Physioland – A serious game for physical rehabilitation of patients with neurological diseases

Detalhes bibliográficos
Autor(a) principal: Martins, Tiago
Data de Publicação: 2020
Outros Autores: Carvalho, Vitor, Soares, Filomena
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/11110/1874
Resumo: Objective: Being aware that serious games can be an interesting and appealing tool, the objective of this paper is to present the Physioland, a serious game based on image processing techniques, developed to monitor the physical therapy practice of patients with reduced mobility as a consequence of neurological disease. Materials and Methods: Several tests were performed in a clinical environment. The system stores every second the data relative to alignment, compensation and speed of the patient while he/she performs each exercise. The sample consisted of eleven elements aged from 17 years to 83 years, with neurological diseases in a mild or moderate state, with sequelae such as hemiparesis, paraparesis, hemidystonia, cerebellar syndrome and hemihyposthesia. Each patient used the game in twice a week in sessions of physical therapy, with the duration of about thirty minutes, for twelve to fifteen sessions. In each session, the patient performed several challenges, for two and a half minutes or five minutes each, according to his/her physiotherapeutic plan. Results: All the patients suffered oscillations in their behavior, but with better or worse performances, higher or lower scores, they were able to successfully complete the different exercises provided by Physioland, which are part of their physiotherapeutic plans. Conclusion: Based on the results obtained it can be said that it was possible to adapt specific exercises of traditional physical therapy to situations of electronic game, reason why Physioland fulfills the objective of monitoring the practice of physical therapy of patients with reduced mobility as a consequence of neurological disease.
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spelling Physioland – A serious game for physical rehabilitation of patients with neurological diseasesSerious gamePhysical rehabilitationComputer visionNeurological diseasesMotivationObjective: Being aware that serious games can be an interesting and appealing tool, the objective of this paper is to present the Physioland, a serious game based on image processing techniques, developed to monitor the physical therapy practice of patients with reduced mobility as a consequence of neurological disease. Materials and Methods: Several tests were performed in a clinical environment. The system stores every second the data relative to alignment, compensation and speed of the patient while he/she performs each exercise. The sample consisted of eleven elements aged from 17 years to 83 years, with neurological diseases in a mild or moderate state, with sequelae such as hemiparesis, paraparesis, hemidystonia, cerebellar syndrome and hemihyposthesia. Each patient used the game in twice a week in sessions of physical therapy, with the duration of about thirty minutes, for twelve to fifteen sessions. In each session, the patient performed several challenges, for two and a half minutes or five minutes each, according to his/her physiotherapeutic plan. Results: All the patients suffered oscillations in their behavior, but with better or worse performances, higher or lower scores, they were able to successfully complete the different exercises provided by Physioland, which are part of their physiotherapeutic plans. Conclusion: Based on the results obtained it can be said that it was possible to adapt specific exercises of traditional physical therapy to situations of electronic game, reason why Physioland fulfills the objective of monitoring the practice of physical therapy of patients with reduced mobility as a consequence of neurological disease.This work has been supported by national funds through FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/ CEC/00319/2019. The authors are also grateful to the Portuguese Foundation (FCT) for funding through SFRH/BD/74852/2010 Ph.D. scholarship.Entertainment Computing2020-02-20T10:14:22Z2020-02-20T10:14:22Z2020-02-13T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/11110/1874oai:ciencipca.ipca.pt:11110/1874engEntertainment Computing 34 (2020) 100356http://hdl.handle.net/11110/1874Martins, TiagoCarvalho, VitorSoares, Filomenainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-05T12:53:12Zoai:ciencipca.ipca.pt:11110/1874Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:02:10.378091Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Physioland – A serious game for physical rehabilitation of patients with neurological diseases
title Physioland – A serious game for physical rehabilitation of patients with neurological diseases
spellingShingle Physioland – A serious game for physical rehabilitation of patients with neurological diseases
Martins, Tiago
Serious game
Physical rehabilitation
Computer vision
Neurological diseases
Motivation
title_short Physioland – A serious game for physical rehabilitation of patients with neurological diseases
title_full Physioland – A serious game for physical rehabilitation of patients with neurological diseases
title_fullStr Physioland – A serious game for physical rehabilitation of patients with neurological diseases
title_full_unstemmed Physioland – A serious game for physical rehabilitation of patients with neurological diseases
title_sort Physioland – A serious game for physical rehabilitation of patients with neurological diseases
author Martins, Tiago
author_facet Martins, Tiago
Carvalho, Vitor
Soares, Filomena
author_role author
author2 Carvalho, Vitor
Soares, Filomena
author2_role author
author
dc.contributor.author.fl_str_mv Martins, Tiago
Carvalho, Vitor
Soares, Filomena
dc.subject.por.fl_str_mv Serious game
Physical rehabilitation
Computer vision
Neurological diseases
Motivation
topic Serious game
Physical rehabilitation
Computer vision
Neurological diseases
Motivation
description Objective: Being aware that serious games can be an interesting and appealing tool, the objective of this paper is to present the Physioland, a serious game based on image processing techniques, developed to monitor the physical therapy practice of patients with reduced mobility as a consequence of neurological disease. Materials and Methods: Several tests were performed in a clinical environment. The system stores every second the data relative to alignment, compensation and speed of the patient while he/she performs each exercise. The sample consisted of eleven elements aged from 17 years to 83 years, with neurological diseases in a mild or moderate state, with sequelae such as hemiparesis, paraparesis, hemidystonia, cerebellar syndrome and hemihyposthesia. Each patient used the game in twice a week in sessions of physical therapy, with the duration of about thirty minutes, for twelve to fifteen sessions. In each session, the patient performed several challenges, for two and a half minutes or five minutes each, according to his/her physiotherapeutic plan. Results: All the patients suffered oscillations in their behavior, but with better or worse performances, higher or lower scores, they were able to successfully complete the different exercises provided by Physioland, which are part of their physiotherapeutic plans. Conclusion: Based on the results obtained it can be said that it was possible to adapt specific exercises of traditional physical therapy to situations of electronic game, reason why Physioland fulfills the objective of monitoring the practice of physical therapy of patients with reduced mobility as a consequence of neurological disease.
publishDate 2020
dc.date.none.fl_str_mv 2020-02-20T10:14:22Z
2020-02-20T10:14:22Z
2020-02-13T00:00:00Z
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dc.relation.none.fl_str_mv Entertainment Computing 34 (2020) 100356
http://hdl.handle.net/11110/1874
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dc.publisher.none.fl_str_mv Entertainment Computing
publisher.none.fl_str_mv Entertainment Computing
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