Multiview layered depth image

Detalhes bibliográficos
Autor(a) principal: Pereira, João Madeiras
Data de Publicação: 2017
Outros Autores: Gaspar, José António, Fernandes, Carla, Anjos, Rafael Kuffner dos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://www.scopus.com/inward/record.url?scp=85027255830&partnerID=8YFLogxK
Resumo: Layered Depth Images (LDI) compactly represent multiview images and videos and have widespread usage in image-based rendering applications. In its typical use case scenario of representing a scanned environment, it has proven to be a less costly alternative than separate viewpoint encoding. However, higher quality laser scanner hardware and different user interaction paradigms have emerged, creating scenarios where traditional LDIs have considerably lower efficacy. Wide-baseline setups create surfaces aligned to the viewing rays producing a greater amount of sparsely populated layers. Free viewpoint visualization suffers from the variant quantization of depths on the LDI algorithm, reducing resolution of the dataset in uneven directions. This paper presents an alternative representation to the LDI, in which each layer of data is positioned in different viewpoints that coincide with the original scanning viewpoints. A redundancy removal algorithm based on world-space distances as opposed to to image-space is discussed, ensuring points are evenly distributed and are not viewpoint dependent. We compared our proposed representation with traditional LDIs and viewpoint dependent encoding. Results showed the multiview LDI (MVLDI) creates a smaller number of layers and removes higher amounts of redundancy than traditional LDIs, ensuring no relevant portion of data is discarded in wider baseline setups.
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spelling Multiview layered depth imageImage-based representationPoint cloudsVideo-based renderingSoftwareComputer Graphics and Computer-Aided DesignComputational MathematicsLayered Depth Images (LDI) compactly represent multiview images and videos and have widespread usage in image-based rendering applications. In its typical use case scenario of representing a scanned environment, it has proven to be a less costly alternative than separate viewpoint encoding. However, higher quality laser scanner hardware and different user interaction paradigms have emerged, creating scenarios where traditional LDIs have considerably lower efficacy. Wide-baseline setups create surfaces aligned to the viewing rays producing a greater amount of sparsely populated layers. Free viewpoint visualization suffers from the variant quantization of depths on the LDI algorithm, reducing resolution of the dataset in uneven directions. This paper presents an alternative representation to the LDI, in which each layer of data is positioned in different viewpoints that coincide with the original scanning viewpoints. A redundancy removal algorithm based on world-space distances as opposed to to image-space is discussed, ensuring points are evenly distributed and are not viewpoint dependent. We compared our proposed representation with traditional LDIs and viewpoint dependent encoding. Results showed the multiview LDI (MVLDI) creates a smaller number of layers and removes higher amounts of redundancy than traditional LDIs, ensuring no relevant portion of data is discarded in wider baseline setups.Centro em Rede de Investigação em Antropologia (CRIA - NOVA FCSH)Centro de Investigação em Comunicação, Informação e Cultura Digital (CIC. Digital)RUNPereira, João MadeirasGaspar, José AntónioFernandes, CarlaAnjos, Rafael Kuffner dos2019-05-08T22:15:11Z2017-01-012017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article8application/pdfhttp://www.scopus.com/inward/record.url?scp=85027255830&partnerID=8YFLogxKeng1213-6972PURE: 11794162http://www.scopus.com/inward/record.url?scp=85027255830&partnerID=8YFLogxKinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:32:42Zoai:run.unl.pt:10362/69059Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:34:53.622825Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Multiview layered depth image
title Multiview layered depth image
spellingShingle Multiview layered depth image
Pereira, João Madeiras
Image-based representation
Point clouds
Video-based rendering
Software
Computer Graphics and Computer-Aided Design
Computational Mathematics
title_short Multiview layered depth image
title_full Multiview layered depth image
title_fullStr Multiview layered depth image
title_full_unstemmed Multiview layered depth image
title_sort Multiview layered depth image
author Pereira, João Madeiras
author_facet Pereira, João Madeiras
Gaspar, José António
Fernandes, Carla
Anjos, Rafael Kuffner dos
author_role author
author2 Gaspar, José António
Fernandes, Carla
Anjos, Rafael Kuffner dos
author2_role author
author
author
dc.contributor.none.fl_str_mv Centro em Rede de Investigação em Antropologia (CRIA - NOVA FCSH)
Centro de Investigação em Comunicação, Informação e Cultura Digital (CIC. Digital)
RUN
dc.contributor.author.fl_str_mv Pereira, João Madeiras
Gaspar, José António
Fernandes, Carla
Anjos, Rafael Kuffner dos
dc.subject.por.fl_str_mv Image-based representation
Point clouds
Video-based rendering
Software
Computer Graphics and Computer-Aided Design
Computational Mathematics
topic Image-based representation
Point clouds
Video-based rendering
Software
Computer Graphics and Computer-Aided Design
Computational Mathematics
description Layered Depth Images (LDI) compactly represent multiview images and videos and have widespread usage in image-based rendering applications. In its typical use case scenario of representing a scanned environment, it has proven to be a less costly alternative than separate viewpoint encoding. However, higher quality laser scanner hardware and different user interaction paradigms have emerged, creating scenarios where traditional LDIs have considerably lower efficacy. Wide-baseline setups create surfaces aligned to the viewing rays producing a greater amount of sparsely populated layers. Free viewpoint visualization suffers from the variant quantization of depths on the LDI algorithm, reducing resolution of the dataset in uneven directions. This paper presents an alternative representation to the LDI, in which each layer of data is positioned in different viewpoints that coincide with the original scanning viewpoints. A redundancy removal algorithm based on world-space distances as opposed to to image-space is discussed, ensuring points are evenly distributed and are not viewpoint dependent. We compared our proposed representation with traditional LDIs and viewpoint dependent encoding. Results showed the multiview LDI (MVLDI) creates a smaller number of layers and removes higher amounts of redundancy than traditional LDIs, ensuring no relevant portion of data is discarded in wider baseline setups.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-01
2017-01-01T00:00:00Z
2019-05-08T22:15:11Z
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dc.language.iso.fl_str_mv eng
language eng
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PURE: 11794162
http://www.scopus.com/inward/record.url?scp=85027255830&partnerID=8YFLogxK
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