MAESTROS: multi-agent simulation of rework in Open Source software

Detalhes bibliográficos
Autor(a) principal: Thiago R. P. M. Rúbio
Data de Publicação: 2015
Outros Autores: Henrique Lopes Cardoso, Eugénio da Costa Oliveira
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/79998
Resumo: Rework Management in software development is a challenging and complex issue. Defined as the effort spent to re-do some work, rework implies big costs given the fact that the time spent on rework does not count to the improvement of the project. Predicting and controlling rework causes is a valuable asset for companies, which maintain closed policies on choosing team members and assigning activities to developers. However, a trending growth in development consists in Open Source Software (OSS) projects. This is a totally new and diverse environment, in the sense that not only the projects but also their resources, e.g., developers change dynamically. There is no guarantee that developers will follow the same methodologies and quality policies as in a traditional and closed project. In such world, identifying rework causes is a necessary step to reduce project costs and to help project managers to better define their strategies. We observed that in real OSS projects there are no fixed team, but instead, developers assume some kind of auction in which the activities are assigned to the most interested and less-cost developer. This lead us to think that a more complex auctioning mechanism should not only model the task allocation problem, but also consider some other factors related to rework causes. By doing this, we could optimise the task allocation, improving the development of the project and reducing rework. In this paper we presented MAESTROS, a Multi-Agent System that implements an auction mechanism for simulating task allocation in OSS. Experiments were conducted to measure costs and rework with different project characteristics. We analysed the impact of introducing a Q-learning reinforcement algorithm on reducing costs and rework. Our findings correspond to a reduction of 31 % in costs and 11 % in rework when compared with the simple approach. Improvements to MAESTROS include real projects data analysis and a real-time mechanism to support Project Management decisions.
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spelling MAESTROS: multi-agent simulation of rework in Open Source softwareEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringRework Management in software development is a challenging and complex issue. Defined as the effort spent to re-do some work, rework implies big costs given the fact that the time spent on rework does not count to the improvement of the project. Predicting and controlling rework causes is a valuable asset for companies, which maintain closed policies on choosing team members and assigning activities to developers. However, a trending growth in development consists in Open Source Software (OSS) projects. This is a totally new and diverse environment, in the sense that not only the projects but also their resources, e.g., developers change dynamically. There is no guarantee that developers will follow the same methodologies and quality policies as in a traditional and closed project. In such world, identifying rework causes is a necessary step to reduce project costs and to help project managers to better define their strategies. We observed that in real OSS projects there are no fixed team, but instead, developers assume some kind of auction in which the activities are assigned to the most interested and less-cost developer. This lead us to think that a more complex auctioning mechanism should not only model the task allocation problem, but also consider some other factors related to rework causes. By doing this, we could optimise the task allocation, improving the development of the project and reducing rework. In this paper we presented MAESTROS, a Multi-Agent System that implements an auction mechanism for simulating task allocation in OSS. Experiments were conducted to measure costs and rework with different project characteristics. We analysed the impact of introducing a Q-learning reinforcement algorithm on reducing costs and rework. Our findings correspond to a reduction of 31 % in costs and 11 % in rework when compared with the simple approach. Improvements to MAESTROS include real projects data analysis and a real-time mechanism to support Project Management decisions.20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/79998engThiago R. P. M. RúbioHenrique Lopes CardosoEugénio da Costa Oliveirainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:15:37Zoai:repositorio-aberto.up.pt:10216/79998Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:19:13.834968Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv MAESTROS: multi-agent simulation of rework in Open Source software
title MAESTROS: multi-agent simulation of rework in Open Source software
spellingShingle MAESTROS: multi-agent simulation of rework in Open Source software
Thiago R. P. M. Rúbio
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short MAESTROS: multi-agent simulation of rework in Open Source software
title_full MAESTROS: multi-agent simulation of rework in Open Source software
title_fullStr MAESTROS: multi-agent simulation of rework in Open Source software
title_full_unstemmed MAESTROS: multi-agent simulation of rework in Open Source software
title_sort MAESTROS: multi-agent simulation of rework in Open Source software
author Thiago R. P. M. Rúbio
author_facet Thiago R. P. M. Rúbio
Henrique Lopes Cardoso
Eugénio da Costa Oliveira
author_role author
author2 Henrique Lopes Cardoso
Eugénio da Costa Oliveira
author2_role author
author
dc.contributor.author.fl_str_mv Thiago R. P. M. Rúbio
Henrique Lopes Cardoso
Eugénio da Costa Oliveira
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Rework Management in software development is a challenging and complex issue. Defined as the effort spent to re-do some work, rework implies big costs given the fact that the time spent on rework does not count to the improvement of the project. Predicting and controlling rework causes is a valuable asset for companies, which maintain closed policies on choosing team members and assigning activities to developers. However, a trending growth in development consists in Open Source Software (OSS) projects. This is a totally new and diverse environment, in the sense that not only the projects but also their resources, e.g., developers change dynamically. There is no guarantee that developers will follow the same methodologies and quality policies as in a traditional and closed project. In such world, identifying rework causes is a necessary step to reduce project costs and to help project managers to better define their strategies. We observed that in real OSS projects there are no fixed team, but instead, developers assume some kind of auction in which the activities are assigned to the most interested and less-cost developer. This lead us to think that a more complex auctioning mechanism should not only model the task allocation problem, but also consider some other factors related to rework causes. By doing this, we could optimise the task allocation, improving the development of the project and reducing rework. In this paper we presented MAESTROS, a Multi-Agent System that implements an auction mechanism for simulating task allocation in OSS. Experiments were conducted to measure costs and rework with different project characteristics. We analysed the impact of introducing a Q-learning reinforcement algorithm on reducing costs and rework. Our findings correspond to a reduction of 31 % in costs and 11 % in rework when compared with the simple approach. Improvements to MAESTROS include real projects data analysis and a real-time mechanism to support Project Management decisions.
publishDate 2015
dc.date.none.fl_str_mv 2015
2015-01-01T00:00:00Z
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