Serious pervasive games
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Publication Date: | 2020 |
Other Authors: | , , , , , , , |
Format: | Article |
Language: | eng |
Source: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Download full: | http://hdl.handle.net/10400.2/9984 |
Summary: | This work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018. |
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Coelho, AntónioRodrigues, Rui Manuel Gonçalves CalejoNóbrega, RuiJacob, JoãoMorgado, LeonelCardoso, Pedrovan Zeller, MariaSantos, LilianaSousa, A. Augustof0bb78c3-5556-4027-abfb-c20ed775662eb6325389-4323-48e9-acfd-54d3a5735316b1f38c28-202c-4081-924e-606cf49fb5c7146f259d-65a9-416c-9073-53f5c0a62b051f585e99-4198-4aef-b286-e1b96e9c10a69b6b7f74-d545-46d8-86f6-fe37513b60662020-09-09T14:05:59Z2020-09-09T14:05:59Z20202624-9898http://hdl.handle.net/10400.2/998410.3389/fcomp.2020.00030Submitted by LEONEL CASEIRO MORGADO (leonel.morgado@uab.pt) on 2020-08-31T11:20:11Z No. of bitstreams: 1 fcomp-02-00030.pdf: 2769242 bytes, checksum: 513e8a0ade873464c34fec4b46531229 (MD5)Approved for entry into archive by LEONEL CASEIRO MORGADO (leonel.morgado@uab.pt) on 2020-08-31T11:20:21Z (GMT) No. of bitstreams: 1 fcomp-02-00030.pdf: 2769242 bytes, checksum: 513e8a0ade873464c34fec4b46531229 (MD5)Made available in DSpace on 2020-09-09T14:05:59Z (GMT). No. of bitstreams: 1 fcomp-02-00030.pdf: 2769242 bytes, checksum: 513e8a0ade873464c34fec4b46531229 (MD5) Previous issue date: 2020This work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018.info:eu-repo/semantics/publishedVersioneng85491600PTDC/CCICOM/ 30740/2017PD/BD/142893/2018POCI-01-0145-FEDER-030740600600600600600600http://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessSerious pervasive gamesPervasive gamesSerious gamesLocation-based gamesServasive learningScience communicationSerious pervasive gamesyesSerious Pervasive Games extend themagic circle (Huizinga, 1938) to the players’ context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay. From pervasive learning towards science communication with location-based games, this article presents research and case studies that exemplify their benefits and related problems. Pervasive learning can be defined as “learning at the speed of need through formal, informal and social learning modalities” (Pontefract, 2013). The first case study—the BEACONING project—aims to contextualize the teaching and learning process, connecting it with problem-based game mechanics within STEM. The main goal of this project is to provide the missing connection between STEM subjects and real-world interactions and applications. The pedagogical foundation is supported on problem-based learning (PBL), in which active learning is in the center, and learners have to work with different tools and resources in order to solve problems (quests). Teachers create, facilitate, and assess pervasive and gamified learning activities (missions). Furthermore, these quests are gamified in order to provide non-linear game plots. In a second case study, we demonstrate and evaluate how natural heritage can benefit from pervasive games. This study is based on a set of location-based games for an existing natural park, which have been developed in order to provide enhanced experiences, as well as additional information about some species that are more difficult to observe or that are seasonal. Throughout the research and development of these projects, we have encountered and identified several problems, of different nature, present in pervasive games.info:eu-repo/grantAgreement/EC/H2020/687676/EUinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlereponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPFrontiers in Computer Science2f0bb78c3-5556-4027-abfb-c20ed775662eCoelhoAntónioCoelho, AntónioCoelho, AntónioGeospatial Systems0000-0001-7949-2877BA1E-EDE1-477EG-2216-201157188679352R-000-217b6325389-4323-48e9-acfd-54d3a5735316Gonçalves Calejo RodriguesRui ManuelRodrigues, Rui Manuel Gonçalves CalejoCalejo rodrigues, RuiRui Manuel Gonçalves Calejo Rodrigues0000-0002-2162-8425801E-8E86-AD9Cb1f38c28-202c-4081-924e-606cf49fb5c7NóbregaRuiNóbrega, RuiNóbrega, Rui0000-0002-3620-7279F217-96F4-02D925632766500R-001-JWS146f259d-65a9-416c-9073-53f5c0a62b05Pinheiro Neto JacobJoão TiagoJacob, JoãoNeto jacob, JoãoJoão Tiago Pinheiro Neto Jacob0000-0003-2078-33754118-2CD8-E1C71f585e99-4198-4aef-b286-e1b96e9c10a6MorgadoLeonelMorgado, LeonelMorgado, Leonel0000-0001-5517-644X7119-981F-18A9F-2692-201023025615500R-000-93D9b6b7f74-d545-46d8-86f6-fe37513b6066CardosoPedroCardoso, PedroCardoso, PedroPedro Cardoso6418-6B1E-F6B4TEXTfcomp-02-00030.pdf.txtfcomp-02-00030.pdf.txtExtracted texttext/plain52395https://repositorioaberto.uab.pt/bitstream/10400.2/9984/2/fcomp-02-00030.pdf.txtb6c5eec5509c5368dc67601d6b240f15MD52ORIGINALfcomp-02-00030.pdffcomp-02-00030.pdfapplication/pdf2769242https://repositorioaberto.uab.pt/bitstream/10400.2/9984/1/fcomp-02-00030.pdf513e8a0ade873464c34fec4b46531229MD5110400.2/99842020-09-14 03:06:37.472oai:repositorioaberto.uab.pt:10400.2/9984Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602022-10-26T03:16:58Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.pt_PT.fl_str_mv |
Serious pervasive games |
title |
Serious pervasive games |
spellingShingle |
Serious pervasive games Coelho, António Serious pervasive games Pervasive games Serious games Location-based games Servasive learning Science communication |
title_short |
Serious pervasive games |
title_full |
Serious pervasive games |
title_fullStr |
Serious pervasive games |
title_full_unstemmed |
Serious pervasive games |
title_sort |
Serious pervasive games |
author |
Coelho, António |
author_facet |
Coelho, António Rodrigues, Rui Manuel Gonçalves Calejo Nóbrega, Rui Jacob, João Morgado, Leonel Cardoso, Pedro van Zeller, Maria Santos, Liliana Sousa, A. Augusto |
author_role |
author |
author2 |
Rodrigues, Rui Manuel Gonçalves Calejo Nóbrega, Rui Jacob, João Morgado, Leonel Cardoso, Pedro van Zeller, Maria Santos, Liliana Sousa, A. Augusto |
author2_role |
author author author author author author author author |
dc.contributor.author.fl_str_mv |
Coelho, António Rodrigues, Rui Manuel Gonçalves Calejo Nóbrega, Rui Jacob, João Morgado, Leonel Cardoso, Pedro van Zeller, Maria Santos, Liliana Sousa, A. Augusto |
dc.contributor.authorID.fl_str_mv |
f0bb78c3-5556-4027-abfb-c20ed775662e b6325389-4323-48e9-acfd-54d3a5735316 b1f38c28-202c-4081-924e-606cf49fb5c7 146f259d-65a9-416c-9073-53f5c0a62b05 1f585e99-4198-4aef-b286-e1b96e9c10a6 9b6b7f74-d545-46d8-86f6-fe37513b6066 |
dc.subject.pt_PT.fl_str_mv |
Serious pervasive games Pervasive games Serious games Location-based games Servasive learning Science communication |
topic |
Serious pervasive games Pervasive games Serious games Location-based games Servasive learning Science communication |
description |
This work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018. |
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2020 |
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