Physioland: a motivational complement of physical therapy for patients with neurological diseases

Detalhes bibliográficos
Autor(a) principal: Martins, Tiago
Data de Publicação: 2023
Outros Autores: Carvalho, Vítor, Soares, Filomena, Leão, Celina
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/41980
Resumo: The number of patients with mobility constraints is increasing as a result of neurological diseases. From the substantiation of the lost functions recoveries, it was possible to determine that the nervous system is able to reorganize itself expressing its property called neuroplasticity. Physical therapy is the well-known way to encourage and promote this ability. However, repetitive traditional physical therapy exercises may become boring and patients eventually abandon their physiotherapeutic programs. The development of new environments that motivate patients to continue with their treatments may be a suitable alternative or complementary tool. Serious games seems to be the ideal tool to provide them. Thus, the purpose of this paper is to present Physioland, a serious game already developed which can be a motivational complement for the physical therapy of patients with neurological diseases. Physioland is a non-invasive system that uses Image Processing Techniques and Artificial Intelligence to monitor patients and adapts some exercises of traditional physical therapy to electronic game situations. To determine whether Physioland would be motivating and challenging enough to increase a patient's desire to perform the exercises and continue/complete the rehabilitation process the game was tested in a clinical environment using two samples: one with twelve health professionals in the area of physiotherapy and the other with eleven patients with neurological diseases. The research team carried out a questionnaire-based survey. This questionnaire is an adaptation of another one already validated in the literature—the Technology Acceptance Model (TAM). For the analysis of the data obtained with the Likert scale, percentages were calculated. The answers to the open questions were subject to a content analysis. The results showed that the developed game, Physioland, proved to be highly motivating for patients at the physiotherapy clinic where it was tested. If the results are similar in other clinics, Physioland, can be used as a good and effective complement to traditional physical therapy for patients with neurological diseases.
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spelling Physioland: a motivational complement of physical therapy for patients with neurological diseasesMobility problemsNeurological diseasesNeuronal plasticityPatient motivationPhysical therapyPhysiolandSerious gamesThe number of patients with mobility constraints is increasing as a result of neurological diseases. From the substantiation of the lost functions recoveries, it was possible to determine that the nervous system is able to reorganize itself expressing its property called neuroplasticity. Physical therapy is the well-known way to encourage and promote this ability. However, repetitive traditional physical therapy exercises may become boring and patients eventually abandon their physiotherapeutic programs. The development of new environments that motivate patients to continue with their treatments may be a suitable alternative or complementary tool. Serious games seems to be the ideal tool to provide them. Thus, the purpose of this paper is to present Physioland, a serious game already developed which can be a motivational complement for the physical therapy of patients with neurological diseases. Physioland is a non-invasive system that uses Image Processing Techniques and Artificial Intelligence to monitor patients and adapts some exercises of traditional physical therapy to electronic game situations. To determine whether Physioland would be motivating and challenging enough to increase a patient's desire to perform the exercises and continue/complete the rehabilitation process the game was tested in a clinical environment using two samples: one with twelve health professionals in the area of physiotherapy and the other with eleven patients with neurological diseases. The research team carried out a questionnaire-based survey. This questionnaire is an adaptation of another one already validated in the literature—the Technology Acceptance Model (TAM). For the analysis of the data obtained with the Likert scale, percentages were calculated. The answers to the open questions were subject to a content analysis. The results showed that the developed game, Physioland, proved to be highly motivating for patients at the physiotherapy clinic where it was tested. If the results are similar in other clinics, Physioland, can be used as a good and effective complement to traditional physical therapy for patients with neurological diseases.Veritati - Repositório Institucional da Universidade Católica PortuguesaMartins, TiagoCarvalho, VítorSoares, FilomenaLeão, Celina2023-07-28T14:54:28Z2024-01-012024-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/41980eng1380-750110.1007/s11042-023-16051-z85162951822001019116600001info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-23T01:43:15Zoai:repositorio.ucp.pt:10400.14/41980Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:10:21.295940Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Physioland: a motivational complement of physical therapy for patients with neurological diseases
title Physioland: a motivational complement of physical therapy for patients with neurological diseases
spellingShingle Physioland: a motivational complement of physical therapy for patients with neurological diseases
Martins, Tiago
Mobility problems
Neurological diseases
Neuronal plasticity
Patient motivation
Physical therapy
Physioland
Serious games
title_short Physioland: a motivational complement of physical therapy for patients with neurological diseases
title_full Physioland: a motivational complement of physical therapy for patients with neurological diseases
title_fullStr Physioland: a motivational complement of physical therapy for patients with neurological diseases
title_full_unstemmed Physioland: a motivational complement of physical therapy for patients with neurological diseases
title_sort Physioland: a motivational complement of physical therapy for patients with neurological diseases
author Martins, Tiago
author_facet Martins, Tiago
Carvalho, Vítor
Soares, Filomena
Leão, Celina
author_role author
author2 Carvalho, Vítor
Soares, Filomena
Leão, Celina
author2_role author
author
author
dc.contributor.none.fl_str_mv Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Martins, Tiago
Carvalho, Vítor
Soares, Filomena
Leão, Celina
dc.subject.por.fl_str_mv Mobility problems
Neurological diseases
Neuronal plasticity
Patient motivation
Physical therapy
Physioland
Serious games
topic Mobility problems
Neurological diseases
Neuronal plasticity
Patient motivation
Physical therapy
Physioland
Serious games
description The number of patients with mobility constraints is increasing as a result of neurological diseases. From the substantiation of the lost functions recoveries, it was possible to determine that the nervous system is able to reorganize itself expressing its property called neuroplasticity. Physical therapy is the well-known way to encourage and promote this ability. However, repetitive traditional physical therapy exercises may become boring and patients eventually abandon their physiotherapeutic programs. The development of new environments that motivate patients to continue with their treatments may be a suitable alternative or complementary tool. Serious games seems to be the ideal tool to provide them. Thus, the purpose of this paper is to present Physioland, a serious game already developed which can be a motivational complement for the physical therapy of patients with neurological diseases. Physioland is a non-invasive system that uses Image Processing Techniques and Artificial Intelligence to monitor patients and adapts some exercises of traditional physical therapy to electronic game situations. To determine whether Physioland would be motivating and challenging enough to increase a patient's desire to perform the exercises and continue/complete the rehabilitation process the game was tested in a clinical environment using two samples: one with twelve health professionals in the area of physiotherapy and the other with eleven patients with neurological diseases. The research team carried out a questionnaire-based survey. This questionnaire is an adaptation of another one already validated in the literature—the Technology Acceptance Model (TAM). For the analysis of the data obtained with the Likert scale, percentages were calculated. The answers to the open questions were subject to a content analysis. The results showed that the developed game, Physioland, proved to be highly motivating for patients at the physiotherapy clinic where it was tested. If the results are similar in other clinics, Physioland, can be used as a good and effective complement to traditional physical therapy for patients with neurological diseases.
publishDate 2023
dc.date.none.fl_str_mv 2023-07-28T14:54:28Z
2024-01-01
2024-01-01T00:00:00Z
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dc.language.iso.fl_str_mv eng
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10.1007/s11042-023-16051-z
85162951822
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