Serious pervasive games

Bibliographic Details
Main Author: Coelho, António
Publication Date: 2020
Other Authors: Rodrigues, Rui Manuel Gonçalves Calejo, Nóbrega, Rui, Jacob, João, Morgado, Leonel, Cardoso, Pedro, van Zeller, Maria, Santos, Liliana, Sousa, A. Augusto
Format: Article
Language: eng
Source: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Download full: http://hdl.handle.net/10400.2/9984
Summary: This work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018.
id RCAP_8122ee32be17f22c798eb8f7a4c38b35
oai_identifier_str oai:repositorioaberto.uab.pt:10400.2/9984
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Coelho, AntónioRodrigues, Rui Manuel Gonçalves CalejoNóbrega, RuiJacob, JoãoMorgado, LeonelCardoso, Pedrovan Zeller, MariaSantos, LilianaSousa, A. Augustof0bb78c3-5556-4027-abfb-c20ed775662eb6325389-4323-48e9-acfd-54d3a5735316b1f38c28-202c-4081-924e-606cf49fb5c7146f259d-65a9-416c-9073-53f5c0a62b051f585e99-4198-4aef-b286-e1b96e9c10a69b6b7f74-d545-46d8-86f6-fe37513b60662020-09-09T14:05:59Z2020-09-09T14:05:59Z20202624-9898http://hdl.handle.net/10400.2/998410.3389/fcomp.2020.00030Submitted by LEONEL CASEIRO MORGADO (leonel.morgado@uab.pt) on 2020-08-31T11:20:11Z No. of bitstreams: 1 fcomp-02-00030.pdf: 2769242 bytes, checksum: 513e8a0ade873464c34fec4b46531229 (MD5)Approved for entry into archive by LEONEL CASEIRO MORGADO (leonel.morgado@uab.pt) on 2020-08-31T11:20:21Z (GMT) No. of bitstreams: 1 fcomp-02-00030.pdf: 2769242 bytes, checksum: 513e8a0ade873464c34fec4b46531229 (MD5)Made available in DSpace on 2020-09-09T14:05:59Z (GMT). No. of bitstreams: 1 fcomp-02-00030.pdf: 2769242 bytes, checksum: 513e8a0ade873464c34fec4b46531229 (MD5) Previous issue date: 2020This work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018.info:eu-repo/semantics/publishedVersioneng85491600PTDC/CCICOM/ 30740/2017PD/BD/142893/2018POCI-01-0145-FEDER-030740600600600600600600http://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessSerious pervasive gamesPervasive gamesSerious gamesLocation-based gamesServasive learningScience communicationSerious pervasive gamesyesSerious Pervasive Games extend themagic circle (Huizinga, 1938) to the players’ context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay. From pervasive learning towards science communication with location-based games, this article presents research and case studies that exemplify their benefits and related problems. Pervasive learning can be defined as “learning at the speed of need through formal, informal and social learning modalities” (Pontefract, 2013). The first case study—the BEACONING project—aims to contextualize the teaching and learning process, connecting it with problem-based game mechanics within STEM. The main goal of this project is to provide the missing connection between STEM subjects and real-world interactions and applications. The pedagogical foundation is supported on problem-based learning (PBL), in which active learning is in the center, and learners have to work with different tools and resources in order to solve problems (quests). Teachers create, facilitate, and assess pervasive and gamified learning activities (missions). Furthermore, these quests are gamified in order to provide non-linear game plots. In a second case study, we demonstrate and evaluate how natural heritage can benefit from pervasive games. This study is based on a set of location-based games for an existing natural park, which have been developed in order to provide enhanced experiences, as well as additional information about some species that are more difficult to observe or that are seasonal. Throughout the research and development of these projects, we have encountered and identified several problems, of different nature, present in pervasive games.info:eu-repo/grantAgreement/EC/H2020/687676/EUinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlereponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPFrontiers in Computer Science2f0bb78c3-5556-4027-abfb-c20ed775662eCoelhoAntónioCoelho, AntónioCoelho, AntónioGeospatial Systems0000-0001-7949-2877BA1E-EDE1-477EG-2216-201157188679352R-000-217b6325389-4323-48e9-acfd-54d3a5735316Gonçalves Calejo RodriguesRui ManuelRodrigues, Rui Manuel Gonçalves CalejoCalejo rodrigues, RuiRui Manuel Gonçalves Calejo Rodrigues0000-0002-2162-8425801E-8E86-AD9Cb1f38c28-202c-4081-924e-606cf49fb5c7NóbregaRuiNóbrega, RuiNóbrega, Rui0000-0002-3620-7279F217-96F4-02D925632766500R-001-JWS146f259d-65a9-416c-9073-53f5c0a62b05Pinheiro Neto JacobJoão TiagoJacob, JoãoNeto jacob, JoãoJoão Tiago Pinheiro Neto Jacob0000-0003-2078-33754118-2CD8-E1C71f585e99-4198-4aef-b286-e1b96e9c10a6MorgadoLeonelMorgado, LeonelMorgado, Leonel0000-0001-5517-644X7119-981F-18A9F-2692-201023025615500R-000-93D9b6b7f74-d545-46d8-86f6-fe37513b6066CardosoPedroCardoso, PedroCardoso, PedroPedro Cardoso6418-6B1E-F6B4TEXTfcomp-02-00030.pdf.txtfcomp-02-00030.pdf.txtExtracted texttext/plain52395https://repositorioaberto.uab.pt/bitstream/10400.2/9984/2/fcomp-02-00030.pdf.txtb6c5eec5509c5368dc67601d6b240f15MD52ORIGINALfcomp-02-00030.pdffcomp-02-00030.pdfapplication/pdf2769242https://repositorioaberto.uab.pt/bitstream/10400.2/9984/1/fcomp-02-00030.pdf513e8a0ade873464c34fec4b46531229MD5110400.2/99842020-09-14 03:06:37.472oai:repositorioaberto.uab.pt:10400.2/9984Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602022-10-26T03:16:58Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.pt_PT.fl_str_mv Serious pervasive games
title Serious pervasive games
spellingShingle Serious pervasive games
Coelho, António
Serious pervasive games
Pervasive games
Serious games
Location-based games
Servasive learning
Science communication
title_short Serious pervasive games
title_full Serious pervasive games
title_fullStr Serious pervasive games
title_full_unstemmed Serious pervasive games
title_sort Serious pervasive games
author Coelho, António
author_facet Coelho, António
Rodrigues, Rui Manuel Gonçalves Calejo
Nóbrega, Rui
Jacob, João
Morgado, Leonel
Cardoso, Pedro
van Zeller, Maria
Santos, Liliana
Sousa, A. Augusto
author_role author
author2 Rodrigues, Rui Manuel Gonçalves Calejo
Nóbrega, Rui
Jacob, João
Morgado, Leonel
Cardoso, Pedro
van Zeller, Maria
Santos, Liliana
Sousa, A. Augusto
author2_role author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Coelho, António
Rodrigues, Rui Manuel Gonçalves Calejo
Nóbrega, Rui
Jacob, João
Morgado, Leonel
Cardoso, Pedro
van Zeller, Maria
Santos, Liliana
Sousa, A. Augusto
dc.contributor.authorID.fl_str_mv f0bb78c3-5556-4027-abfb-c20ed775662e
b6325389-4323-48e9-acfd-54d3a5735316
b1f38c28-202c-4081-924e-606cf49fb5c7
146f259d-65a9-416c-9073-53f5c0a62b05
1f585e99-4198-4aef-b286-e1b96e9c10a6
9b6b7f74-d545-46d8-86f6-fe37513b6066
dc.subject.pt_PT.fl_str_mv Serious pervasive games
Pervasive games
Serious games
Location-based games
Servasive learning
Science communication
topic Serious pervasive games
Pervasive games
Serious games
Location-based games
Servasive learning
Science communication
description This work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018.
publishDate 2020
dc.date.accessioned.fl_str_mv 2020-09-09T14:05:59Z
dc.date.available.fl_str_mv 2020-09-09T14:05:59Z
dc.date.issued.fl_str_mv 2020
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.2/9984
dc.identifier.issn.none.fl_str_mv 2624-9898
dc.identifier.doi.pt_PT.fl_str_mv 10.3389/fcomp.2020.00030
identifier_str_mv 2624-9898
10.3389/fcomp.2020.00030
url http://hdl.handle.net/10400.2/9984
dc.language.iso.fl_str_mv eng
language eng
dc.relation.pt_PT.fl_str_mv PTDC/CCICOM/ 30740/2017
PD/BD/142893/2018
POCI-01-0145-FEDER-030740
dc.relation.confidence.fl_str_mv 600
600
600
600
600
600
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0/
http://purl.org/coar/access_right/c_abf2
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0/
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
bitstream.url.fl_str_mv https://repositorioaberto.uab.pt/bitstream/10400.2/9984/2/fcomp-02-00030.pdf.txt
https://repositorioaberto.uab.pt/bitstream/10400.2/9984/1/fcomp-02-00030.pdf
bitstream.checksum.fl_str_mv b6c5eec5509c5368dc67601d6b240f15
513e8a0ade873464c34fec4b46531229
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1747891228746186752