Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project

Detalhes bibliográficos
Autor(a) principal: Pombo, L.
Data de Publicação: 2017
Outros Autores: Marques, Margarida Morais
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.21/11935
Resumo: The gap between the use of mobile devices inside and outside school can lead to students’ disengagement with learning activities in formal education. To fill this gap, educators can take advantage of mobile devices’ dissemination to give students access to educational Augmented reality (AR) systems. However, this type of exploration is relatively new, and researchers are still studying AR’s advantages and challenges in education. In that line, the EduPARK project is developing an interactive AR mobile application to support geocaching activities in outdoor environments, thus creating situated learning opportunities. It is to be explored by students and teachers from basic to higher education, but also by the public. The project follows a design-based research methodology, with several cycles of AR application development, user testing and evaluation. This manuscript is a work-in-progress report of the EduPARK project’s options regarding the AR content and triggers, and points out some future directions. The EduPARK’s option was to use image-based AR, with marker-based tracking, to display mainly botanical content. In a first implementation experience, 74 pupils (aged 9-10 and 13-14) from two schools tested a beta version of the application and AR markers in an urban park. Some technical issues, related to the markers’ recognition, were observed and registered by both pupils and monitors, leading to the revision of the markers’ purposes, structure, and content. Examples of refined AR markers and content are presented and discussed in this manuscript. Future work will include developing markerless tracking for this application in the selected urban park. Additionally, a proposal for the installation of the refined markers will be presented to the Park’s management entity and the fully developed application will be freely offered to the public, promoting the autonomous exploration of this resource. This work is useful for teachers and both educational technology developers and researchers, as an example of how to successfully develop image-based AR for outdoor settings.
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spelling Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK projectAugmented realityMarker-basedMobile learningScience educationOutdoor learning environmentsPOCI-01-0145-FEDER-016542The gap between the use of mobile devices inside and outside school can lead to students’ disengagement with learning activities in formal education. To fill this gap, educators can take advantage of mobile devices’ dissemination to give students access to educational Augmented reality (AR) systems. However, this type of exploration is relatively new, and researchers are still studying AR’s advantages and challenges in education. In that line, the EduPARK project is developing an interactive AR mobile application to support geocaching activities in outdoor environments, thus creating situated learning opportunities. It is to be explored by students and teachers from basic to higher education, but also by the public. The project follows a design-based research methodology, with several cycles of AR application development, user testing and evaluation. This manuscript is a work-in-progress report of the EduPARK project’s options regarding the AR content and triggers, and points out some future directions. The EduPARK’s option was to use image-based AR, with marker-based tracking, to display mainly botanical content. In a first implementation experience, 74 pupils (aged 9-10 and 13-14) from two schools tested a beta version of the application and AR markers in an urban park. Some technical issues, related to the markers’ recognition, were observed and registered by both pupils and monitors, leading to the revision of the markers’ purposes, structure, and content. Examples of refined AR markers and content are presented and discussed in this manuscript. Future work will include developing markerless tracking for this application in the selected urban park. Additionally, a proposal for the installation of the refined markers will be presented to the Park’s management entity and the fully developed application will be freely offered to the public, promoting the autonomous exploration of this resource. This work is useful for teachers and both educational technology developers and researchers, as an example of how to successfully develop image-based AR for outdoor settings.CIED – Centro Interdisciplinar de Estudos EducacionaisRCIPLPombo, L.Marques, Margarida Morais2020-06-22T09:03:27Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.21/11935engPombo, L., Marques, M. M. (2017) Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (174-178) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais978-989-95733-9-0info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-08-03T10:03:53Zoai:repositorio.ipl.pt:10400.21/11935Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:20:07.287605Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
title Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
spellingShingle Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
Pombo, L.
Augmented reality
Marker-based
Mobile learning
Science education
Outdoor learning environments
POCI-01-0145-FEDER-016542
title_short Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
title_full Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
title_fullStr Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
title_full_unstemmed Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
title_sort Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
author Pombo, L.
author_facet Pombo, L.
Marques, Margarida Morais
author_role author
author2 Marques, Margarida Morais
author2_role author
dc.contributor.none.fl_str_mv RCIPL
dc.contributor.author.fl_str_mv Pombo, L.
Marques, Margarida Morais
dc.subject.por.fl_str_mv Augmented reality
Marker-based
Mobile learning
Science education
Outdoor learning environments
POCI-01-0145-FEDER-016542
topic Augmented reality
Marker-based
Mobile learning
Science education
Outdoor learning environments
POCI-01-0145-FEDER-016542
description The gap between the use of mobile devices inside and outside school can lead to students’ disengagement with learning activities in formal education. To fill this gap, educators can take advantage of mobile devices’ dissemination to give students access to educational Augmented reality (AR) systems. However, this type of exploration is relatively new, and researchers are still studying AR’s advantages and challenges in education. In that line, the EduPARK project is developing an interactive AR mobile application to support geocaching activities in outdoor environments, thus creating situated learning opportunities. It is to be explored by students and teachers from basic to higher education, but also by the public. The project follows a design-based research methodology, with several cycles of AR application development, user testing and evaluation. This manuscript is a work-in-progress report of the EduPARK project’s options regarding the AR content and triggers, and points out some future directions. The EduPARK’s option was to use image-based AR, with marker-based tracking, to display mainly botanical content. In a first implementation experience, 74 pupils (aged 9-10 and 13-14) from two schools tested a beta version of the application and AR markers in an urban park. Some technical issues, related to the markers’ recognition, were observed and registered by both pupils and monitors, leading to the revision of the markers’ purposes, structure, and content. Examples of refined AR markers and content are presented and discussed in this manuscript. Future work will include developing markerless tracking for this application in the selected urban park. Additionally, a proposal for the installation of the refined markers will be presented to the Park’s management entity and the fully developed application will be freely offered to the public, promoting the autonomous exploration of this resource. This work is useful for teachers and both educational technology developers and researchers, as an example of how to successfully develop image-based AR for outdoor settings.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-01T00:00:00Z
2020-06-22T09:03:27Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.21/11935
url http://hdl.handle.net/10400.21/11935
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Pombo, L., Marques, M. M. (2017) Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (174-178) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais
978-989-95733-9-0
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv CIED – Centro Interdisciplinar de Estudos Educacionais
publisher.none.fl_str_mv CIED – Centro Interdisciplinar de Estudos Educacionais
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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