Beats & Units: a story-game design framework

Detalhes bibliográficos
Autor(a) principal: Zagalo, Nelson
Data de Publicação: 2023
Outros Autores: Oliveira, Ana Patrícia, Cardoso, Pedro, Vairinhos, Mário
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10773/39733
Resumo: There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games.
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spelling Beats & Units: a story-game design frameworkNarrative DesignSerious gamesStorytellingPlayCreativity processUser experience designThere are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games.Lusófona University2023-11-30T10:46:47Z2023-06-15T00:00:00Z2023-06-15info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10773/39733eng10.24140/ijfma.v8.n1.03Zagalo, NelsonOliveira, Ana PatríciaCardoso, PedroVairinhos, Márioinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T12:17:38Zoai:ria.ua.pt:10773/39733Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:09:50.733730Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Beats & Units: a story-game design framework
title Beats & Units: a story-game design framework
spellingShingle Beats & Units: a story-game design framework
Zagalo, Nelson
Narrative Design
Serious games
Storytelling
Play
Creativity process
User experience design
title_short Beats & Units: a story-game design framework
title_full Beats & Units: a story-game design framework
title_fullStr Beats & Units: a story-game design framework
title_full_unstemmed Beats & Units: a story-game design framework
title_sort Beats & Units: a story-game design framework
author Zagalo, Nelson
author_facet Zagalo, Nelson
Oliveira, Ana Patrícia
Cardoso, Pedro
Vairinhos, Mário
author_role author
author2 Oliveira, Ana Patrícia
Cardoso, Pedro
Vairinhos, Mário
author2_role author
author
author
dc.contributor.author.fl_str_mv Zagalo, Nelson
Oliveira, Ana Patrícia
Cardoso, Pedro
Vairinhos, Mário
dc.subject.por.fl_str_mv Narrative Design
Serious games
Storytelling
Play
Creativity process
User experience design
topic Narrative Design
Serious games
Storytelling
Play
Creativity process
User experience design
description There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games.
publishDate 2023
dc.date.none.fl_str_mv 2023-11-30T10:46:47Z
2023-06-15T00:00:00Z
2023-06-15
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10773/39733
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dc.relation.none.fl_str_mv 10.24140/ijfma.v8.n1.03
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dc.publisher.none.fl_str_mv Lusófona University
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