Support for pseudonymity in online table games
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10773/35781 |
Resumo: | Online gaming is an interesting way to bring players together from various locations without the need for physical presence. But it raises several security issues, one of them being the possibility of collusion attacks. Such attacks can involve different players working together for a common goal or a single player using multiple accounts (an attack called Sybil, or self-collusion). One way to combat collusion attacks is to prevent players from knowing whom they are playing with. However, this means that players must be anonymous to others. This would require that even some kind of long-term pseudonym could not be presented to other players, because it could be identified by possible Sybil attackers. To solve this problem, we implemented an architecture with Sybil attack prevention in mind. To create an architecture capable of accomplishing our goal, a system that has anonymity when matching via pseudonym but can also hold valuable data of the players was necessary. Using pseudonyms, both long and short-term, to counter Sybil attacks (keep Sybil attacks at a minimum) was the idea to avoid forced matches between players. |
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Support for pseudonymity in online table gamesAnonymityCollusionOnline gamesPseudonymsSybil attackTable gamesOnline gaming is an interesting way to bring players together from various locations without the need for physical presence. But it raises several security issues, one of them being the possibility of collusion attacks. Such attacks can involve different players working together for a common goal or a single player using multiple accounts (an attack called Sybil, or self-collusion). One way to combat collusion attacks is to prevent players from knowing whom they are playing with. However, this means that players must be anonymous to others. This would require that even some kind of long-term pseudonym could not be presented to other players, because it could be identified by possible Sybil attackers. To solve this problem, we implemented an architecture with Sybil attack prevention in mind. To create an architecture capable of accomplishing our goal, a system that has anonymity when matching via pseudonym but can also hold valuable data of the players was necessary. Using pseudonyms, both long and short-term, to counter Sybil attacks (keep Sybil attacks at a minimum) was the idea to avoid forced matches between players.Os jogos online são uma forma interessante de reunir jogadores de vários locais sem a necessidade de presença física. Mas levantam várias questões de segurança, uma das quais é a possibilidade de ataques de conluio. Tais ataques podem envolver diferentes jogadores a trabalhar em conjunto para um objetivo comum ou um único jogador usando múltiplas contas (um ataque chamado Sybil, ou auto-conluio). Uma forma de combater ataques de conluio é impedir que os jogadores saibam com quem estão a jogar. No entanto, isto significa que os jogadores devem ser anónimos para os outros. Isto exigiria algum tipo de pseudónimo de longo prazo que não pudesse ser apresentado a outros jogadores, porque poderia ser identificado por possíveis atacantes de Sybil. Para resolver este problema, implementámos uma arquitetura com a prevenção de ataques de Sybil em mente. Para criar uma arquitetura capaz de cumprir o nosso objetivo, era necessário um sistema que tivesse o anonimato ao fazer o matching através de pseudónimos, mas que também pudesse conter dados dos jogadores. A utilização de pseudónimos, tanto de longa como curta duração, para combater os ataques de Sybil (manter os ataques de Sybil no mínimo) foi a ideia utilizada para evitar um matching forçado entre os jogadores.2023-01-16T11:13:06Z2022-07-25T00:00:00Z2022-07-25info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10773/35781engMota, Diogo Martinsinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T12:09:10Zoai:ria.ua.pt:10773/35781Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:06:50.951363Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Support for pseudonymity in online table games |
title |
Support for pseudonymity in online table games |
spellingShingle |
Support for pseudonymity in online table games Mota, Diogo Martins Anonymity Collusion Online games Pseudonyms Sybil attack Table games |
title_short |
Support for pseudonymity in online table games |
title_full |
Support for pseudonymity in online table games |
title_fullStr |
Support for pseudonymity in online table games |
title_full_unstemmed |
Support for pseudonymity in online table games |
title_sort |
Support for pseudonymity in online table games |
author |
Mota, Diogo Martins |
author_facet |
Mota, Diogo Martins |
author_role |
author |
dc.contributor.author.fl_str_mv |
Mota, Diogo Martins |
dc.subject.por.fl_str_mv |
Anonymity Collusion Online games Pseudonyms Sybil attack Table games |
topic |
Anonymity Collusion Online games Pseudonyms Sybil attack Table games |
description |
Online gaming is an interesting way to bring players together from various locations without the need for physical presence. But it raises several security issues, one of them being the possibility of collusion attacks. Such attacks can involve different players working together for a common goal or a single player using multiple accounts (an attack called Sybil, or self-collusion). One way to combat collusion attacks is to prevent players from knowing whom they are playing with. However, this means that players must be anonymous to others. This would require that even some kind of long-term pseudonym could not be presented to other players, because it could be identified by possible Sybil attackers. To solve this problem, we implemented an architecture with Sybil attack prevention in mind. To create an architecture capable of accomplishing our goal, a system that has anonymity when matching via pseudonym but can also hold valuable data of the players was necessary. Using pseudonyms, both long and short-term, to counter Sybil attacks (keep Sybil attacks at a minimum) was the idea to avoid forced matches between players. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-07-25T00:00:00Z 2022-07-25 2023-01-16T11:13:06Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10773/35781 |
url |
http://hdl.handle.net/10773/35781 |
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eng |
language |
eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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