A kinect game in the VirtualSign Project: training and learning with gestures

Detalhes bibliográficos
Autor(a) principal: Paula Escudeiro
Data de Publicação: 2015
Outros Autores: Nuno Escudeiro, Rosa Reis, Ana Bela Baltazar, Jorge Lopes, Pedro Rodrigues, Marcelo Norberto, Fernando Maciel Barbosa, José Bidarra
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/81710
Resumo: This paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process.
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spelling A kinect game in the VirtualSign Project: training and learning with gesturesEngenharia de computadores, Ciências exactas e naturaisComputer engineering, Natural sciencesThis paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process.20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/81710engPaula EscudeiroNuno EscudeiroRosa ReisAna Bela BaltazarJorge LopesPedro RodriguesMarcelo NorbertoFernando Maciel BarbosaJosé Bidarrainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:42:09Zoai:repositorio-aberto.up.pt:10216/81710Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:29:58.859470Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A kinect game in the VirtualSign Project: training and learning with gestures
title A kinect game in the VirtualSign Project: training and learning with gestures
spellingShingle A kinect game in the VirtualSign Project: training and learning with gestures
Paula Escudeiro
Engenharia de computadores, Ciências exactas e naturais
Computer engineering, Natural sciences
title_short A kinect game in the VirtualSign Project: training and learning with gestures
title_full A kinect game in the VirtualSign Project: training and learning with gestures
title_fullStr A kinect game in the VirtualSign Project: training and learning with gestures
title_full_unstemmed A kinect game in the VirtualSign Project: training and learning with gestures
title_sort A kinect game in the VirtualSign Project: training and learning with gestures
author Paula Escudeiro
author_facet Paula Escudeiro
Nuno Escudeiro
Rosa Reis
Ana Bela Baltazar
Jorge Lopes
Pedro Rodrigues
Marcelo Norberto
Fernando Maciel Barbosa
José Bidarra
author_role author
author2 Nuno Escudeiro
Rosa Reis
Ana Bela Baltazar
Jorge Lopes
Pedro Rodrigues
Marcelo Norberto
Fernando Maciel Barbosa
José Bidarra
author2_role author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Paula Escudeiro
Nuno Escudeiro
Rosa Reis
Ana Bela Baltazar
Jorge Lopes
Pedro Rodrigues
Marcelo Norberto
Fernando Maciel Barbosa
José Bidarra
dc.subject.por.fl_str_mv Engenharia de computadores, Ciências exactas e naturais
Computer engineering, Natural sciences
topic Engenharia de computadores, Ciências exactas e naturais
Computer engineering, Natural sciences
description This paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process.
publishDate 2015
dc.date.none.fl_str_mv 2015
2015-01-01T00:00:00Z
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dc.type.driver.fl_str_mv info:eu-repo/semantics/book
format book
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/81710
url https://hdl.handle.net/10216/81710
dc.language.iso.fl_str_mv eng
language eng
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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