An aggregation method for large-scale dynamic games

Detalhes bibliográficos
Autor(a) principal: Santos, Carlos Daniel
Data de Publicação: 2020
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/108083
Resumo: It is a well known fact that many dynamic games are subject to the curse of dimensionality, limiting the ability to use them in the study of real-world problems. I propose a new method to solve complex large-scale dynamic games using aggregation as an approximate solution. I obtain two fundamental characterization results. First, approximations with small within-state variation in the primitives have a smaller maximum error bound. I provide numerical results which compare the exact errors and the bound. Second, I find that for monotone games, order preserving aggregation is a necessary condition of any optimal aggregation. I suggest using quantiles as a straightforward implementation of an order preserving aggregation architecture for industry distributions. I conclude with an illustration, by solving and estimating a stylized dynamic reputation game for the hotel industry. Simulation results show maximal errors between the exact and approximated solutions below 6%, with average errors below 1%.
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spelling An aggregation method for large-scale dynamic gamesAggregationCurse of DimensionalityDynamic GamesReputationMarkov Perfect EquilibriumIt is a well known fact that many dynamic games are subject to the curse of dimensionality, limiting the ability to use them in the study of real-world problems. I propose a new method to solve complex large-scale dynamic games using aggregation as an approximate solution. I obtain two fundamental characterization results. First, approximations with small within-state variation in the primitives have a smaller maximum error bound. I provide numerical results which compare the exact errors and the bound. Second, I find that for monotone games, order preserving aggregation is a necessary condition of any optimal aggregation. I suggest using quantiles as a straightforward implementation of an order preserving aggregation architecture for industry distributions. I conclude with an illustration, by solving and estimating a stylized dynamic reputation game for the hotel industry. Simulation results show maximal errors between the exact and approximated solutions below 6%, with average errors below 1%.NOVA School of Business and Economics (NOVA SBE)RUNSantos, Carlos Daniel2020-12-02T23:04:48Z20202020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10362/108083engPURE: 17613173https://doi.org/10.2139/ssrn.3521302info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:52:44Zoai:run.unl.pt:10362/108083Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:41:07.357807Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv An aggregation method for large-scale dynamic games
title An aggregation method for large-scale dynamic games
spellingShingle An aggregation method for large-scale dynamic games
Santos, Carlos Daniel
Aggregation
Curse of Dimensionality
Dynamic Games
Reputation
Markov Perfect Equilibrium
title_short An aggregation method for large-scale dynamic games
title_full An aggregation method for large-scale dynamic games
title_fullStr An aggregation method for large-scale dynamic games
title_full_unstemmed An aggregation method for large-scale dynamic games
title_sort An aggregation method for large-scale dynamic games
author Santos, Carlos Daniel
author_facet Santos, Carlos Daniel
author_role author
dc.contributor.none.fl_str_mv NOVA School of Business and Economics (NOVA SBE)
RUN
dc.contributor.author.fl_str_mv Santos, Carlos Daniel
dc.subject.por.fl_str_mv Aggregation
Curse of Dimensionality
Dynamic Games
Reputation
Markov Perfect Equilibrium
topic Aggregation
Curse of Dimensionality
Dynamic Games
Reputation
Markov Perfect Equilibrium
description It is a well known fact that many dynamic games are subject to the curse of dimensionality, limiting the ability to use them in the study of real-world problems. I propose a new method to solve complex large-scale dynamic games using aggregation as an approximate solution. I obtain two fundamental characterization results. First, approximations with small within-state variation in the primitives have a smaller maximum error bound. I provide numerical results which compare the exact errors and the bound. Second, I find that for monotone games, order preserving aggregation is a necessary condition of any optimal aggregation. I suggest using quantiles as a straightforward implementation of an order preserving aggregation architecture for industry distributions. I conclude with an illustration, by solving and estimating a stylized dynamic reputation game for the hotel industry. Simulation results show maximal errors between the exact and approximated solutions below 6%, with average errors below 1%.
publishDate 2020
dc.date.none.fl_str_mv 2020-12-02T23:04:48Z
2020
2020-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/108083
url http://hdl.handle.net/10362/108083
dc.language.iso.fl_str_mv eng
language eng
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https://doi.org/10.2139/ssrn.3521302
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