Redefining editorial experience: user experience & user interface design in digital publications

Detalhes bibliográficos
Autor(a) principal: Treviño, Melissa Odeth Márquez
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.8/4372
Resumo: The publishing industry is facing a transition era, where the development of new digital technologies has led people to adopt new reading habits, where every day is less common to receive content in a piece of printed paper, and more and more common to do it through a screen. Digital publications have been present for a while, facing constant changes, so this theoretical-practical research aims to explore their transition, what they have done, and what are they doing to respond to their readers’ needs. Emphasized in digital magazines, the objective is to understand them from its roots, analyzing concepts related to editorial design and through theory and the work of designers who redefined the concept of publications on the screens. This theoretical part is complemented with the study of two areas of design that are related to the development of digital products: user experience and user interface. The two case studies presented, Wired and The New Yorker magazines explore what magazines that have lead the market in terms of innovation and design have done in recent years and how are they facing today’s challenges. In addition, in this critical analysis exploration, topics such as their online strategy, design of their apps, and their activity in social networks are explored. The practical project developed, seeks to apply the concepts explored in the theoretical part of the research, in order to respond to the needs of a cultural magazine of Mexico, La Tempestad. Through a survey, the reading habits of the target audience are analyzed to understand what readers are looking for and create a solution that is appropriate for them. A graphic proposal of a digital magazine in the form of an application is presented, with interactions, design, and navigational tools the app seeks to create a unique experience with their readers.
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spelling Redefining editorial experience: user experience & user interface design in digital publicationsDigital publicationsMagazinesUser experienceUser interfaceDomínio/Área Científica::Humanidades::ArtesThe publishing industry is facing a transition era, where the development of new digital technologies has led people to adopt new reading habits, where every day is less common to receive content in a piece of printed paper, and more and more common to do it through a screen. Digital publications have been present for a while, facing constant changes, so this theoretical-practical research aims to explore their transition, what they have done, and what are they doing to respond to their readers’ needs. Emphasized in digital magazines, the objective is to understand them from its roots, analyzing concepts related to editorial design and through theory and the work of designers who redefined the concept of publications on the screens. This theoretical part is complemented with the study of two areas of design that are related to the development of digital products: user experience and user interface. The two case studies presented, Wired and The New Yorker magazines explore what magazines that have lead the market in terms of innovation and design have done in recent years and how are they facing today’s challenges. In addition, in this critical analysis exploration, topics such as their online strategy, design of their apps, and their activity in social networks are explored. The practical project developed, seeks to apply the concepts explored in the theoretical part of the research, in order to respond to the needs of a cultural magazine of Mexico, La Tempestad. Through a survey, the reading habits of the target audience are analyzed to understand what readers are looking for and create a solution that is appropriate for them. A graphic proposal of a digital magazine in the form of an application is presented, with interactions, design, and navigational tools the app seeks to create a unique experience with their readers.Ferreira, Elga Patrícia MaximianoIC-OnlineTreviño, Melissa Odeth Márquez2020-01-10T11:29:45Z2019-12-092019-12-09T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.8/4372TID:202360482enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-17T15:49:10Zoai:iconline.ipleiria.pt:10400.8/4372Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:48:14.759179Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Redefining editorial experience: user experience & user interface design in digital publications
title Redefining editorial experience: user experience & user interface design in digital publications
spellingShingle Redefining editorial experience: user experience & user interface design in digital publications
Treviño, Melissa Odeth Márquez
Digital publications
Magazines
User experience
User interface
Domínio/Área Científica::Humanidades::Artes
title_short Redefining editorial experience: user experience & user interface design in digital publications
title_full Redefining editorial experience: user experience & user interface design in digital publications
title_fullStr Redefining editorial experience: user experience & user interface design in digital publications
title_full_unstemmed Redefining editorial experience: user experience & user interface design in digital publications
title_sort Redefining editorial experience: user experience & user interface design in digital publications
author Treviño, Melissa Odeth Márquez
author_facet Treviño, Melissa Odeth Márquez
author_role author
dc.contributor.none.fl_str_mv Ferreira, Elga Patrícia Maximiano
IC-Online
dc.contributor.author.fl_str_mv Treviño, Melissa Odeth Márquez
dc.subject.por.fl_str_mv Digital publications
Magazines
User experience
User interface
Domínio/Área Científica::Humanidades::Artes
topic Digital publications
Magazines
User experience
User interface
Domínio/Área Científica::Humanidades::Artes
description The publishing industry is facing a transition era, where the development of new digital technologies has led people to adopt new reading habits, where every day is less common to receive content in a piece of printed paper, and more and more common to do it through a screen. Digital publications have been present for a while, facing constant changes, so this theoretical-practical research aims to explore their transition, what they have done, and what are they doing to respond to their readers’ needs. Emphasized in digital magazines, the objective is to understand them from its roots, analyzing concepts related to editorial design and through theory and the work of designers who redefined the concept of publications on the screens. This theoretical part is complemented with the study of two areas of design that are related to the development of digital products: user experience and user interface. The two case studies presented, Wired and The New Yorker magazines explore what magazines that have lead the market in terms of innovation and design have done in recent years and how are they facing today’s challenges. In addition, in this critical analysis exploration, topics such as their online strategy, design of their apps, and their activity in social networks are explored. The practical project developed, seeks to apply the concepts explored in the theoretical part of the research, in order to respond to the needs of a cultural magazine of Mexico, La Tempestad. Through a survey, the reading habits of the target audience are analyzed to understand what readers are looking for and create a solution that is appropriate for them. A graphic proposal of a digital magazine in the form of an application is presented, with interactions, design, and navigational tools the app seeks to create a unique experience with their readers.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-09
2019-12-09T00:00:00Z
2020-01-10T11:29:45Z
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