Development of a neurofeedback-based virtual reality environment

Detalhes bibliográficos
Autor(a) principal: Dias, Jorge Miguel Ribeiro
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/33789
Resumo: Recent technology has continuously expanded the reaching spectre of psychotherapy. In the latest years, the development of digital environments, coupled with the evolution of sensorial hardware, has demonstrated usefulness and effectiveness in some areas of psychotherapy such as phobia treatment and attention deficit hyperactivity disorder management through neurofeedback training. However, the generality of these equipments is very expensive. In this project, an audiovisual stimuli virtual reality environment was developed, capable of displaying signals provided by an electroencephalography-based brain-computer interface. This environment has the objective of providing its user with neurofeedback training and being suited for affordable hardware equipments. Development of the aforementioned environment took place in the Unity3D ® game engine version 5.3.0f4, using C# scripting developed in Microsoft ® Visual Studio 2015 TM. As for the virtual reality display, an Oculus Rift ® development kit 1 was used for testing, together with the Oculus runtime for Windows ®, version 0.8.0.0. The used brain-computer interface was Neurosky’s Mindband TM, a research tool with a single electroencephalography channel, mediated through the ThinkGear Connector, version 3.1.8.0. The creation of this environment as an application directed towards neurofeedback training and compatible with affordable equipments is a contribution towards a reality where virtual reality is more synchronized with our society.
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spelling Development of a neurofeedback-based virtual reality environmentVirtual RealityBrain-Computer InterfaceNeurofeedbackElectroencephalographyPsychotherapyVRDomínio/Área Científica::Engenharia e Tecnologia::Outras Engenharias e TecnologiasRecent technology has continuously expanded the reaching spectre of psychotherapy. In the latest years, the development of digital environments, coupled with the evolution of sensorial hardware, has demonstrated usefulness and effectiveness in some areas of psychotherapy such as phobia treatment and attention deficit hyperactivity disorder management through neurofeedback training. However, the generality of these equipments is very expensive. In this project, an audiovisual stimuli virtual reality environment was developed, capable of displaying signals provided by an electroencephalography-based brain-computer interface. This environment has the objective of providing its user with neurofeedback training and being suited for affordable hardware equipments. Development of the aforementioned environment took place in the Unity3D ® game engine version 5.3.0f4, using C# scripting developed in Microsoft ® Visual Studio 2015 TM. As for the virtual reality display, an Oculus Rift ® development kit 1 was used for testing, together with the Oculus runtime for Windows ®, version 0.8.0.0. The used brain-computer interface was Neurosky’s Mindband TM, a research tool with a single electroencephalography channel, mediated through the ThinkGear Connector, version 3.1.8.0. The creation of this environment as an application directed towards neurofeedback training and compatible with affordable equipments is a contribution towards a reality where virtual reality is more synchronized with our society.Ferreira, HugoRUNDias, Jorge Miguel Ribeiro2018-04-04T14:40:10Z2017-0220172017-02-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/33789enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:18:32Zoai:run.unl.pt:10362/33789Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:30:04.582031Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Development of a neurofeedback-based virtual reality environment
title Development of a neurofeedback-based virtual reality environment
spellingShingle Development of a neurofeedback-based virtual reality environment
Dias, Jorge Miguel Ribeiro
Virtual Reality
Brain-Computer Interface
Neurofeedback
Electroencephalography
Psychotherapy
VR
Domínio/Área Científica::Engenharia e Tecnologia::Outras Engenharias e Tecnologias
title_short Development of a neurofeedback-based virtual reality environment
title_full Development of a neurofeedback-based virtual reality environment
title_fullStr Development of a neurofeedback-based virtual reality environment
title_full_unstemmed Development of a neurofeedback-based virtual reality environment
title_sort Development of a neurofeedback-based virtual reality environment
author Dias, Jorge Miguel Ribeiro
author_facet Dias, Jorge Miguel Ribeiro
author_role author
dc.contributor.none.fl_str_mv Ferreira, Hugo
RUN
dc.contributor.author.fl_str_mv Dias, Jorge Miguel Ribeiro
dc.subject.por.fl_str_mv Virtual Reality
Brain-Computer Interface
Neurofeedback
Electroencephalography
Psychotherapy
VR
Domínio/Área Científica::Engenharia e Tecnologia::Outras Engenharias e Tecnologias
topic Virtual Reality
Brain-Computer Interface
Neurofeedback
Electroencephalography
Psychotherapy
VR
Domínio/Área Científica::Engenharia e Tecnologia::Outras Engenharias e Tecnologias
description Recent technology has continuously expanded the reaching spectre of psychotherapy. In the latest years, the development of digital environments, coupled with the evolution of sensorial hardware, has demonstrated usefulness and effectiveness in some areas of psychotherapy such as phobia treatment and attention deficit hyperactivity disorder management through neurofeedback training. However, the generality of these equipments is very expensive. In this project, an audiovisual stimuli virtual reality environment was developed, capable of displaying signals provided by an electroencephalography-based brain-computer interface. This environment has the objective of providing its user with neurofeedback training and being suited for affordable hardware equipments. Development of the aforementioned environment took place in the Unity3D ® game engine version 5.3.0f4, using C# scripting developed in Microsoft ® Visual Studio 2015 TM. As for the virtual reality display, an Oculus Rift ® development kit 1 was used for testing, together with the Oculus runtime for Windows ®, version 0.8.0.0. The used brain-computer interface was Neurosky’s Mindband TM, a research tool with a single electroencephalography channel, mediated through the ThinkGear Connector, version 3.1.8.0. The creation of this environment as an application directed towards neurofeedback training and compatible with affordable equipments is a contribution towards a reality where virtual reality is more synchronized with our society.
publishDate 2017
dc.date.none.fl_str_mv 2017-02
2017
2017-02-01T00:00:00Z
2018-04-04T14:40:10Z
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format masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/33789
url http://hdl.handle.net/10362/33789
dc.language.iso.fl_str_mv eng
language eng
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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