Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/21565 |
Resumo: | Recent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing. |
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Liber Domus: development of a prototype RPG for 6th grade mathematics and science learningLearningGame-based learningRole-playing gamesElementary studentsStorytellingRecent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing.ASLERD-Association for Smart Learning Ecosystems and Regional DevelopmentRepositório Científico do Instituto Politécnico do PortoNunes, EduardoGavaia, BrunoRodrigues, RuiSampaio, LuísSilva, Raquel2023-01-16T16:12:29Z20222022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/21565eng10.55612/s-5002-053-003info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-13T01:47:48Zoai:recipp.ipp.pt:10400.22/21564Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:41:37.447125Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning |
title |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning |
spellingShingle |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning Nunes, Eduardo Learning Game-based learning Role-playing games Elementary students Storytelling |
title_short |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning |
title_full |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning |
title_fullStr |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning |
title_full_unstemmed |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning |
title_sort |
Liber Domus: development of a prototype RPG for 6th grade mathematics and science learning |
author |
Nunes, Eduardo |
author_facet |
Nunes, Eduardo Gavaia, Bruno Rodrigues, Rui Sampaio, Luís Silva, Raquel |
author_role |
author |
author2 |
Gavaia, Bruno Rodrigues, Rui Sampaio, Luís Silva, Raquel |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Nunes, Eduardo Gavaia, Bruno Rodrigues, Rui Sampaio, Luís Silva, Raquel |
dc.subject.por.fl_str_mv |
Learning Game-based learning Role-playing games Elementary students Storytelling |
topic |
Learning Game-based learning Role-playing games Elementary students Storytelling |
description |
Recent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022 2022-01-01T00:00:00Z 2023-01-16T16:12:29Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/21565 |
url |
http://hdl.handle.net/10400.22/21565 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.55612/s-5002-053-003 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
ASLERD-Association for Smart Learning Ecosystems and Regional Development |
publisher.none.fl_str_mv |
ASLERD-Association for Smart Learning Ecosystems and Regional Development |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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