Use of serious games with older adults: systematic literature review

Detalhes bibliográficos
Autor(a) principal: Gutiérrez-Pérez, Bárbara-Mariana
Data de Publicação: 2023
Outros Autores: Martín-García, Antonio-Víctor, Murciano-Hueso, Alicia, Cardoso, Ana Paula
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.19/8298
Resumo: The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used, with screening by three independent reviewers and phrase searching and combining search terms. The results indicate a majority of studies with a quantitative approach conducted in the European context in which a total of 125 scales were identified for the assessment of different geriatric aspects related to domains for the improvement of physical health and functional quality, improvement of cognitive, psychological and mental health, and improvement of physical and cognitive functions from a combined approach.
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spelling Use of serious games with older adults: systematic literature reviewvideo gamesThe aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used, with screening by three independent reviewers and phrase searching and combining search terms. The results indicate a majority of studies with a quantitative approach conducted in the European context in which a total of 125 scales were identified for the assessment of different geriatric aspects related to domains for the improvement of physical health and functional quality, improvement of cognitive, psychological and mental health, and improvement of physical and cognitive functions from a combined approach.Repositório Científico do Instituto Politécnico de ViseuGutiérrez-Pérez, Bárbara-MarianaMartín-García, Antonio-VíctorMurciano-Hueso, AliciaCardoso, Ana Paula2024-03-08T09:03:34Z2023-12-122024-03-07T18:32:56Z2023-12-12T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.19/8298eng2662-9992cv-prod-342903510.1057/s41599-023-02432-0info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-16T02:30:37Zoai:repositorio.ipv.pt:10400.19/8298Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:14:08.317754Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Use of serious games with older adults: systematic literature review
title Use of serious games with older adults: systematic literature review
spellingShingle Use of serious games with older adults: systematic literature review
Gutiérrez-Pérez, Bárbara-Mariana
video games
title_short Use of serious games with older adults: systematic literature review
title_full Use of serious games with older adults: systematic literature review
title_fullStr Use of serious games with older adults: systematic literature review
title_full_unstemmed Use of serious games with older adults: systematic literature review
title_sort Use of serious games with older adults: systematic literature review
author Gutiérrez-Pérez, Bárbara-Mariana
author_facet Gutiérrez-Pérez, Bárbara-Mariana
Martín-García, Antonio-Víctor
Murciano-Hueso, Alicia
Cardoso, Ana Paula
author_role author
author2 Martín-García, Antonio-Víctor
Murciano-Hueso, Alicia
Cardoso, Ana Paula
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Viseu
dc.contributor.author.fl_str_mv Gutiérrez-Pérez, Bárbara-Mariana
Martín-García, Antonio-Víctor
Murciano-Hueso, Alicia
Cardoso, Ana Paula
dc.subject.por.fl_str_mv video games
topic video games
description The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used, with screening by three independent reviewers and phrase searching and combining search terms. The results indicate a majority of studies with a quantitative approach conducted in the European context in which a total of 125 scales were identified for the assessment of different geriatric aspects related to domains for the improvement of physical health and functional quality, improvement of cognitive, psychological and mental health, and improvement of physical and cognitive functions from a combined approach.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-12
2023-12-12T00:00:00Z
2024-03-08T09:03:34Z
2024-03-07T18:32:56Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.19/8298
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dc.language.iso.fl_str_mv eng
language eng
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cv-prod-3429035
10.1057/s41599-023-02432-0
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