An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation

Detalhes bibliográficos
Autor(a) principal: Ferreira, Bruno
Data de Publicação: 2020
Outros Autores: Menezes, Paulo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/101262
https://doi.org/10.3991/ijoe.v16i04.11923
Resumo: Conventional motor rehabilitation therapies followed bystroke survivors during their recovery process are typically intense and involve numer-ous repetitions of task-specific recommended exercises. However, due to the lack of short-term or immediate results, patients tend to lose motivationonthe reha-bilitationprocess,and on performing the therapist recommended exercises at home between sessions. The work described in this article proposesto engage the patients withthetherapeutic exercisesby transforming the latter into speciallydesigned serious games. After an initial evaluation by therapists, a pilot study was conducted on a rehabilitation clinic that showedthat this system isadequatefor about 75% of the clinical cases treated. The proposedgame was globally well-accepted by patients, showing to be motivational and engaging. These promising results lead us to believe that immersive-based gamescan indeed be a valuable aid for motor rehabilitation therapies
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spelling An Adaptive Virtual Reality-Based Serious Game for Therapeutic RehabilitationMotor rehabilitationengagementstroke, sensory stimulationvirtual realityserious gamesConventional motor rehabilitation therapies followed bystroke survivors during their recovery process are typically intense and involve numer-ous repetitions of task-specific recommended exercises. However, due to the lack of short-term or immediate results, patients tend to lose motivationonthe reha-bilitationprocess,and on performing the therapist recommended exercises at home between sessions. The work described in this article proposesto engage the patients withthetherapeutic exercisesby transforming the latter into speciallydesigned serious games. After an initial evaluation by therapists, a pilot study was conducted on a rehabilitation clinic that showedthat this system isadequatefor about 75% of the clinical cases treated. The proposedgame was globally well-accepted by patients, showing to be motivational and engaging. These promising results lead us to believe that immersive-based gamescan indeed be a valuable aid for motor rehabilitation therapies2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/101262http://hdl.handle.net/10316/101262https://doi.org/10.3991/ijoe.v16i04.11923eng2626-8493Ferreira, BrunoMenezes, Pauloinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-08-18T20:43:49ZPortal AgregadorONG
dc.title.none.fl_str_mv An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
title An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
spellingShingle An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
Ferreira, Bruno
Motor rehabilitation
engagement
stroke, sensory stimulation
virtual reality
serious games
title_short An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
title_full An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
title_fullStr An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
title_full_unstemmed An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
title_sort An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
author Ferreira, Bruno
author_facet Ferreira, Bruno
Menezes, Paulo
author_role author
author2 Menezes, Paulo
author2_role author
dc.contributor.author.fl_str_mv Ferreira, Bruno
Menezes, Paulo
dc.subject.por.fl_str_mv Motor rehabilitation
engagement
stroke, sensory stimulation
virtual reality
serious games
topic Motor rehabilitation
engagement
stroke, sensory stimulation
virtual reality
serious games
description Conventional motor rehabilitation therapies followed bystroke survivors during their recovery process are typically intense and involve numer-ous repetitions of task-specific recommended exercises. However, due to the lack of short-term or immediate results, patients tend to lose motivationonthe reha-bilitationprocess,and on performing the therapist recommended exercises at home between sessions. The work described in this article proposesto engage the patients withthetherapeutic exercisesby transforming the latter into speciallydesigned serious games. After an initial evaluation by therapists, a pilot study was conducted on a rehabilitation clinic that showedthat this system isadequatefor about 75% of the clinical cases treated. The proposedgame was globally well-accepted by patients, showing to be motivational and engaging. These promising results lead us to believe that immersive-based gamescan indeed be a valuable aid for motor rehabilitation therapies
publishDate 2020
dc.date.none.fl_str_mv 2020
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/101262
http://hdl.handle.net/10316/101262
https://doi.org/10.3991/ijoe.v16i04.11923
url http://hdl.handle.net/10316/101262
https://doi.org/10.3991/ijoe.v16i04.11923
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2626-8493
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