Unity Snappable Meshes
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://www.sciencedirect.com/science/article/pii/S2665963822000744 http://hdl.handle.net/10437/13071 |
Resumo: | The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discussing core implementational solutions. A number of examples illustrate the potential of the algorithm and the capabilities of the software. We assess the application’s impact on past and ongoing research, and how it can be improved to support future research questions. Keywords: Procedural content generation (PCG) ; Computer games ; Layout ; Designer-centric methods ;3D maps ; Unity game engine |
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Unity Snappable MeshesENGENHARIA INFORMÁTICAGESTÃO DE CONTEÚDOSJOGOS DE COMPUTADORPROGRAMAÇÃO EM 3DCOMPUTER ENGINEERINGCONTENT MANAGEMENT SYSTEMCOMPUTER GAMES3D PROGRAMMINGThe Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discussing core implementational solutions. A number of examples illustrate the potential of the algorithm and the capabilities of the software. We assess the application’s impact on past and ongoing research, and how it can be improved to support future research questions. Keywords: Procedural content generation (PCG) ; Computer games ; Layout ; Designer-centric methods ;3D maps ; Unity game engineElsevier2022-07-21T15:19:58Z2022-08-01T00:00:00Z2022-08-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://www.sciencedirect.com/science/article/pii/S2665963822000744http://hdl.handle.net/10437/13071eng2665-9638Fachada, NunoSilva, Rafael Castro eAndrade, Diogo deCódices, Nélioinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:09:26Zoai:recil.ensinolusofona.pt:10437/13071Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:16:26.830268Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Unity Snappable Meshes |
title |
Unity Snappable Meshes |
spellingShingle |
Unity Snappable Meshes Fachada, Nuno ENGENHARIA INFORMÁTICA GESTÃO DE CONTEÚDOS JOGOS DE COMPUTADOR PROGRAMAÇÃO EM 3D COMPUTER ENGINEERING CONTENT MANAGEMENT SYSTEM COMPUTER GAMES 3D PROGRAMMING |
title_short |
Unity Snappable Meshes |
title_full |
Unity Snappable Meshes |
title_fullStr |
Unity Snappable Meshes |
title_full_unstemmed |
Unity Snappable Meshes |
title_sort |
Unity Snappable Meshes |
author |
Fachada, Nuno |
author_facet |
Fachada, Nuno Silva, Rafael Castro e Andrade, Diogo de Códices, Nélio |
author_role |
author |
author2 |
Silva, Rafael Castro e Andrade, Diogo de Códices, Nélio |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Fachada, Nuno Silva, Rafael Castro e Andrade, Diogo de Códices, Nélio |
dc.subject.por.fl_str_mv |
ENGENHARIA INFORMÁTICA GESTÃO DE CONTEÚDOS JOGOS DE COMPUTADOR PROGRAMAÇÃO EM 3D COMPUTER ENGINEERING CONTENT MANAGEMENT SYSTEM COMPUTER GAMES 3D PROGRAMMING |
topic |
ENGENHARIA INFORMÁTICA GESTÃO DE CONTEÚDOS JOGOS DE COMPUTADOR PROGRAMAÇÃO EM 3D COMPUTER ENGINEERING CONTENT MANAGEMENT SYSTEM COMPUTER GAMES 3D PROGRAMMING |
description |
The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discussing core implementational solutions. A number of examples illustrate the potential of the algorithm and the capabilities of the software. We assess the application’s impact on past and ongoing research, and how it can be improved to support future research questions. Keywords: Procedural content generation (PCG) ; Computer games ; Layout ; Designer-centric methods ;3D maps ; Unity game engine |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-07-21T15:19:58Z 2022-08-01T00:00:00Z 2022-08-01 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.sciencedirect.com/science/article/pii/S2665963822000744 http://hdl.handle.net/10437/13071 |
url |
https://www.sciencedirect.com/science/article/pii/S2665963822000744 http://hdl.handle.net/10437/13071 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2665-9638 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799131261443244032 |