Children’s perspectives on using serious games as a complement to promoting their social–emotional skills
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/11328/4513 https://doi.org/10.3390/ ijerph19159613 |
Resumo: | The use of serious games may be an appealing and complementary way to motivate curriculum-based social and emotional learning (SEL); still, investigation into this potential usefulness is scarce. This study aims to address the usefulness of serious games within the program ‘Me and Us of Emotions’. Specifically, we analyzed the differences in children’s satisfaction in sessions that did or did not use serious games as a complement to the intervention, explored the contribution of using serious games to the global satisfaction with the program, and explored children’s qualitative feedback regarding the sessions. The participants were 232 children (122 boys and 110 girls) aged between 8 and 12 years old (M = 9.09, SD = 0.80). The measures were based on the subjective appraisals of the sessions made by the participating children, including quantitative and qualitative assessments of the degree of satisfaction of the participants. The results showed that there were similar levels of satisfaction with the sessions that did or did not use serious games as a complement to the program. However, only satisfaction with the sessions that used serious games (and not satisfaction with the sessions that did not use them) contributed significantly to explaining both the enjoyment of the activities and the interest in the subjects. Satisfaction with serious games was significantly and positively associated with fun, easiness, ability to understand the session, and ability to cope with emotions. Qualitative analysis showed three main themes, namely: positive aspects, negative aspects, and opportunities for improvement of the program. Overall, these results indicate that children’s satisfaction with the ‘Me and Us of Emotions’ program is related to serious games, suggesting the relevance of using this complementary tool more often when intervening with younger generations. |
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Children’s perspectives on using serious games as a complement to promoting their social–emotional skillsSocial–emotional learningSerious gamesThe use of serious games may be an appealing and complementary way to motivate curriculum-based social and emotional learning (SEL); still, investigation into this potential usefulness is scarce. This study aims to address the usefulness of serious games within the program ‘Me and Us of Emotions’. Specifically, we analyzed the differences in children’s satisfaction in sessions that did or did not use serious games as a complement to the intervention, explored the contribution of using serious games to the global satisfaction with the program, and explored children’s qualitative feedback regarding the sessions. The participants were 232 children (122 boys and 110 girls) aged between 8 and 12 years old (M = 9.09, SD = 0.80). The measures were based on the subjective appraisals of the sessions made by the participating children, including quantitative and qualitative assessments of the degree of satisfaction of the participants. The results showed that there were similar levels of satisfaction with the sessions that did or did not use serious games as a complement to the program. However, only satisfaction with the sessions that used serious games (and not satisfaction with the sessions that did not use them) contributed significantly to explaining both the enjoyment of the activities and the interest in the subjects. Satisfaction with serious games was significantly and positively associated with fun, easiness, ability to understand the session, and ability to cope with emotions. Qualitative analysis showed three main themes, namely: positive aspects, negative aspects, and opportunities for improvement of the program. Overall, these results indicate that children’s satisfaction with the ‘Me and Us of Emotions’ program is related to serious games, suggesting the relevance of using this complementary tool more often when intervening with younger generations.MDPI2022-10-25T17:03:33Z2022-10-252022-08-04T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfXavier, A., Vagos, P., Palmeira, L., Menezes, P., Patrão, B., Pereira, S., Rocha, V., Mendes, S., & Tavares, M. (2022). Children’s perspectives on using serious games as a complement to promoting their social–emotional skills. International Journal of Environmental Research and Public HealthInt, 19(9613), 1-10. https://doi.org/10.3390/ ijerph19159613. Repositório Institucional UPT. http://hdl.handle.net/11328/4513http://hdl.handle.net/11328/4513Xavier, A., Vagos, P., Palmeira, L., Menezes, P., Patrão, B., Pereira, S., Rocha, V., Mendes, S., & Tavares, M. (2022). Children’s perspectives on using serious games as a complement to promoting their social–emotional skills. International Journal of Environmental Research and Public HealthInt, 19(9613), 1-10. https://doi.org/10.3390/ ijerph19159613. Repositório Institucional UPT. http://hdl.handle.net/11328/4513http://hdl.handle.net/11328/4513https://doi.org/10.3390/ ijerph19159613eng1660-4601 (Electronic)1661-7827 (Print)http://www.mdpi.com/journal/ijerphhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessXavier, AnaVagos, PaulaPalmeira, LaraMenezes, PauloPatrão, BrunoPereira, SóniaRocha, VanessaMendes, SofiaTavares, Martareponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T02:12:32Zoai:repositorio.upt.pt:11328/4513Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:41:23.342742Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills |
title |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills |
spellingShingle |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills Xavier, Ana Social–emotional learning Serious games |
title_short |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills |
title_full |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills |
title_fullStr |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills |
title_full_unstemmed |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills |
title_sort |
Children’s perspectives on using serious games as a complement to promoting their social–emotional skills |
author |
Xavier, Ana |
author_facet |
Xavier, Ana Vagos, Paula Palmeira, Lara Menezes, Paulo Patrão, Bruno Pereira, Sónia Rocha, Vanessa Mendes, Sofia Tavares, Marta |
author_role |
author |
author2 |
Vagos, Paula Palmeira, Lara Menezes, Paulo Patrão, Bruno Pereira, Sónia Rocha, Vanessa Mendes, Sofia Tavares, Marta |
author2_role |
author author author author author author author author |
dc.contributor.author.fl_str_mv |
Xavier, Ana Vagos, Paula Palmeira, Lara Menezes, Paulo Patrão, Bruno Pereira, Sónia Rocha, Vanessa Mendes, Sofia Tavares, Marta |
dc.subject.por.fl_str_mv |
Social–emotional learning Serious games |
topic |
Social–emotional learning Serious games |
description |
The use of serious games may be an appealing and complementary way to motivate curriculum-based social and emotional learning (SEL); still, investigation into this potential usefulness is scarce. This study aims to address the usefulness of serious games within the program ‘Me and Us of Emotions’. Specifically, we analyzed the differences in children’s satisfaction in sessions that did or did not use serious games as a complement to the intervention, explored the contribution of using serious games to the global satisfaction with the program, and explored children’s qualitative feedback regarding the sessions. The participants were 232 children (122 boys and 110 girls) aged between 8 and 12 years old (M = 9.09, SD = 0.80). The measures were based on the subjective appraisals of the sessions made by the participating children, including quantitative and qualitative assessments of the degree of satisfaction of the participants. The results showed that there were similar levels of satisfaction with the sessions that did or did not use serious games as a complement to the program. However, only satisfaction with the sessions that used serious games (and not satisfaction with the sessions that did not use them) contributed significantly to explaining both the enjoyment of the activities and the interest in the subjects. Satisfaction with serious games was significantly and positively associated with fun, easiness, ability to understand the session, and ability to cope with emotions. Qualitative analysis showed three main themes, namely: positive aspects, negative aspects, and opportunities for improvement of the program. Overall, these results indicate that children’s satisfaction with the ‘Me and Us of Emotions’ program is related to serious games, suggesting the relevance of using this complementary tool more often when intervening with younger generations. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-10-25T17:03:33Z 2022-10-25 2022-08-04T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Xavier, A., Vagos, P., Palmeira, L., Menezes, P., Patrão, B., Pereira, S., Rocha, V., Mendes, S., & Tavares, M. (2022). Children’s perspectives on using serious games as a complement to promoting their social–emotional skills. International Journal of Environmental Research and Public HealthInt, 19(9613), 1-10. https://doi.org/10.3390/ ijerph19159613. Repositório Institucional UPT. http://hdl.handle.net/11328/4513 http://hdl.handle.net/11328/4513 Xavier, A., Vagos, P., Palmeira, L., Menezes, P., Patrão, B., Pereira, S., Rocha, V., Mendes, S., & Tavares, M. (2022). Children’s perspectives on using serious games as a complement to promoting their social–emotional skills. International Journal of Environmental Research and Public HealthInt, 19(9613), 1-10. https://doi.org/10.3390/ ijerph19159613. Repositório Institucional UPT. http://hdl.handle.net/11328/4513 http://hdl.handle.net/11328/4513 https://doi.org/10.3390/ ijerph19159613 |
identifier_str_mv |
Xavier, A., Vagos, P., Palmeira, L., Menezes, P., Patrão, B., Pereira, S., Rocha, V., Mendes, S., & Tavares, M. (2022). Children’s perspectives on using serious games as a complement to promoting their social–emotional skills. International Journal of Environmental Research and Public HealthInt, 19(9613), 1-10. https://doi.org/10.3390/ ijerph19159613. Repositório Institucional UPT. http://hdl.handle.net/11328/4513 |
url |
http://hdl.handle.net/11328/4513 https://doi.org/10.3390/ ijerph19159613 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1660-4601 (Electronic) 1661-7827 (Print) http://www.mdpi.com/journal/ijerph |
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http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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MDPI |
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MDPI |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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