Unity Snappable Meshes

Detalhes bibliográficos
Autor(a) principal: Fachada, Nuno
Data de Publicação: 2022
Outros Autores: Silva, Rafael Castro e, Andrade, Diogo de, Códices, Nélio
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://www.sciencedirect.com/science/article/pii/S2665963822000744
http://hdl.handle.net/10437/13071
Resumo: The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discussing core implementational solutions. A number of examples illustrate the potential of the algorithm and the capabilities of the software. We assess the application’s impact on past and ongoing research, and how it can be improved to support future research questions. Keywords: Procedural content generation (PCG) ; Computer games ; Layout ; Designer-centric methods ;3D maps ; Unity game engine
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spelling Unity Snappable MeshesENGENHARIA INFORMÁTICAGESTÃO DE CONTEÚDOSJOGOS DE COMPUTADORPROGRAMAÇÃO EM 3DCOMPUTER ENGINEERINGCONTENT MANAGEMENT SYSTEMCOMPUTER GAMES3D PROGRAMMINGThe Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discussing core implementational solutions. A number of examples illustrate the potential of the algorithm and the capabilities of the software. We assess the application’s impact on past and ongoing research, and how it can be improved to support future research questions. Keywords: Procedural content generation (PCG) ; Computer games ; Layout ; Designer-centric methods ;3D maps ; Unity game engineElsevier2022-07-21T15:19:58Z2022-08-01T00:00:00Z2022-08-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://www.sciencedirect.com/science/article/pii/S2665963822000744http://hdl.handle.net/10437/13071eng2665-9638Fachada, NunoSilva, Rafael Castro eAndrade, Diogo deCódices, Nélioinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:09:26Zoai:recil.ensinolusofona.pt:10437/13071Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:16:26.830268Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Unity Snappable Meshes
title Unity Snappable Meshes
spellingShingle Unity Snappable Meshes
Fachada, Nuno
ENGENHARIA INFORMÁTICA
GESTÃO DE CONTEÚDOS
JOGOS DE COMPUTADOR
PROGRAMAÇÃO EM 3D
COMPUTER ENGINEERING
CONTENT MANAGEMENT SYSTEM
COMPUTER GAMES
3D PROGRAMMING
title_short Unity Snappable Meshes
title_full Unity Snappable Meshes
title_fullStr Unity Snappable Meshes
title_full_unstemmed Unity Snappable Meshes
title_sort Unity Snappable Meshes
author Fachada, Nuno
author_facet Fachada, Nuno
Silva, Rafael Castro e
Andrade, Diogo de
Códices, Nélio
author_role author
author2 Silva, Rafael Castro e
Andrade, Diogo de
Códices, Nélio
author2_role author
author
author
dc.contributor.author.fl_str_mv Fachada, Nuno
Silva, Rafael Castro e
Andrade, Diogo de
Códices, Nélio
dc.subject.por.fl_str_mv ENGENHARIA INFORMÁTICA
GESTÃO DE CONTEÚDOS
JOGOS DE COMPUTADOR
PROGRAMAÇÃO EM 3D
COMPUTER ENGINEERING
CONTENT MANAGEMENT SYSTEM
COMPUTER GAMES
3D PROGRAMMING
topic ENGENHARIA INFORMÁTICA
GESTÃO DE CONTEÚDOS
JOGOS DE COMPUTADOR
PROGRAMAÇÃO EM 3D
COMPUTER ENGINEERING
CONTENT MANAGEMENT SYSTEM
COMPUTER GAMES
3D PROGRAMMING
description The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discussing core implementational solutions. A number of examples illustrate the potential of the algorithm and the capabilities of the software. We assess the application’s impact on past and ongoing research, and how it can be improved to support future research questions. Keywords: Procedural content generation (PCG) ; Computer games ; Layout ; Designer-centric methods ;3D maps ; Unity game engine
publishDate 2022
dc.date.none.fl_str_mv 2022-07-21T15:19:58Z
2022-08-01T00:00:00Z
2022-08-01
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.sciencedirect.com/science/article/pii/S2665963822000744
http://hdl.handle.net/10437/13071
url https://www.sciencedirect.com/science/article/pii/S2665963822000744
http://hdl.handle.net/10437/13071
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2665-9638
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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