Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning

Detalhes bibliográficos
Autor(a) principal: Nunes, Eduardo
Data de Publicação: 2022
Outros Autores: Gavaia, Bruno, Rodrigues, Rui, Sampaio, Luís, Silva, Raquel
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/21565
Resumo: Recent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing.
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spelling Liber Domus: development of a prototype RPG for 6th grade mathematics and science learningLearningGame-based learningRole-playing gamesElementary studentsStorytellingRecent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing.ASLERD-Association for Smart Learning Ecosystems and Regional DevelopmentRepositório Científico do Instituto Politécnico do PortoNunes, EduardoGavaia, BrunoRodrigues, RuiSampaio, LuísSilva, Raquel2023-01-16T16:12:29Z20222022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/21565eng10.55612/s-5002-053-003info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-13T01:47:48Zoai:recipp.ipp.pt:10400.22/21564Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:41:37.447125Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
title Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
spellingShingle Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
Nunes, Eduardo
Learning
Game-based learning
Role-playing games
Elementary students
Storytelling
title_short Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
title_full Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
title_fullStr Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
title_full_unstemmed Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
title_sort Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
author Nunes, Eduardo
author_facet Nunes, Eduardo
Gavaia, Bruno
Rodrigues, Rui
Sampaio, Luís
Silva, Raquel
author_role author
author2 Gavaia, Bruno
Rodrigues, Rui
Sampaio, Luís
Silva, Raquel
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Nunes, Eduardo
Gavaia, Bruno
Rodrigues, Rui
Sampaio, Luís
Silva, Raquel
dc.subject.por.fl_str_mv Learning
Game-based learning
Role-playing games
Elementary students
Storytelling
topic Learning
Game-based learning
Role-playing games
Elementary students
Storytelling
description Recent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-01-01T00:00:00Z
2023-01-16T16:12:29Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/21565
url http://hdl.handle.net/10400.22/21565
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.55612/s-5002-053-003
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dc.publisher.none.fl_str_mv ASLERD-Association for Smart Learning Ecosystems and Regional Development
publisher.none.fl_str_mv ASLERD-Association for Smart Learning Ecosystems and Regional Development
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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