Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34624/jdmi.v4i11.26488 |
Resumo: | Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature ProjectSeeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements.DigiMedia | University of Aveiro2021-12-31T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34624/jdmi.v4i11.26488oai:proa.ua.pt:article/26488Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-41Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-412184-3120reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/jdmi/article/view/26488https://doi.org/10.34624/jdmi.v4i11.26488https://proa.ua.pt/index.php/jdmi/article/view/26488/19810Copyright (c) 2021 Mónica Aresta, Pedro Beça, Rita Santos, Ana Isabel Velosohttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessAresta, MónicaBeça, PedroSantos, RitaVeloso, Ana Isabel2022-09-06T09:08:42Zoai:proa.ua.pt:article/26488Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:27:11.691616Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project |
title |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project |
spellingShingle |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project Aresta, Mónica |
title_short |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project |
title_full |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project |
title_fullStr |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project |
title_full_unstemmed |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project |
title_sort |
Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project |
author |
Aresta, Mónica |
author_facet |
Aresta, Mónica Beça, Pedro Santos, Rita Veloso, Ana Isabel |
author_role |
author |
author2 |
Beça, Pedro Santos, Rita Veloso, Ana Isabel |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Aresta, Mónica Beça, Pedro Santos, Rita Veloso, Ana Isabel |
description |
Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-31T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34624/jdmi.v4i11.26488 oai:proa.ua.pt:article/26488 |
url |
https://doi.org/10.34624/jdmi.v4i11.26488 |
identifier_str_mv |
oai:proa.ua.pt:article/26488 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://proa.ua.pt/index.php/jdmi/article/view/26488 https://doi.org/10.34624/jdmi.v4i11.26488 https://proa.ua.pt/index.php/jdmi/article/view/26488/19810 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Mónica Aresta, Pedro Beça, Rita Santos, Ana Isabel Veloso http://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Mónica Aresta, Pedro Beça, Rita Santos, Ana Isabel Veloso http://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
DigiMedia | University of Aveiro |
publisher.none.fl_str_mv |
DigiMedia | University of Aveiro |
dc.source.none.fl_str_mv |
Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-41 Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-41 2184-3120 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1817550498598748160 |