Events organisation at SINNERS eSports
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.5/30193 |
Resumo: | Gaming events have a relevance that goes beyond simple temporary social gatherings, acting as spaces where gamer’s values, passions, and connections converge, creating an atmosphere that fosters the sharing of experiences and knowledge. These events not only reflect existing culture but also shape it, promoting values such as inclusion, diversity, and collaboration and offering a ground where gamer communities can express their identities and influence the narrative of the industry as a whole. Moreover, gaming events are often at the vanguard of technological evolution, driving technological development and enriching player interactions. The present report hereby describes the accomplishment of an international internship in the events department at the SINNERS eSports, within the scope of the master's degree in Sports Management at the Faculty of Human Kinetics at the University of Lisbon. In this report, an overview of the events department will be presented, as well as the process of planning and executing eSports events and tournaments, addressing relevant theoretical issues and aspects. These concepts are then complemented by a description of the activities developed during the internship, culminating with the main conclusions, limitations, and suggestions drawn based on work experience during the internship. |
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Events organisation at SINNERS eSportsSINNERS eSportsCzech gaming sceneeSportseSports eventseSports organisationseSports tournamentsGamingCompetitive gamingEvent managementSports managementCenário de videojogos checoeventos de eSportsOrganizações de eSportsTorneios de eSportsVideojogosVideojogos competitivosGestão de eventosGestão do desportoDomínio/Área Científica::Ciências Sociais::Economia e GestãoGaming events have a relevance that goes beyond simple temporary social gatherings, acting as spaces where gamer’s values, passions, and connections converge, creating an atmosphere that fosters the sharing of experiences and knowledge. These events not only reflect existing culture but also shape it, promoting values such as inclusion, diversity, and collaboration and offering a ground where gamer communities can express their identities and influence the narrative of the industry as a whole. Moreover, gaming events are often at the vanguard of technological evolution, driving technological development and enriching player interactions. The present report hereby describes the accomplishment of an international internship in the events department at the SINNERS eSports, within the scope of the master's degree in Sports Management at the Faculty of Human Kinetics at the University of Lisbon. In this report, an overview of the events department will be presented, as well as the process of planning and executing eSports events and tournaments, addressing relevant theoretical issues and aspects. These concepts are then complemented by a description of the activities developed during the internship, culminating with the main conclusions, limitations, and suggestions drawn based on work experience during the internship.Os eventos de videojogos têm uma dimensão que vai para além de simples encontros sociais temporários, atuando como espaços onde se juntam valores, paixões e ligações entre intervenientes, criando uma atmosfera promotora da partilha de experiências e conhecimentos. Estes eventos não só refletem a cultura existente como também a moldam, promovendo valores como a inclusão, a diversidade e a cooperação e oferecendo um espaço onde as comunidades de jogadores podem expressar as suas identidades e influenciar a narrativa da indústria como um todo. Além disso, os eventos de videojogos estão frequentemente na vanguarda da tecnologia, impulsionando o desenvolvimento tecnológico e enriquecendo as interações dos jogadores. O presente relatório descreve a realização de um estágio internacional no departamento de eventos dos SINNERS eSports, no âmbito do mestrado em Gestão do Desporto da Faculdade de Motricidade Humana, Universidade de Lisboa. Neste relatório, será apresentada uma visão geral do departamento de eventos, bem como o processo de planeamento e execução de eventos e torneios de eSports, abordando questões e aspetos teóricos relevantes. Estes conceitos são depois complementados por uma descrição das atividades desenvolvidas durante o estágio, culminando com as principais conclusões, limitações e sugestões retiradas com base na experiência adquirida durante o estágio.Ribeiro, Tiago Miguel PatrícioRepositório da Universidade de LisboaAntunes, Duarte da Silva Patrício Damas2024-02-23T14:17:54Z20232023-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.5/30193TID:203535642enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-25T01:36:07Zoai:www.repository.utl.pt:10400.5/30193Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:11:26.628359Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Events organisation at SINNERS eSports |
title |
Events organisation at SINNERS eSports |
spellingShingle |
Events organisation at SINNERS eSports Antunes, Duarte da Silva Patrício Damas SINNERS eSports Czech gaming scene eSports eSports events eSports organisations eSports tournaments Gaming Competitive gaming Event management Sports management Cenário de videojogos checo eventos de eSports Organizações de eSports Torneios de eSports Videojogos Videojogos competitivos Gestão de eventos Gestão do desporto Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
title_short |
Events organisation at SINNERS eSports |
title_full |
Events organisation at SINNERS eSports |
title_fullStr |
Events organisation at SINNERS eSports |
title_full_unstemmed |
Events organisation at SINNERS eSports |
title_sort |
Events organisation at SINNERS eSports |
author |
Antunes, Duarte da Silva Patrício Damas |
author_facet |
Antunes, Duarte da Silva Patrício Damas |
author_role |
author |
dc.contributor.none.fl_str_mv |
Ribeiro, Tiago Miguel Patrício Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Antunes, Duarte da Silva Patrício Damas |
dc.subject.por.fl_str_mv |
SINNERS eSports Czech gaming scene eSports eSports events eSports organisations eSports tournaments Gaming Competitive gaming Event management Sports management Cenário de videojogos checo eventos de eSports Organizações de eSports Torneios de eSports Videojogos Videojogos competitivos Gestão de eventos Gestão do desporto Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
topic |
SINNERS eSports Czech gaming scene eSports eSports events eSports organisations eSports tournaments Gaming Competitive gaming Event management Sports management Cenário de videojogos checo eventos de eSports Organizações de eSports Torneios de eSports Videojogos Videojogos competitivos Gestão de eventos Gestão do desporto Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
description |
Gaming events have a relevance that goes beyond simple temporary social gatherings, acting as spaces where gamer’s values, passions, and connections converge, creating an atmosphere that fosters the sharing of experiences and knowledge. These events not only reflect existing culture but also shape it, promoting values such as inclusion, diversity, and collaboration and offering a ground where gamer communities can express their identities and influence the narrative of the industry as a whole. Moreover, gaming events are often at the vanguard of technological evolution, driving technological development and enriching player interactions. The present report hereby describes the accomplishment of an international internship in the events department at the SINNERS eSports, within the scope of the master's degree in Sports Management at the Faculty of Human Kinetics at the University of Lisbon. In this report, an overview of the events department will be presented, as well as the process of planning and executing eSports events and tournaments, addressing relevant theoretical issues and aspects. These concepts are then complemented by a description of the activities developed during the internship, culminating with the main conclusions, limitations, and suggestions drawn based on work experience during the internship. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023 2023-01-01T00:00:00Z 2024-02-23T14:17:54Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.5/30193 TID:203535642 |
url |
http://hdl.handle.net/10400.5/30193 |
identifier_str_mv |
TID:203535642 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137764186259456 |