Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites

Detalhes bibliográficos
Autor(a) principal: Duarte Nuno Pereira Duarte
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/85507
Resumo: Customers interact with e-commerce websites in multiple ways and the companies operating them rely on optimizing success metrics such as CTR (Click through Rate), CPC (Cost per Conversion), Basket and Lifetime Value and User Engagement for profit. Changing what, how and when content such as product recommendations and ads are displayed can influence customers' actions. Multiple algorithms and techniques in data mining and machine learning have been applied in this context. Summarizing and analyzing user behaviour can be expensive and tricky since it's hard to extrapolate patterns that never occurred before and the causality aspects of the system are not usually taken into consideration. Commonly used online techniques such as A/B testing and multi-armed bandit optimization have the down side of having a high operational cost (including time e.g if a data scientist is evaluating the impact of a new recommendation engine after one month, she would need to wait an actual month to have results). However, there has been studies about characterizing user behaviour and interactions in e-commerce websites that could be used to improve this process. The goal of this dissertation is to create a framework capable of running a multi-agent simulation, by regarding users in an e-commerce website and react to stimuli that influence their actions. Furthermore, some statistical constructs such as Baysian networks, Markov chains or probability distributions can be used to guide how these agents interact with the system. By taking input from web mining (Web structure mining (WSM), Web usage mining (WUM) and Web content mining (WCM)), which includes both static and dynamic content of websites as well as user personas, the simulation should collect success metrics so that the experimentation being run can be evaluated. For example, this framework could be used to try different approaches to product recommendation and estimate the impact of it.
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spelling Framework for Multi-Agent Simulation of User Behaviour in E-Commerce SitesEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringCustomers interact with e-commerce websites in multiple ways and the companies operating them rely on optimizing success metrics such as CTR (Click through Rate), CPC (Cost per Conversion), Basket and Lifetime Value and User Engagement for profit. Changing what, how and when content such as product recommendations and ads are displayed can influence customers' actions. Multiple algorithms and techniques in data mining and machine learning have been applied in this context. Summarizing and analyzing user behaviour can be expensive and tricky since it's hard to extrapolate patterns that never occurred before and the causality aspects of the system are not usually taken into consideration. Commonly used online techniques such as A/B testing and multi-armed bandit optimization have the down side of having a high operational cost (including time e.g if a data scientist is evaluating the impact of a new recommendation engine after one month, she would need to wait an actual month to have results). However, there has been studies about characterizing user behaviour and interactions in e-commerce websites that could be used to improve this process. The goal of this dissertation is to create a framework capable of running a multi-agent simulation, by regarding users in an e-commerce website and react to stimuli that influence their actions. Furthermore, some statistical constructs such as Baysian networks, Markov chains or probability distributions can be used to guide how these agents interact with the system. By taking input from web mining (Web structure mining (WSM), Web usage mining (WUM) and Web content mining (WCM)), which includes both static and dynamic content of websites as well as user personas, the simulation should collect success metrics so that the experimentation being run can be evaluated. For example, this framework could be used to try different approaches to product recommendation and estimate the impact of it.2016-07-132016-07-13T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/85507TID:201301873engDuarte Nuno Pereira Duarteinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:48:26Zoai:repositorio-aberto.up.pt:10216/85507Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:32:41.998549Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
spellingShingle Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
Duarte Nuno Pereira Duarte
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_full Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_fullStr Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_full_unstemmed Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
title_sort Framework for Multi-Agent Simulation of User Behaviour in E-Commerce Sites
author Duarte Nuno Pereira Duarte
author_facet Duarte Nuno Pereira Duarte
author_role author
dc.contributor.author.fl_str_mv Duarte Nuno Pereira Duarte
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Customers interact with e-commerce websites in multiple ways and the companies operating them rely on optimizing success metrics such as CTR (Click through Rate), CPC (Cost per Conversion), Basket and Lifetime Value and User Engagement for profit. Changing what, how and when content such as product recommendations and ads are displayed can influence customers' actions. Multiple algorithms and techniques in data mining and machine learning have been applied in this context. Summarizing and analyzing user behaviour can be expensive and tricky since it's hard to extrapolate patterns that never occurred before and the causality aspects of the system are not usually taken into consideration. Commonly used online techniques such as A/B testing and multi-armed bandit optimization have the down side of having a high operational cost (including time e.g if a data scientist is evaluating the impact of a new recommendation engine after one month, she would need to wait an actual month to have results). However, there has been studies about characterizing user behaviour and interactions in e-commerce websites that could be used to improve this process. The goal of this dissertation is to create a framework capable of running a multi-agent simulation, by regarding users in an e-commerce website and react to stimuli that influence their actions. Furthermore, some statistical constructs such as Baysian networks, Markov chains or probability distributions can be used to guide how these agents interact with the system. By taking input from web mining (Web structure mining (WSM), Web usage mining (WUM) and Web content mining (WCM)), which includes both static and dynamic content of websites as well as user personas, the simulation should collect success metrics so that the experimentation being run can be evaluated. For example, this framework could be used to try different approaches to product recommendation and estimate the impact of it.
publishDate 2016
dc.date.none.fl_str_mv 2016-07-13
2016-07-13T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/85507
TID:201301873
url https://hdl.handle.net/10216/85507
identifier_str_mv TID:201301873
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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