A kinect game in the VirtualSign Project: training and learning with gestures
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | , , , , , , , |
Tipo de documento: | Livro |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://hdl.handle.net/10216/81710 |
Resumo: | This paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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7160 |
spelling |
A kinect game in the VirtualSign Project: training and learning with gesturesEngenharia de computadores, Ciências exactas e naturaisComputer engineering, Natural sciencesThis paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process.20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/81710engPaula EscudeiroNuno EscudeiroRosa ReisAna Bela BaltazarJorge LopesPedro RodriguesMarcelo NorbertoFernando Maciel BarbosaJosé Bidarrainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:42:09Zoai:repositorio-aberto.up.pt:10216/81710Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:29:58.859470Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A kinect game in the VirtualSign Project: training and learning with gestures |
title |
A kinect game in the VirtualSign Project: training and learning with gestures |
spellingShingle |
A kinect game in the VirtualSign Project: training and learning with gestures Paula Escudeiro Engenharia de computadores, Ciências exactas e naturais Computer engineering, Natural sciences |
title_short |
A kinect game in the VirtualSign Project: training and learning with gestures |
title_full |
A kinect game in the VirtualSign Project: training and learning with gestures |
title_fullStr |
A kinect game in the VirtualSign Project: training and learning with gestures |
title_full_unstemmed |
A kinect game in the VirtualSign Project: training and learning with gestures |
title_sort |
A kinect game in the VirtualSign Project: training and learning with gestures |
author |
Paula Escudeiro |
author_facet |
Paula Escudeiro Nuno Escudeiro Rosa Reis Ana Bela Baltazar Jorge Lopes Pedro Rodrigues Marcelo Norberto Fernando Maciel Barbosa José Bidarra |
author_role |
author |
author2 |
Nuno Escudeiro Rosa Reis Ana Bela Baltazar Jorge Lopes Pedro Rodrigues Marcelo Norberto Fernando Maciel Barbosa José Bidarra |
author2_role |
author author author author author author author author |
dc.contributor.author.fl_str_mv |
Paula Escudeiro Nuno Escudeiro Rosa Reis Ana Bela Baltazar Jorge Lopes Pedro Rodrigues Marcelo Norberto Fernando Maciel Barbosa José Bidarra |
dc.subject.por.fl_str_mv |
Engenharia de computadores, Ciências exactas e naturais Computer engineering, Natural sciences |
topic |
Engenharia de computadores, Ciências exactas e naturais Computer engineering, Natural sciences |
description |
This paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015 2015-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/book |
format |
book |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/81710 |
url |
https://hdl.handle.net/10216/81710 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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1799136210004738048 |