Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment

Detalhes bibliográficos
Autor(a) principal: Kristan, David
Data de Publicação: 2020
Outros Autores: Bessa, Pedro, Costa, Ricardo, Vaz de Carvalho, Carlos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/20276
Resumo: Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our weaker skills. In games, player engagement is achieved, at least in part, by providing him/her with competition at the right amount of difficulty. Achieving and maintaining this exact level of challenge is one of the most difficult tasks for a game designer. The use of Dynamic Difficulty Adjustment techniques allows the game to dynamically adjust the challenge according to player performance, therefore keeping him/her always on edge, immersed and fully active. New information can then be more easily acquired, which is especially important in Serious Games. This paper describes how DDA techniques were used to create two strategic, goal-oriented computer-controlled (CC) players in order to deliver a higher level of competitiveness for the user in Transform@, a Serious Game aimed at developing entrepreneurship skills. As a result, the strength of the computer controlled player increased by more than 100%. By developing a good strategy for the AI and using DDA the game includes now a powerful opponent which has increased the engagement level of the player.
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spelling Creating Competitive Opponents for Serious Games through Dynamic Difficulty AdjustmentSerious GamesArtificial intelligenceDynamic difficulty adjustmentFlow zoneEntrepreneurshipCompetition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our weaker skills. In games, player engagement is achieved, at least in part, by providing him/her with competition at the right amount of difficulty. Achieving and maintaining this exact level of challenge is one of the most difficult tasks for a game designer. The use of Dynamic Difficulty Adjustment techniques allows the game to dynamically adjust the challenge according to player performance, therefore keeping him/her always on edge, immersed and fully active. New information can then be more easily acquired, which is especially important in Serious Games. This paper describes how DDA techniques were used to create two strategic, goal-oriented computer-controlled (CC) players in order to deliver a higher level of competitiveness for the user in Transform@, a Serious Game aimed at developing entrepreneurship skills. As a result, the strength of the computer controlled player increased by more than 100%. By developing a good strategy for the AI and using DDA the game includes now a powerful opponent which has increased the engagement level of the player.MDPIRepositório Científico do Instituto Politécnico do PortoKristan, DavidBessa, PedroCosta, RicardoVaz de Carvalho, Carlos2022-03-17T10:56:50Z20202020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/20276eng10.3390/info11030156info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:13:27Zoai:recipp.ipp.pt:10400.22/20276Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:39:22.882260Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
title Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
spellingShingle Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
Kristan, David
Serious Games
Artificial intelligence
Dynamic difficulty adjustment
Flow zone
Entrepreneurship
title_short Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
title_full Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
title_fullStr Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
title_full_unstemmed Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
title_sort Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
author Kristan, David
author_facet Kristan, David
Bessa, Pedro
Costa, Ricardo
Vaz de Carvalho, Carlos
author_role author
author2 Bessa, Pedro
Costa, Ricardo
Vaz de Carvalho, Carlos
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Kristan, David
Bessa, Pedro
Costa, Ricardo
Vaz de Carvalho, Carlos
dc.subject.por.fl_str_mv Serious Games
Artificial intelligence
Dynamic difficulty adjustment
Flow zone
Entrepreneurship
topic Serious Games
Artificial intelligence
Dynamic difficulty adjustment
Flow zone
Entrepreneurship
description Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our weaker skills. In games, player engagement is achieved, at least in part, by providing him/her with competition at the right amount of difficulty. Achieving and maintaining this exact level of challenge is one of the most difficult tasks for a game designer. The use of Dynamic Difficulty Adjustment techniques allows the game to dynamically adjust the challenge according to player performance, therefore keeping him/her always on edge, immersed and fully active. New information can then be more easily acquired, which is especially important in Serious Games. This paper describes how DDA techniques were used to create two strategic, goal-oriented computer-controlled (CC) players in order to deliver a higher level of competitiveness for the user in Transform@, a Serious Game aimed at developing entrepreneurship skills. As a result, the strength of the computer controlled player increased by more than 100%. By developing a good strategy for the AI and using DDA the game includes now a powerful opponent which has increased the engagement level of the player.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020-01-01T00:00:00Z
2022-03-17T10:56:50Z
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dc.language.iso.fl_str_mv eng
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