seus assuntos para realizar uma avaliação interativa nas salas de aula é aumentar a participação dos alunos de maneira eficaz e promover suas idéias e criatividade.Universidade de Aveiro2021-07-21T00:00:00Zjournal articlejournal articlejournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34624/ilcj.v11i1.23770oai:proa.ua.pt:article/23770Internet Latent Corpus Journal; Vol 11 No 1 (2021); 38-52Internet Latent Corpus Journal; Vol. 11 Núm. 1 (2021); 38-52Internet Latent Corpus Journal; Vol. 11 No 1 (2021); 38-52Internet Latent Corpus Journal; vol. 11 n.º 1 (2021); 38-521647-7308reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttps://proa.ua.pt/index.php/ilcj/article/view/23770https://doi.org/10.34624/ilcj.v11i1.23770https://proa.ua.pt/index.php/ilcj/article/view/23770/17743Direitos de Autor (c) 2021 Paul Joseph Lawrance, Antonio Augusto Moreira, Carlos Manuel Santoshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLawrance, Paul JosephMoreira, Antonio AugustoSantos, Carlos Manuel2022-09-05T15:21:40Zoai:proa.ua.pt:article/23770Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:13:49.414649Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) |
title |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) |
spellingShingle |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) Lawrance, Paul Joseph |
title_short |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) |
title_full |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) |
title_fullStr |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) |
title_full_unstemmed |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) |
title_sort |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) |
author |
Lawrance, Paul Joseph |
author_facet |
Lawrance, Paul Joseph Moreira, Antonio Augusto Santos, Carlos Manuel |
author_role |
author |
author2 |
Moreira, Antonio Augusto Santos, Carlos Manuel |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Lawrance, Paul Joseph Moreira, Antonio Augusto Santos, Carlos Manuel |
description |
Assessments are essential for students to test their knowledge, skills, performance, and creativity. Interactive assessments using technology will improve students’ learning. The aim of the study was to examine various assessments that are possible in Gamification tools (Kahoot! and Socrative). A quantitative research method was carried out in this study. This article explains how to perform various interactive assessments in Kahoot and Socrative, creating awareness for teachers to relate their subjects to conduct an interactive assessment in classrooms so as to enhance students’ participation effectively and promote their ideas and creativity. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-07-21T00:00:00Z |
dc.type.driver.fl_str_mv |
journal article journal article journal article info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34624/ilcj.v11i1.23770 oai:proa.ua.pt:article/23770 |
url |
https://doi.org/10.34624/ilcj.v11i1.23770 |
identifier_str_mv |
oai:proa.ua.pt:article/23770 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://proa.ua.pt/index.php/ilcj/article/view/23770 https://doi.org/10.34624/ilcj.v11i1.23770 https://proa.ua.pt/index.php/ilcj/article/view/23770/17743 |
dc.rights.driver.fl_str_mv |
Direitos de Autor (c) 2021 Paul Joseph Lawrance, Antonio Augusto Moreira, Carlos Manuel Santos http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos de Autor (c) 2021 Paul Joseph Lawrance, Antonio Augusto Moreira, Carlos Manuel Santos http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de Aveiro |
publisher.none.fl_str_mv |
Universidade de Aveiro |
dc.source.none.fl_str_mv |
Internet Latent Corpus Journal; Vol 11 No 1 (2021); 38-52 Internet Latent Corpus Journal; Vol. 11 Núm. 1 (2021); 38-52 Internet Latent Corpus Journal; Vol. 11 No 1 (2021); 38-52 Internet Latent Corpus Journal; vol. 11 n.º 1 (2021); 38-52 1647-7308 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799130004758462464 |