Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking

Detalhes bibliográficos
Autor(a) principal: Silva, Ricardo Jorge Freitas
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10773/24816
Resumo: In recent years, Virtual Reality has been shown to have considerable potential as a rehabilitation tool, as it allows the creation of Virtual Environments providing multiple stimuli that can motivate, engage or distract the patients. Moreover, VR applications may meet the four basic principles of rehabilitation: intensity, task oriented training, biofeedback and motivation, all pivotal factors for the success of rehabilitation programs. Aware of this potential, and concerned with the lack of motivation of stroke patients while performing repetitive upper limb movements, a group of professionals working at a national rehabilitation center contacted the university to develop VR games aimed at increasing motivation by providing everyday life context to the movements. This dissertation establishes the initial iteration towards the addition of VR to the occupational therapy routine in the rehabilitation center, including the assessement of requirements for the applications to be developed, establishment of the system architecture, development of rehabilitation game prototypes and integration with a backend database server and a configuration web page. The work was concluded with a formal usability and satisfaction study with patients residing at the rehabilitation center.
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spelling Virtual reality in post-stroke upper limb rehabilitation: serious games using hand trackingVirtual RealityRehabillitationStrokeSerious gamesTelerehabilitationIn recent years, Virtual Reality has been shown to have considerable potential as a rehabilitation tool, as it allows the creation of Virtual Environments providing multiple stimuli that can motivate, engage or distract the patients. Moreover, VR applications may meet the four basic principles of rehabilitation: intensity, task oriented training, biofeedback and motivation, all pivotal factors for the success of rehabilitation programs. Aware of this potential, and concerned with the lack of motivation of stroke patients while performing repetitive upper limb movements, a group of professionals working at a national rehabilitation center contacted the university to develop VR games aimed at increasing motivation by providing everyday life context to the movements. This dissertation establishes the initial iteration towards the addition of VR to the occupational therapy routine in the rehabilitation center, including the assessement of requirements for the applications to be developed, establishment of the system architecture, development of rehabilitation game prototypes and integration with a backend database server and a configuration web page. The work was concluded with a formal usability and satisfaction study with patients residing at the rehabilitation center.Recentemente, tecnologias de Realidade Virtual têm demonstrado grande potencial como ferramentas para a terapia de reabilitação, pois permitem a criação de Ambientes Virtuais que providenciam múltiplos estímulos que podem motivar, atrair ou distrair os pacientes. Além disso, aplicações de RV podem satisfazer os quatro princípios básicos da reabilitação: intensidade, treino orientado a tarefas, biofeedback e motivação, sendo todos estes fatores fundamentais para o sucesso do programa de reabilitação. Conscientes deste potencial e preocupados com a falta de motivação de pacientes a recuperar de AVC na execução de exercícios repetitivos para treino do membro superior, um grupo de médicos pertencentes a um centro de reabilitação nacional contactaram a universidade com o objetivo de desenvolver jogos de RV focados no aumento de motivação através do uso de contextos mais próximos de atividades da vida real para a execução dos movimentos. Esta dissertação estabelece a primeira iteração no processo de integração de RV na rotina de terapia ocupacional no centro de reabilitação, incluindo a avaliação de requisitos, estabelecimento da arquitetura geral do sistema, desenvolvimento de protótipos de jogos sérios para reabilitação e integração dos mesmos com uma base de dados remota e uma página web de configuração. O trabalho foi concluído com um estudo formal de usabilidade e satisfação no uso das aplicações de RV com pacientes residentes no centro de reabilitação.2018-12-07T12:08:10Z2017-01-01T00:00:00Z2017info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10773/24816TID:201937530engSilva, Ricardo Jorge Freitasinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-05-06T04:18:14Zoai:ria.ua.pt:10773/24816Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-05-06T04:18:14Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
title Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
spellingShingle Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
Silva, Ricardo Jorge Freitas
Virtual Reality
Rehabillitation
Stroke
Serious games
Telerehabilitation
title_short Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
title_full Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
title_fullStr Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
title_full_unstemmed Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
title_sort Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking
author Silva, Ricardo Jorge Freitas
author_facet Silva, Ricardo Jorge Freitas
author_role author
dc.contributor.author.fl_str_mv Silva, Ricardo Jorge Freitas
dc.subject.por.fl_str_mv Virtual Reality
Rehabillitation
Stroke
Serious games
Telerehabilitation
topic Virtual Reality
Rehabillitation
Stroke
Serious games
Telerehabilitation
description In recent years, Virtual Reality has been shown to have considerable potential as a rehabilitation tool, as it allows the creation of Virtual Environments providing multiple stimuli that can motivate, engage or distract the patients. Moreover, VR applications may meet the four basic principles of rehabilitation: intensity, task oriented training, biofeedback and motivation, all pivotal factors for the success of rehabilitation programs. Aware of this potential, and concerned with the lack of motivation of stroke patients while performing repetitive upper limb movements, a group of professionals working at a national rehabilitation center contacted the university to develop VR games aimed at increasing motivation by providing everyday life context to the movements. This dissertation establishes the initial iteration towards the addition of VR to the occupational therapy routine in the rehabilitation center, including the assessement of requirements for the applications to be developed, establishment of the system architecture, development of rehabilitation game prototypes and integration with a backend database server and a configuration web page. The work was concluded with a formal usability and satisfaction study with patients residing at the rehabilitation center.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-01T00:00:00Z
2017
2018-12-07T12:08:10Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10773/24816
TID:201937530
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dc.language.iso.fl_str_mv eng
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instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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