Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study

Detalhes bibliográficos
Autor(a) principal: Lopes, João M.
Data de Publicação: 2023
Outros Autores: Gomes, Sofia, Lopes, Pedro, Silva, Adriana, Lourenço, Daniel, Esteves, Duarte, Redondo, Valter
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/11328/4745
https://doi.org/10.3390/socsci12040235
Resumo: Online retail shops increasingly implement gamified marketing strategies to enrich con- sumers’ online experience and increase engagement. This study aims to evaluate the ludic experience of consumers in online retail stores and the role of gamification and game mechanics in changing the online shopping experience. It seeks to assess, through a qualitative methodology, based on an exploratory study approach obtained through 30 interviews with Portuguese consumers, whether consumers have playful experiences when shopping in online retail shops and whether the intro- duction of game mechanics changes this experience by generating co-creation. The results show that online shopping can be playful and generate positive emotional benefits. However, gamification in online retail shops is not guided by a co-creation process, nor do game mechanics create greater online consumer engagement. There is a need to review how gamification is introduced in online retail shops, and strategies should be designed to co-create experience value and brand co-creation. This study is original, as it contributes to developing knowledge about gamification in the context of the online retail experience. Studies on this topic are scarce, and this study contributes to filling that gap.
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spelling Exploring the role of gamification in the online shopping experience in retail stores: An exploratory studyOnline shoppingGamificationCo-creationOnline retail experiencee-CommerceMarketingOnline retail shops increasingly implement gamified marketing strategies to enrich con- sumers’ online experience and increase engagement. This study aims to evaluate the ludic experience of consumers in online retail stores and the role of gamification and game mechanics in changing the online shopping experience. It seeks to assess, through a qualitative methodology, based on an exploratory study approach obtained through 30 interviews with Portuguese consumers, whether consumers have playful experiences when shopping in online retail shops and whether the intro- duction of game mechanics changes this experience by generating co-creation. The results show that online shopping can be playful and generate positive emotional benefits. However, gamification in online retail shops is not guided by a co-creation process, nor do game mechanics create greater online consumer engagement. There is a need to review how gamification is introduced in online retail shops, and strategies should be designed to co-create experience value and brand co-creation. This study is original, as it contributes to developing knowledge about gamification in the context of the online retail experience. Studies on this topic are scarce, and this study contributes to filling that gap.MDPI - Multidisciplinary Digital Publishing Institute2023-04-18T15:36:18Z2023-04-182023-04-15T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfLopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745http://hdl.handle.net/11328/4745Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745http://hdl.handle.net/11328/4745https://doi.org/10.3390/socsci12040235eng2076-0760http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessLopes, João M.Gomes, SofiaLopes, PedroSilva, AdrianaLourenço, DanielEsteves, DuarteRedondo, Valterreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T02:09:24Zoai:repositorio.upt.pt:11328/4745Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:40:26.980424Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
title Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
spellingShingle Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
Lopes, João M.
Online shopping
Gamification
Co-creation
Online retail experience
e-Commerce
Marketing
title_short Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
title_full Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
title_fullStr Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
title_full_unstemmed Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
title_sort Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study
author Lopes, João M.
author_facet Lopes, João M.
Gomes, Sofia
Lopes, Pedro
Silva, Adriana
Lourenço, Daniel
Esteves, Duarte
Redondo, Valter
author_role author
author2 Gomes, Sofia
Lopes, Pedro
Silva, Adriana
Lourenço, Daniel
Esteves, Duarte
Redondo, Valter
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Lopes, João M.
Gomes, Sofia
Lopes, Pedro
Silva, Adriana
Lourenço, Daniel
Esteves, Duarte
Redondo, Valter
dc.subject.por.fl_str_mv Online shopping
Gamification
Co-creation
Online retail experience
e-Commerce
Marketing
topic Online shopping
Gamification
Co-creation
Online retail experience
e-Commerce
Marketing
description Online retail shops increasingly implement gamified marketing strategies to enrich con- sumers’ online experience and increase engagement. This study aims to evaluate the ludic experience of consumers in online retail stores and the role of gamification and game mechanics in changing the online shopping experience. It seeks to assess, through a qualitative methodology, based on an exploratory study approach obtained through 30 interviews with Portuguese consumers, whether consumers have playful experiences when shopping in online retail shops and whether the intro- duction of game mechanics changes this experience by generating co-creation. The results show that online shopping can be playful and generate positive emotional benefits. However, gamification in online retail shops is not guided by a co-creation process, nor do game mechanics create greater online consumer engagement. There is a need to review how gamification is introduced in online retail shops, and strategies should be designed to co-create experience value and brand co-creation. This study is original, as it contributes to developing knowledge about gamification in the context of the online retail experience. Studies on this topic are scarce, and this study contributes to filling that gap.
publishDate 2023
dc.date.none.fl_str_mv 2023-04-18T15:36:18Z
2023-04-18
2023-04-15T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745
http://hdl.handle.net/11328/4745
Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745
http://hdl.handle.net/11328/4745
https://doi.org/10.3390/socsci12040235
identifier_str_mv Lopes, J. M., Gomes, S., Lopes, P., Silva, A., Lourenço, D., Esteves, D., Cardoso, M., & Redondo, V. (2023). Exploring the role of gamification in the online shopping experience in retail stores: An exploratory study. Social Sciences, 12(4), 235, 1-15. https://doi.org/10.3390/ socsci12040235. Repositório Institucional UPT. http://hdl.handle.net/11328/4745
url http://hdl.handle.net/11328/4745
https://doi.org/10.3390/socsci12040235
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2076-0760
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info:eu-repo/semantics/openAccess
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv MDPI - Multidisciplinary Digital Publishing Institute
publisher.none.fl_str_mv MDPI - Multidisciplinary Digital Publishing Institute
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