Static Point Clouds Compression efficiency of MPEG point clouds coding standards

Detalhes bibliográficos
Autor(a) principal: Prazeres, João Pedro Casanova
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/10880
Resumo: Recent advances in the consumption of 3D content creates the necessity of efficient ways to visualize and transmit 3D content. As a result, methods to obtain that same content have been evolving, leading to the development of new methods of representations, namely point clouds and light fields. A point cloud represents a set of points with associated Cartesian coordinates associated with each point(x, y, z), as well as being able to contain even more information inside that point (color, material, texture, etc). This kind of representation changes the way on how 3D content in consumed, having a wide range of applications, from videogaming to medical ones. However, since this type of data carries so much information within itself, they are data-heavy, making the storage and transmission of content a daunting task. To resolve this issue, MPEG created a point cloud coding normalization project, giving birth to V-PCC (Video-based Point Cloud Coding) and G-PCC (Geometry-based Point Cloud Coding) for static content. Firstly, a general analysis of point clouds is made, spanning from their possible solutions, to their acquisition. Secondly, point cloud codecs are studied, namely VPCC and G-PCC from MPEG. Then, a state of art study of quality evaluation is performed, namely subjective and objective evaluation. Finally, a report on the JPEG Pleno Point Cloud, in which an active colaboration took place, is made, with the comparative results of the two codecs and used metrics.
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spelling Static Point Clouds Compression efficiency of MPEG point clouds coding standardsA practical comparison between two powerful PCC codec’sCompressãoMétricasPoint CloudsPoint Clouds EstáticosTestes SubjectivosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaRecent advances in the consumption of 3D content creates the necessity of efficient ways to visualize and transmit 3D content. As a result, methods to obtain that same content have been evolving, leading to the development of new methods of representations, namely point clouds and light fields. A point cloud represents a set of points with associated Cartesian coordinates associated with each point(x, y, z), as well as being able to contain even more information inside that point (color, material, texture, etc). This kind of representation changes the way on how 3D content in consumed, having a wide range of applications, from videogaming to medical ones. However, since this type of data carries so much information within itself, they are data-heavy, making the storage and transmission of content a daunting task. To resolve this issue, MPEG created a point cloud coding normalization project, giving birth to V-PCC (Video-based Point Cloud Coding) and G-PCC (Geometry-based Point Cloud Coding) for static content. Firstly, a general analysis of point clouds is made, spanning from their possible solutions, to their acquisition. Secondly, point cloud codecs are studied, namely VPCC and G-PCC from MPEG. Then, a state of art study of quality evaluation is performed, namely subjective and objective evaluation. Finally, a report on the JPEG Pleno Point Cloud, in which an active colaboration took place, is made, with the comparative results of the two codecs and used metrics.Os avanços recentes no consumo de conteúdo 3D vêm criar a necessidade de maneiras eficientes de visualizar e transmitir conteúdo 3D. Consequentemente, os métodos de obtenção desse mesmo conteúdo têm vindo a evoluir, levando ao desenvolvimento de novas maneiras de representação, nomeadamente point clouds e lightfields. Um point cloud (núvem de pontos) representa um conjunto de pontos com coordenadas cartesianas associadas a cada ponto (x, y, z), além de poder conter mais informação dentro do mesmo (cor, material, textura, etc). Este tipo de representação abre uma nova janela na maneira como se consome conteúdo 3D, tendo um elevado leque de aplicações, desde videojogos e realidade virtual a aplicações médicas. No entanto, este tipo de dados, ao carregarem com eles tanta informação, tornam-se incrivelmente pesados, tornando o seu armazenamento e transmissão uma tarefa hercúleana. Tendo isto em mente, a MPEG criou um projecto de normalização de codificação de point clouds, dando origem ao V-PCC (Video-based Point Cloud Coding) e G-PCC (Geometry-based Point Cloud Coding) para conteúdo estático. Esta dissertação tem como objectivo uma análise geral sobre os point clouds, indo desde as suas possívei utilizações à sua aquisição. Seguidamente, é efectuado um estudo dos codificadores de point clouds, nomeadamente o V-PCC e o G-PCC da MPEG, o estado da arte da avaliação de qualidade, objectiva e subjectiva, e finalmente, são reportadas as actividades da JPEG Pleno Point Cloud, na qual se teve uma colaboração activa.Pinheiro, António Manuel GonçalvesuBibliorumPrazeres, João Pedro Casanova2020-12-22T15:27:05Z2020-07-242020-06-302020-07-24T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.6/10880TID:202560422enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:52:56Zoai:ubibliorum.ubi.pt:10400.6/10880Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:50:44.191434Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Static Point Clouds Compression efficiency of MPEG point clouds coding standards
A practical comparison between two powerful PCC codec’s
title Static Point Clouds Compression efficiency of MPEG point clouds coding standards
spellingShingle Static Point Clouds Compression efficiency of MPEG point clouds coding standards
Prazeres, João Pedro Casanova
Compressão
Métricas
Point Clouds
Point Clouds Estáticos
Testes Subjectivos
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
title_short Static Point Clouds Compression efficiency of MPEG point clouds coding standards
title_full Static Point Clouds Compression efficiency of MPEG point clouds coding standards
title_fullStr Static Point Clouds Compression efficiency of MPEG point clouds coding standards
title_full_unstemmed Static Point Clouds Compression efficiency of MPEG point clouds coding standards
title_sort Static Point Clouds Compression efficiency of MPEG point clouds coding standards
author Prazeres, João Pedro Casanova
author_facet Prazeres, João Pedro Casanova
author_role author
dc.contributor.none.fl_str_mv Pinheiro, António Manuel Gonçalves
uBibliorum
dc.contributor.author.fl_str_mv Prazeres, João Pedro Casanova
dc.subject.por.fl_str_mv Compressão
Métricas
Point Clouds
Point Clouds Estáticos
Testes Subjectivos
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
topic Compressão
Métricas
Point Clouds
Point Clouds Estáticos
Testes Subjectivos
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
description Recent advances in the consumption of 3D content creates the necessity of efficient ways to visualize and transmit 3D content. As a result, methods to obtain that same content have been evolving, leading to the development of new methods of representations, namely point clouds and light fields. A point cloud represents a set of points with associated Cartesian coordinates associated with each point(x, y, z), as well as being able to contain even more information inside that point (color, material, texture, etc). This kind of representation changes the way on how 3D content in consumed, having a wide range of applications, from videogaming to medical ones. However, since this type of data carries so much information within itself, they are data-heavy, making the storage and transmission of content a daunting task. To resolve this issue, MPEG created a point cloud coding normalization project, giving birth to V-PCC (Video-based Point Cloud Coding) and G-PCC (Geometry-based Point Cloud Coding) for static content. Firstly, a general analysis of point clouds is made, spanning from their possible solutions, to their acquisition. Secondly, point cloud codecs are studied, namely VPCC and G-PCC from MPEG. Then, a state of art study of quality evaluation is performed, namely subjective and objective evaluation. Finally, a report on the JPEG Pleno Point Cloud, in which an active colaboration took place, is made, with the comparative results of the two codecs and used metrics.
publishDate 2020
dc.date.none.fl_str_mv 2020-12-22T15:27:05Z
2020-07-24
2020-06-30
2020-07-24T00:00:00Z
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dc.language.iso.fl_str_mv eng
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