Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.21/11935 |
Resumo: | The gap between the use of mobile devices inside and outside school can lead to students’ disengagement with learning activities in formal education. To fill this gap, educators can take advantage of mobile devices’ dissemination to give students access to educational Augmented reality (AR) systems. However, this type of exploration is relatively new, and researchers are still studying AR’s advantages and challenges in education. In that line, the EduPARK project is developing an interactive AR mobile application to support geocaching activities in outdoor environments, thus creating situated learning opportunities. It is to be explored by students and teachers from basic to higher education, but also by the public. The project follows a design-based research methodology, with several cycles of AR application development, user testing and evaluation. This manuscript is a work-in-progress report of the EduPARK project’s options regarding the AR content and triggers, and points out some future directions. The EduPARK’s option was to use image-based AR, with marker-based tracking, to display mainly botanical content. In a first implementation experience, 74 pupils (aged 9-10 and 13-14) from two schools tested a beta version of the application and AR markers in an urban park. Some technical issues, related to the markers’ recognition, were observed and registered by both pupils and monitors, leading to the revision of the markers’ purposes, structure, and content. Examples of refined AR markers and content are presented and discussed in this manuscript. Future work will include developing markerless tracking for this application in the selected urban park. Additionally, a proposal for the installation of the refined markers will be presented to the Park’s management entity and the fully developed application will be freely offered to the public, promoting the autonomous exploration of this resource. This work is useful for teachers and both educational technology developers and researchers, as an example of how to successfully develop image-based AR for outdoor settings. |
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Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK projectAugmented realityMarker-basedMobile learningScience educationOutdoor learning environmentsPOCI-01-0145-FEDER-016542The gap between the use of mobile devices inside and outside school can lead to students’ disengagement with learning activities in formal education. To fill this gap, educators can take advantage of mobile devices’ dissemination to give students access to educational Augmented reality (AR) systems. However, this type of exploration is relatively new, and researchers are still studying AR’s advantages and challenges in education. In that line, the EduPARK project is developing an interactive AR mobile application to support geocaching activities in outdoor environments, thus creating situated learning opportunities. It is to be explored by students and teachers from basic to higher education, but also by the public. The project follows a design-based research methodology, with several cycles of AR application development, user testing and evaluation. This manuscript is a work-in-progress report of the EduPARK project’s options regarding the AR content and triggers, and points out some future directions. The EduPARK’s option was to use image-based AR, with marker-based tracking, to display mainly botanical content. In a first implementation experience, 74 pupils (aged 9-10 and 13-14) from two schools tested a beta version of the application and AR markers in an urban park. Some technical issues, related to the markers’ recognition, were observed and registered by both pupils and monitors, leading to the revision of the markers’ purposes, structure, and content. Examples of refined AR markers and content are presented and discussed in this manuscript. Future work will include developing markerless tracking for this application in the selected urban park. Additionally, a proposal for the installation of the refined markers will be presented to the Park’s management entity and the fully developed application will be freely offered to the public, promoting the autonomous exploration of this resource. This work is useful for teachers and both educational technology developers and researchers, as an example of how to successfully develop image-based AR for outdoor settings.CIED – Centro Interdisciplinar de Estudos EducacionaisRCIPLPombo, L.Marques, Margarida Morais2020-06-22T09:03:27Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.21/11935engPombo, L., Marques, M. M. (2017) Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (174-178) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais978-989-95733-9-0info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-08-03T10:03:53Zoai:repositorio.ipl.pt:10400.21/11935Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:20:07.287605Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project |
title |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project |
spellingShingle |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project Pombo, L. Augmented reality Marker-based Mobile learning Science education Outdoor learning environments POCI-01-0145-FEDER-016542 |
title_short |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project |
title_full |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project |
title_fullStr |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project |
title_full_unstemmed |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project |
title_sort |
Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project |
author |
Pombo, L. |
author_facet |
Pombo, L. Marques, Margarida Morais |
author_role |
author |
author2 |
Marques, Margarida Morais |
author2_role |
author |
dc.contributor.none.fl_str_mv |
RCIPL |
dc.contributor.author.fl_str_mv |
Pombo, L. Marques, Margarida Morais |
dc.subject.por.fl_str_mv |
Augmented reality Marker-based Mobile learning Science education Outdoor learning environments POCI-01-0145-FEDER-016542 |
topic |
Augmented reality Marker-based Mobile learning Science education Outdoor learning environments POCI-01-0145-FEDER-016542 |
description |
The gap between the use of mobile devices inside and outside school can lead to students’ disengagement with learning activities in formal education. To fill this gap, educators can take advantage of mobile devices’ dissemination to give students access to educational Augmented reality (AR) systems. However, this type of exploration is relatively new, and researchers are still studying AR’s advantages and challenges in education. In that line, the EduPARK project is developing an interactive AR mobile application to support geocaching activities in outdoor environments, thus creating situated learning opportunities. It is to be explored by students and teachers from basic to higher education, but also by the public. The project follows a design-based research methodology, with several cycles of AR application development, user testing and evaluation. This manuscript is a work-in-progress report of the EduPARK project’s options regarding the AR content and triggers, and points out some future directions. The EduPARK’s option was to use image-based AR, with marker-based tracking, to display mainly botanical content. In a first implementation experience, 74 pupils (aged 9-10 and 13-14) from two schools tested a beta version of the application and AR markers in an urban park. Some technical issues, related to the markers’ recognition, were observed and registered by both pupils and monitors, leading to the revision of the markers’ purposes, structure, and content. Examples of refined AR markers and content are presented and discussed in this manuscript. Future work will include developing markerless tracking for this application in the selected urban park. Additionally, a proposal for the installation of the refined markers will be presented to the Park’s management entity and the fully developed application will be freely offered to the public, promoting the autonomous exploration of this resource. This work is useful for teachers and both educational technology developers and researchers, as an example of how to successfully develop image-based AR for outdoor settings. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017 2017-01-01T00:00:00Z 2020-06-22T09:03:27Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.21/11935 |
url |
http://hdl.handle.net/10400.21/11935 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Pombo, L., Marques, M. M. (2017) Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (174-178) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais 978-989-95733-9-0 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
CIED – Centro Interdisciplinar de Estudos Educacionais |
publisher.none.fl_str_mv |
CIED – Centro Interdisciplinar de Estudos Educacionais |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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