Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/11328/4745 https://doi.org/10.3390/socsci12040235 |
Resumo: | Online retail shops increasingly implement gamified marketing strategies to enrich con- sumers’ online experience and increase engagement. This study aims to evaluate the ludic experience of consumers in online retail stores and the role of gamification and game mechanics in changing the online shopping experience. It seeks to assess, through a qualitative methodology, based on an exploratory study approach obtained through 30 interviews with Portuguese consumers, whether consumers have playful experiences when shopping in online retail shops and whether the intro- duction of game mechanics changes this experience by generating co-creation. The results show that online shopping can be playful and generate positive emotional benefits. However, gamification in online retail shops is not guided by a co-creation process, nor do game mechanics create greater online consumer engagement. There is a need to review how gamification is introduced in online retail shops, and strategies should be designed to co-create experience value and brand co-creation. This study is original, as it contributes to developing knowledge about gamification in the context of the online retail experience. Studies on this topic are scarce, and this study contributes to filling that gap. |
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Exploring the role of gamification in the online shopping experience in retail stores: An exploratory studyOnline shoppingGamificationCo-creationOnline retail experiencee-CommerceMarketingOnline retail shops increasingly implement gamified marketing strategies to enrich con- sumers’ online experience and increase engagement. This study aims to evaluate the ludic experience of consumers in online retail stores and the role of gamification and game mechanics in changing the online shopping experience. It seeks to assess, through a qualitative methodology, based on an exploratory study approach obtained through 30 interviews with Portuguese consumers, whether consumers have playful experiences when shopping in online retail shops and whether the intro- duction of game mechanics changes this experience by generating co-creation. The results show that online shopping can be playful and generate positive emotional benefits. However, gamification in online retail shops is not guided by a co-creation process, nor do game mechanics create greater online consumer engagement. There is a need to review how gamification is introduced in online retail shops, and strategies should be designed to co-create experience value and brand co-creation. This study is original, as it contributes to developing knowledge about gamification in the context of the online retail experience. Studies on this topic are scarce, and this study contributes to filling that gap.MDPI - Multidisciplinary Digital Publishing Institute2023-04-18T15:36:18Z2023-04-182023-04-15T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfLopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745http://hdl.handle.net/11328/4745Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745http://hdl.handle.net/11328/4745https://doi.org/10.3390/socsci12040235eng2076-0760http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessLopes, João M.Gomes, SofiaLopes, PedroSilva, AdrianaLourenço, DanielEsteves, DuarteRedondo, Valterreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T02:09:24Zoai:repositorio.upt.pt:11328/4745Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:40:26.980424Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study |
title |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study |
spellingShingle |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study Lopes, João M. Online shopping Gamification Co-creation Online retail experience e-Commerce Marketing |
title_short |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study |
title_full |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study |
title_fullStr |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study |
title_full_unstemmed |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study |
title_sort |
Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study |
author |
Lopes, João M. |
author_facet |
Lopes, João M. Gomes, Sofia Lopes, Pedro Silva, Adriana Lourenço, Daniel Esteves, Duarte Redondo, Valter |
author_role |
author |
author2 |
Gomes, Sofia Lopes, Pedro Silva, Adriana Lourenço, Daniel Esteves, Duarte Redondo, Valter |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Lopes, João M. Gomes, Sofia Lopes, Pedro Silva, Adriana Lourenço, Daniel Esteves, Duarte Redondo, Valter |
dc.subject.por.fl_str_mv |
Online shopping Gamification Co-creation Online retail experience e-Commerce Marketing |
topic |
Online shopping Gamification Co-creation Online retail experience e-Commerce Marketing |
description |
Online retail shops increasingly implement gamified marketing strategies to enrich con- sumers’ online experience and increase engagement. This study aims to evaluate the ludic experience of consumers in online retail stores and the role of gamification and game mechanics in changing the online shopping experience. It seeks to assess, through a qualitative methodology, based on an exploratory study approach obtained through 30 interviews with Portuguese consumers, whether consumers have playful experiences when shopping in online retail shops and whether the intro- duction of game mechanics changes this experience by generating co-creation. The results show that online shopping can be playful and generate positive emotional benefits. However, gamification in online retail shops is not guided by a co-creation process, nor do game mechanics create greater online consumer engagement. There is a need to review how gamification is introduced in online retail shops, and strategies should be designed to co-create experience value and brand co-creation. This study is original, as it contributes to developing knowledge about gamification in the context of the online retail experience. Studies on this topic are scarce, and this study contributes to filling that gap. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-04-18T15:36:18Z 2023-04-18 2023-04-15T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745 http://hdl.handle.net/11328/4745 Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745 http://hdl.handle.net/11328/4745 https://doi.org/10.3390/socsci12040235 |
identifier_str_mv |
Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745 |
url |
http://hdl.handle.net/11328/4745 https://doi.org/10.3390/socsci12040235 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2076-0760 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
MDPI - Multidisciplinary Digital Publishing Institute |
publisher.none.fl_str_mv |
MDPI - Multidisciplinary Digital Publishing Institute |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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