Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project

Detalhes bibliográficos
Autor(a) principal: Aresta, Mónica
Data de Publicação: 2021
Outros Autores: Beça, Pedro, Santos, Rita, Veloso, Ana Isabel
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34624/jdmi.v4i11.26488
Resumo: Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements.
id RCAP_6a980a92a0ae1f4b3319c495f4b6a7d3
oai_identifier_str oai:proa.ua.pt:article/26488
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature ProjectSeeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements.DigiMedia | University of Aveiro2021-12-31T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34624/jdmi.v4i11.26488oai:proa.ua.pt:article/26488Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-41Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-412184-3120reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/jdmi/article/view/26488https://doi.org/10.34624/jdmi.v4i11.26488https://proa.ua.pt/index.php/jdmi/article/view/26488/19810Copyright (c) 2021 Mónica Aresta, Pedro Beça, Rita Santos, Ana Isabel Velosohttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessAresta, MónicaBeça, PedroSantos, RitaVeloso, Ana Isabel2022-09-06T09:08:42Zoai:proa.ua.pt:article/26488Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:27:11.691616Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
title Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
spellingShingle Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
Aresta, Mónica
title_short Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
title_full Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
title_fullStr Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
title_full_unstemmed Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
title_sort Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project
author Aresta, Mónica
author_facet Aresta, Mónica
Beça, Pedro
Santos, Rita
Veloso, Ana Isabel
author_role author
author2 Beça, Pedro
Santos, Rita
Veloso, Ana Isabel
author2_role author
author
author
dc.contributor.author.fl_str_mv Aresta, Mónica
Beça, Pedro
Santos, Rita
Veloso, Ana Isabel
description Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit’s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project’s conceptual framework. Based on Fullerton’s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game’s structure and gameplay but also allow a contextualised analysis of all its elements.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-31T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://doi.org/10.34624/jdmi.v4i11.26488
oai:proa.ua.pt:article/26488
url https://doi.org/10.34624/jdmi.v4i11.26488
identifier_str_mv oai:proa.ua.pt:article/26488
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://proa.ua.pt/index.php/jdmi/article/view/26488
https://doi.org/10.34624/jdmi.v4i11.26488
https://proa.ua.pt/index.php/jdmi/article/view/26488/19810
dc.rights.driver.fl_str_mv Copyright (c) 2021 Mónica Aresta, Pedro Beça, Rita Santos, Ana Isabel Veloso
http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Mónica Aresta, Pedro Beça, Rita Santos, Ana Isabel Veloso
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv DigiMedia | University of Aveiro
publisher.none.fl_str_mv DigiMedia | University of Aveiro
dc.source.none.fl_str_mv Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-41
Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 23-41
2184-3120
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799130137164251136