Augmented reality system to assist inexperienced pool players

Detalhes bibliográficos
Autor(a) principal: Figueiredo, Mauro
Data de Publicação: 2014
Outros Autores: Gomes, Cristina, Gomes, José, Lopes, João
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.1/9105
Resumo: Combining mobile technologies with Augmented Reality (AR) has recently enabled the ubiquity of AR technologies in our everyday life. Many schools are implementing 1:1 iPad or Bring Your Own Device (BYOD) programs and in this way smartphones and tablets are being increasingly used by students to improve learning. There are many augmented reality (AR) applications available that can be used to create educational contents for these mobile devices. This paper surveys the most popular augmented reality applications and we select AR eco-systems to be used in daily teaching activities which are user friendly, do not require programming skills and are free. Different augmented reality technologies are explored in this paper to create teaching activities with animations, 3D models and other information to be shown on top of interactive documents. It is presented the creation of a novel augmented reality book that was developed with teachers and students. Several examples are also presented that are used in educational activities, from kindergarten to elementary and secondary schools, to improve reading, comprehension and learning of music. It is also presented the application of augmented reality to help students of the first year of mechanical engineering to better understand the drawing of orthographic views. These examples illustrate several approaches that were presented to students of Science Education at the Algarve University that will be future teachers.
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spelling Augmented reality system to assist inexperienced pool playersE-learningAugmented realityM-learningCombining mobile technologies with Augmented Reality (AR) has recently enabled the ubiquity of AR technologies in our everyday life. Many schools are implementing 1:1 iPad or Bring Your Own Device (BYOD) programs and in this way smartphones and tablets are being increasingly used by students to improve learning. There are many augmented reality (AR) applications available that can be used to create educational contents for these mobile devices. This paper surveys the most popular augmented reality applications and we select AR eco-systems to be used in daily teaching activities which are user friendly, do not require programming skills and are free. Different augmented reality technologies are explored in this paper to create teaching activities with animations, 3D models and other information to be shown on top of interactive documents. It is presented the creation of a novel augmented reality book that was developed with teachers and students. Several examples are also presented that are used in educational activities, from kindergarten to elementary and secondary schools, to improve reading, comprehension and learning of music. It is also presented the application of augmented reality to help students of the first year of mechanical engineering to better understand the drawing of orthographic views. These examples illustrate several approaches that were presented to students of Science Education at the Algarve University that will be future teachers.World Scientific and Engineering Academy and SocietySapientiaFigueiredo, MauroGomes, CristinaGomes, JoséLopes, João2017-03-23T14:37:29Z2014-112014-11-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.1/9105eng978-960-474-395-72227-4618AUT: MFI01071; JLO01039;info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-11-29T10:41:31Zoai:sapientia.ualg.pt:10400.1/9105Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-11-29T10:41:31Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Augmented reality system to assist inexperienced pool players
title Augmented reality system to assist inexperienced pool players
spellingShingle Augmented reality system to assist inexperienced pool players
Figueiredo, Mauro
E-learning
Augmented reality
M-learning
title_short Augmented reality system to assist inexperienced pool players
title_full Augmented reality system to assist inexperienced pool players
title_fullStr Augmented reality system to assist inexperienced pool players
title_full_unstemmed Augmented reality system to assist inexperienced pool players
title_sort Augmented reality system to assist inexperienced pool players
author Figueiredo, Mauro
author_facet Figueiredo, Mauro
Gomes, Cristina
Gomes, José
Lopes, João
author_role author
author2 Gomes, Cristina
Gomes, José
Lopes, João
author2_role author
author
author
dc.contributor.none.fl_str_mv Sapientia
dc.contributor.author.fl_str_mv Figueiredo, Mauro
Gomes, Cristina
Gomes, José
Lopes, João
dc.subject.por.fl_str_mv E-learning
Augmented reality
M-learning
topic E-learning
Augmented reality
M-learning
description Combining mobile technologies with Augmented Reality (AR) has recently enabled the ubiquity of AR technologies in our everyday life. Many schools are implementing 1:1 iPad or Bring Your Own Device (BYOD) programs and in this way smartphones and tablets are being increasingly used by students to improve learning. There are many augmented reality (AR) applications available that can be used to create educational contents for these mobile devices. This paper surveys the most popular augmented reality applications and we select AR eco-systems to be used in daily teaching activities which are user friendly, do not require programming skills and are free. Different augmented reality technologies are explored in this paper to create teaching activities with animations, 3D models and other information to be shown on top of interactive documents. It is presented the creation of a novel augmented reality book that was developed with teachers and students. Several examples are also presented that are used in educational activities, from kindergarten to elementary and secondary schools, to improve reading, comprehension and learning of music. It is also presented the application of augmented reality to help students of the first year of mechanical engineering to better understand the drawing of orthographic views. These examples illustrate several approaches that were presented to students of Science Education at the Algarve University that will be future teachers.
publishDate 2014
dc.date.none.fl_str_mv 2014-11
2014-11-01T00:00:00Z
2017-03-23T14:37:29Z
dc.type.driver.fl_str_mv conference object
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dc.language.iso.fl_str_mv eng
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2227-4618
AUT: MFI01071; JLO01039;
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dc.publisher.none.fl_str_mv World Scientific and Engineering Academy and Society
publisher.none.fl_str_mv World Scientific and Engineering Academy and Society
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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