Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams

Detalhes bibliográficos
Autor(a) principal: Duarte, Rui
Data de Publicação: 2017
Outros Autores: Gomes, Abel
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/8306
Resumo: Modeling, simulation, and realistic rendering of natural phenomena have been important goals in computer graphics for decades. Clouds, as a natural phenomenon, represent a real challenge because their birth, life, and death are amorphous and dynamic in nature. As a consequence, cloud simulation is very time-consuming when using physically-based methods. This paper presents a real-time cloud simulation method based on SkewT/LogP diagrams to overcome this time performance problem. These diagrams allow us to simulate 3D clouds from sounding data made public worldwide by weather agencies. More specifically, a SkewT/LogP diagram describes the vertical motion of a cloud in the atmosphere, i.e., our cloud simulator system is based on physics but avoids solving differential equations of cloud motion to achieve real-time rates. We have also built a visual tool for 2D SkewT/LogP diagrams that allows us to inspect, control and simulate the thermodynamic process of ascending clouds in the atmosphere, as well as a 3D synthetic environment where clouds are advected by buoyant forces. This lightweight physically-based technique enables the incorporation of our cloud simulator in systems tied to important industries, namely movies, virtual environments, and video games.
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spelling Real-Time Simulation of Cumulus Clouds through SkewT/LogP DiagramsWeather cloud renderingWeather cloud simulationSkewT/LogP diagramNatural phenomena renderingModeling, simulation, and realistic rendering of natural phenomena have been important goals in computer graphics for decades. Clouds, as a natural phenomenon, represent a real challenge because their birth, life, and death are amorphous and dynamic in nature. As a consequence, cloud simulation is very time-consuming when using physically-based methods. This paper presents a real-time cloud simulation method based on SkewT/LogP diagrams to overcome this time performance problem. These diagrams allow us to simulate 3D clouds from sounding data made public worldwide by weather agencies. More specifically, a SkewT/LogP diagram describes the vertical motion of a cloud in the atmosphere, i.e., our cloud simulator system is based on physics but avoids solving differential equations of cloud motion to achieve real-time rates. We have also built a visual tool for 2D SkewT/LogP diagrams that allows us to inspect, control and simulate the thermodynamic process of ascending clouds in the atmosphere, as well as a 3D synthetic environment where clouds are advected by buoyant forces. This lightweight physically-based technique enables the incorporation of our cloud simulator in systems tied to important industries, namely movies, virtual environments, and video games.ElsevieruBibliorumDuarte, RuiGomes, Abel2020-01-15T11:35:00Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.6/8306eng2017-Duarte0097-849310.1016/j.cag.2017.06.005metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:48:14Zoai:ubibliorum.ubi.pt:10400.6/8306Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:48:40.154362Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
title Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
spellingShingle Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
Duarte, Rui
Weather cloud rendering
Weather cloud simulation
SkewT/LogP diagram
Natural phenomena rendering
title_short Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
title_full Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
title_fullStr Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
title_full_unstemmed Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
title_sort Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
author Duarte, Rui
author_facet Duarte, Rui
Gomes, Abel
author_role author
author2 Gomes, Abel
author2_role author
dc.contributor.none.fl_str_mv uBibliorum
dc.contributor.author.fl_str_mv Duarte, Rui
Gomes, Abel
dc.subject.por.fl_str_mv Weather cloud rendering
Weather cloud simulation
SkewT/LogP diagram
Natural phenomena rendering
topic Weather cloud rendering
Weather cloud simulation
SkewT/LogP diagram
Natural phenomena rendering
description Modeling, simulation, and realistic rendering of natural phenomena have been important goals in computer graphics for decades. Clouds, as a natural phenomenon, represent a real challenge because their birth, life, and death are amorphous and dynamic in nature. As a consequence, cloud simulation is very time-consuming when using physically-based methods. This paper presents a real-time cloud simulation method based on SkewT/LogP diagrams to overcome this time performance problem. These diagrams allow us to simulate 3D clouds from sounding data made public worldwide by weather agencies. More specifically, a SkewT/LogP diagram describes the vertical motion of a cloud in the atmosphere, i.e., our cloud simulator system is based on physics but avoids solving differential equations of cloud motion to achieve real-time rates. We have also built a visual tool for 2D SkewT/LogP diagrams that allows us to inspect, control and simulate the thermodynamic process of ascending clouds in the atmosphere, as well as a 3D synthetic environment where clouds are advected by buoyant forces. This lightweight physically-based technique enables the incorporation of our cloud simulator in systems tied to important industries, namely movies, virtual environments, and video games.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-01T00:00:00Z
2020-01-15T11:35:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.6/8306
url http://hdl.handle.net/10400.6/8306
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2017-Duarte
0097-8493
10.1016/j.cag.2017.06.005
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dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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