Using Games to Practice Screen Reader Gestures

Detalhes bibliográficos
Autor(a) principal: Lobo, Gonçalo Miguel Monteiro Ferreira Barras
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/48631
Resumo: Tese de mestrado, Engenharia Informática (Engenharia de Software) Universidade de Lisboa, Faculdade de Ciências, 2021
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spelling Using Games to Practice Screen Reader GesturesAcessibilidadeSmartphoneJogos acessíveisGestosScreen-ReadersTeses de mestrado - 2021Departamento de InformáticaTese de mestrado, Engenharia Informática (Engenharia de Software) Universidade de Lisboa, Faculdade de Ciências, 2021Nowadays, a smartphone is fundamental for multiple aspects of our lives. These have evolved from a basic tool to communicate to a multi-purpose tool that allows to communicate with colleagues and friends and to get any information or entertainment. Android and iOS, the most popular mobile operating systems, have developed built-in screen readers that make smartphones generally accessible to blind people using gestures and help them use more of their smartphones. However, users experience difficulties due to unfamiliarity with the gestures and due to lack of interaction with their touchscreens. One possible way to improve the accessibility of these technologies could be through games that can teach how to perform a gesture correctly and explain how it can be used, as lately there has been a growing interest on using video games as an innovative educational tool. We developed Games for Gestures, a set of accessible games to discover and learn the gestures Google Talkback offers and our goal is to explore whether it is possible for mobile accessible games to be used as a gesture discovery and practice method. Corda focuses on teaching how to navigate with Explore by Touch. Foguete focuses on directional swipes left and right and on teaching Swipe To Explore. Guarda Redes is focused on the more advanced gestures. To evaluate our games, we performed a study in which participants played our games for a period of 5 days. After that, we conducted audio-recorded remote interviews with questions about the games and their overall perception of gestures. Our results suggest that accessible games could be important in the process of learning gestures, as they offer a playful method of learning, particularly for less experienced users. This, in turn, would increase their autonomy and inclusion, as this process would become easier and more fun for them.Guerreiro, TiagoRodrigues, André Filipe Pereira, 1991-Repositório da Universidade de LisboaLobo, Gonçalo Miguel Monteiro Ferreira Barras2021-06-18T12:26:43Z202120212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/48631TID:202933296enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T16:52:00Zoai:repositorio.ul.pt:10451/48631Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:00:25.459067Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Using Games to Practice Screen Reader Gestures
title Using Games to Practice Screen Reader Gestures
spellingShingle Using Games to Practice Screen Reader Gestures
Lobo, Gonçalo Miguel Monteiro Ferreira Barras
Acessibilidade
Smartphone
Jogos acessíveis
Gestos
Screen-Readers
Teses de mestrado - 2021
Departamento de Informática
title_short Using Games to Practice Screen Reader Gestures
title_full Using Games to Practice Screen Reader Gestures
title_fullStr Using Games to Practice Screen Reader Gestures
title_full_unstemmed Using Games to Practice Screen Reader Gestures
title_sort Using Games to Practice Screen Reader Gestures
author Lobo, Gonçalo Miguel Monteiro Ferreira Barras
author_facet Lobo, Gonçalo Miguel Monteiro Ferreira Barras
author_role author
dc.contributor.none.fl_str_mv Guerreiro, Tiago
Rodrigues, André Filipe Pereira, 1991-
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Lobo, Gonçalo Miguel Monteiro Ferreira Barras
dc.subject.por.fl_str_mv Acessibilidade
Smartphone
Jogos acessíveis
Gestos
Screen-Readers
Teses de mestrado - 2021
Departamento de Informática
topic Acessibilidade
Smartphone
Jogos acessíveis
Gestos
Screen-Readers
Teses de mestrado - 2021
Departamento de Informática
description Tese de mestrado, Engenharia Informática (Engenharia de Software) Universidade de Lisboa, Faculdade de Ciências, 2021
publishDate 2021
dc.date.none.fl_str_mv 2021-06-18T12:26:43Z
2021
2021
2021-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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TID:202933296
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dc.language.iso.fl_str_mv eng
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instacron:RCAAP
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