Casa/Dispositivo Malévolo/Movimento

Detalhes bibliográficos
Autor(a) principal: Sara Aires Camponez
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/86660
Resumo: The home, a subjective, fragmented and referential entity, is much more than the building(s) [or casing(s)] to which it may come to relate to. This work tries to identify the processes that originate the home that we fx onto our personal and collective imagery. In this sense, we make use of what we called narratives of a few study circumstances that try to unveil these common processes that make homes expressible in the territory; these common movements that animate and humanize our casings. These notes allow us to formulate, with a certain degree of certainty, the idea of the evil device, a material entity that provides previous conditions to the possibilities of appropriation by the subject, he who ultimately validates space and imprints onto it a sense of hospitality or interiority. The exercise of freedom of the home is, therefore, attached to the previous constraints of the device, hence motivating a confrontation between the subject and it's home-object that we decided to call game. More than an entity that we want to domesticate, the evil device revels its infuence over the ways we build a sense of collectivity, for it also relates to other devices of the same nature. We present, therefore, six game proposals that try to clarify the constructions that these confrontations originate. Finally, the work tries to defy this differential space that is born from the confrontation of various evil devices, a space that is, in principle, inhabitable but that helps building collectivity. How can we materialize this space? Is it truly inhabitable?
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spelling Casa/Dispositivo Malévolo/MovimentoArtesArtsThe home, a subjective, fragmented and referential entity, is much more than the building(s) [or casing(s)] to which it may come to relate to. This work tries to identify the processes that originate the home that we fx onto our personal and collective imagery. In this sense, we make use of what we called narratives of a few study circumstances that try to unveil these common processes that make homes expressible in the territory; these common movements that animate and humanize our casings. These notes allow us to formulate, with a certain degree of certainty, the idea of the evil device, a material entity that provides previous conditions to the possibilities of appropriation by the subject, he who ultimately validates space and imprints onto it a sense of hospitality or interiority. The exercise of freedom of the home is, therefore, attached to the previous constraints of the device, hence motivating a confrontation between the subject and it's home-object that we decided to call game. More than an entity that we want to domesticate, the evil device revels its infuence over the ways we build a sense of collectivity, for it also relates to other devices of the same nature. We present, therefore, six game proposals that try to clarify the constructions that these confrontations originate. Finally, the work tries to defy this differential space that is born from the confrontation of various evil devices, a space that is, in principle, inhabitable but that helps building collectivity. How can we materialize this space? Is it truly inhabitable?2016-10-312016-10-31T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/86660TID:201546515porSara Aires Camponezinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:10:53Zoai:repositorio-aberto.up.pt:10216/86660Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:56:32.498329Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Casa/Dispositivo Malévolo/Movimento
title Casa/Dispositivo Malévolo/Movimento
spellingShingle Casa/Dispositivo Malévolo/Movimento
Sara Aires Camponez
Artes
Arts
title_short Casa/Dispositivo Malévolo/Movimento
title_full Casa/Dispositivo Malévolo/Movimento
title_fullStr Casa/Dispositivo Malévolo/Movimento
title_full_unstemmed Casa/Dispositivo Malévolo/Movimento
title_sort Casa/Dispositivo Malévolo/Movimento
author Sara Aires Camponez
author_facet Sara Aires Camponez
author_role author
dc.contributor.author.fl_str_mv Sara Aires Camponez
dc.subject.por.fl_str_mv Artes
Arts
topic Artes
Arts
description The home, a subjective, fragmented and referential entity, is much more than the building(s) [or casing(s)] to which it may come to relate to. This work tries to identify the processes that originate the home that we fx onto our personal and collective imagery. In this sense, we make use of what we called narratives of a few study circumstances that try to unveil these common processes that make homes expressible in the territory; these common movements that animate and humanize our casings. These notes allow us to formulate, with a certain degree of certainty, the idea of the evil device, a material entity that provides previous conditions to the possibilities of appropriation by the subject, he who ultimately validates space and imprints onto it a sense of hospitality or interiority. The exercise of freedom of the home is, therefore, attached to the previous constraints of the device, hence motivating a confrontation between the subject and it's home-object that we decided to call game. More than an entity that we want to domesticate, the evil device revels its infuence over the ways we build a sense of collectivity, for it also relates to other devices of the same nature. We present, therefore, six game proposals that try to clarify the constructions that these confrontations originate. Finally, the work tries to defy this differential space that is born from the confrontation of various evil devices, a space that is, in principle, inhabitable but that helps building collectivity. How can we materialize this space? Is it truly inhabitable?
publishDate 2016
dc.date.none.fl_str_mv 2016-10-31
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repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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