Video game success and consumer acceptance: a sentiment classification of gamer reviews
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Data de Publicação: | 2019 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10362/93010 |
Resumo: | Dissertation presented as partial requirement for obtaining the Master’s degree in Information Management, with a specialization in Information Systems and Technologies Management |
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Video game success and consumer acceptance: a sentiment classification of gamer reviewsGamingSentiment AnalysisGamer ReviewsStructural Equation Modelling (SEM)Text MiningDissertation presented as partial requirement for obtaining the Master’s degree in Information Management, with a specialization in Information Systems and Technologies ManagementGaming is a multi‐billion industry made of the same principles that guide information systems. The reception of a video game is influenced by the online community. Still video games have yet to hit their real peak as far as design and technology come to and the reasons that lead to its success remain unclear. The goal of this study is to uncover the causes that lead to the success of a video game through the DeLone and McLean success model following a text mining approach using online gamer reviews. Whereas earlier researches focus on surveys, this study uses a text mining approach to analyze reviewers’ opinions combined with structural equation modelling (SEM) without the need of conducting surveys and follows an information systems (IS) success model to understand the success reasons of video games. Therefore, this study contributes by adopting a new methodology, revealing a path of research that can be expanded to the validation of any theoretical model for which there is online reviews available. The results reveal the greater effect of information, system qualities over service quality regarding use. We found that information, system qualities and user satisfaction play positively influential roles in video game success. Additionally, our study also contributes to a wider understanding of the determinants of video game adoption. Especially that user satisfaction has a greater impact as a success factor of a video game than usage.Oliveira, Tiago André Gonçalves Félix deMoro, SérgioRUNChaves, Francisco Miguel Duarte Pinheiro Ramos2022-12-23T01:30:32Z2019-12-232019-12-23T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/93010TID:202445933enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:41:34Zoai:run.unl.pt:10362/93010Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:37:40.124514Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Video game success and consumer acceptance: a sentiment classification of gamer reviews |
title |
Video game success and consumer acceptance: a sentiment classification of gamer reviews |
spellingShingle |
Video game success and consumer acceptance: a sentiment classification of gamer reviews Chaves, Francisco Miguel Duarte Pinheiro Ramos Gaming Sentiment Analysis Gamer Reviews Structural Equation Modelling (SEM) Text Mining |
title_short |
Video game success and consumer acceptance: a sentiment classification of gamer reviews |
title_full |
Video game success and consumer acceptance: a sentiment classification of gamer reviews |
title_fullStr |
Video game success and consumer acceptance: a sentiment classification of gamer reviews |
title_full_unstemmed |
Video game success and consumer acceptance: a sentiment classification of gamer reviews |
title_sort |
Video game success and consumer acceptance: a sentiment classification of gamer reviews |
author |
Chaves, Francisco Miguel Duarte Pinheiro Ramos |
author_facet |
Chaves, Francisco Miguel Duarte Pinheiro Ramos |
author_role |
author |
dc.contributor.none.fl_str_mv |
Oliveira, Tiago André Gonçalves Félix de Moro, Sérgio RUN |
dc.contributor.author.fl_str_mv |
Chaves, Francisco Miguel Duarte Pinheiro Ramos |
dc.subject.por.fl_str_mv |
Gaming Sentiment Analysis Gamer Reviews Structural Equation Modelling (SEM) Text Mining |
topic |
Gaming Sentiment Analysis Gamer Reviews Structural Equation Modelling (SEM) Text Mining |
description |
Dissertation presented as partial requirement for obtaining the Master’s degree in Information Management, with a specialization in Information Systems and Technologies Management |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-12-23 2019-12-23T00:00:00Z 2022-12-23T01:30:32Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10362/93010 TID:202445933 |
url |
http://hdl.handle.net/10362/93010 |
identifier_str_mv |
TID:202445933 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137993440624640 |