The memory of a tree; an interactive visual storytelling installation

Detalhes bibliográficos
Autor(a) principal: Oh, Hyunjoo
Data de Publicação: 2012
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.7559/citarj.v4i1.70
Resumo: Over the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.
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spelling The memory of a tree; an interactive visual storytelling installationOver the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.Universidade Católica Portuguesa2012-01-01T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.7559/citarj.v4i1.70oai:ojs.revistas.ucp.pt:article/7181Journal of Science and Technology of the Arts; Vol 4 No 1 (2012); 27-31Journal of Science and Technology of the Arts; v. 4 n. 1 (2012); 27-312183-00881646-979810.34632/citarj.2012.4.1reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://revistas.ucp.pt/index.php/jsta/article/view/7181https://doi.org/10.7559/citarj.v4i1.70https://revistas.ucp.pt/index.php/jsta/article/view/7181/6956Copyright (c) 2012 Hyunjoo Ohhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessOh, Hyunjoo2022-09-22T16:19:16Zoai:ojs.revistas.ucp.pt:article/7181Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:58:58.805386Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The memory of a tree; an interactive visual storytelling installation
title The memory of a tree; an interactive visual storytelling installation
spellingShingle The memory of a tree; an interactive visual storytelling installation
Oh, Hyunjoo
title_short The memory of a tree; an interactive visual storytelling installation
title_full The memory of a tree; an interactive visual storytelling installation
title_fullStr The memory of a tree; an interactive visual storytelling installation
title_full_unstemmed The memory of a tree; an interactive visual storytelling installation
title_sort The memory of a tree; an interactive visual storytelling installation
author Oh, Hyunjoo
author_facet Oh, Hyunjoo
author_role author
dc.contributor.author.fl_str_mv Oh, Hyunjoo
description Over the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.
publishDate 2012
dc.date.none.fl_str_mv 2012-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv https://doi.org/10.7559/citarj.v4i1.70
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url https://doi.org/10.7559/citarj.v4i1.70
identifier_str_mv oai:ojs.revistas.ucp.pt:article/7181
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://revistas.ucp.pt/index.php/jsta/article/view/7181
https://doi.org/10.7559/citarj.v4i1.70
https://revistas.ucp.pt/index.php/jsta/article/view/7181/6956
dc.rights.driver.fl_str_mv Copyright (c) 2012 Hyunjoo Oh
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2012 Hyunjoo Oh
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Católica Portuguesa
publisher.none.fl_str_mv Universidade Católica Portuguesa
dc.source.none.fl_str_mv Journal of Science and Technology of the Arts; Vol 4 No 1 (2012); 27-31
Journal of Science and Technology of the Arts; v. 4 n. 1 (2012); 27-31
2183-0088
1646-9798
10.34632/citarj.2012.4.1
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