Collusion and reciprocity in infinitely repeated games

Detalhes bibliográficos
Autor(a) principal: Santos-Pinto, Luís
Data de Publicação: 2007
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/11859
Resumo: This paper extends the standard industrial organization models of repeated interaction between firms by incorporating preferences for reciprocity. A reciprocal firm responds to unkind behavior of rivals with unkind actions (destructive reciprocity), while at the same time, it responds to kind behavior of rivals with kind actions (constructive reciprocity). The main finding of the paper is that, for plausible perceptions of fairness, preferences for reciprocity facilitate collusion in infinitely repeated market games, that is, the critical discount rate at wish collusion can be sustained tends to be lower when firms have preferences for reciprocity than when firms are selfish. The paper also finds that the best collusive outcome that can be sustained in the infinitely repeated Cournot game with reciprocal firms is worse for consumers than the best collusive outcome that can be sustained in the infinitely repeated Cournot game with selfish firms.
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spelling Collusion and reciprocity in infinitely repeated gamesReciprocityFairnessCollusionRepeated gamesThis paper extends the standard industrial organization models of repeated interaction between firms by incorporating preferences for reciprocity. A reciprocal firm responds to unkind behavior of rivals with unkind actions (destructive reciprocity), while at the same time, it responds to kind behavior of rivals with kind actions (constructive reciprocity). The main finding of the paper is that, for plausible perceptions of fairness, preferences for reciprocity facilitate collusion in infinitely repeated market games, that is, the critical discount rate at wish collusion can be sustained tends to be lower when firms have preferences for reciprocity than when firms are selfish. The paper also finds that the best collusive outcome that can be sustained in the infinitely repeated Cournot game with reciprocal firms is worse for consumers than the best collusive outcome that can be sustained in the infinitely repeated Cournot game with selfish firms.INOVANova SBERUNSantos-Pinto, Luís2014-03-27T18:12:08Z2007-04-182007-04-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10362/11859enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T03:46:33Zoai:run.unl.pt:10362/11859Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:20:35.332398Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Collusion and reciprocity in infinitely repeated games
title Collusion and reciprocity in infinitely repeated games
spellingShingle Collusion and reciprocity in infinitely repeated games
Santos-Pinto, Luís
Reciprocity
Fairness
Collusion
Repeated games
title_short Collusion and reciprocity in infinitely repeated games
title_full Collusion and reciprocity in infinitely repeated games
title_fullStr Collusion and reciprocity in infinitely repeated games
title_full_unstemmed Collusion and reciprocity in infinitely repeated games
title_sort Collusion and reciprocity in infinitely repeated games
author Santos-Pinto, Luís
author_facet Santos-Pinto, Luís
author_role author
dc.contributor.none.fl_str_mv RUN
dc.contributor.author.fl_str_mv Santos-Pinto, Luís
dc.subject.por.fl_str_mv Reciprocity
Fairness
Collusion
Repeated games
topic Reciprocity
Fairness
Collusion
Repeated games
description This paper extends the standard industrial organization models of repeated interaction between firms by incorporating preferences for reciprocity. A reciprocal firm responds to unkind behavior of rivals with unkind actions (destructive reciprocity), while at the same time, it responds to kind behavior of rivals with kind actions (constructive reciprocity). The main finding of the paper is that, for plausible perceptions of fairness, preferences for reciprocity facilitate collusion in infinitely repeated market games, that is, the critical discount rate at wish collusion can be sustained tends to be lower when firms have preferences for reciprocity than when firms are selfish. The paper also finds that the best collusive outcome that can be sustained in the infinitely repeated Cournot game with reciprocal firms is worse for consumers than the best collusive outcome that can be sustained in the infinitely repeated Cournot game with selfish firms.
publishDate 2007
dc.date.none.fl_str_mv 2007-04-18
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