Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.6/8306 |
Resumo: | Modeling, simulation, and realistic rendering of natural phenomena have been important goals in computer graphics for decades. Clouds, as a natural phenomenon, represent a real challenge because their birth, life, and death are amorphous and dynamic in nature. As a consequence, cloud simulation is very time-consuming when using physically-based methods. This paper presents a real-time cloud simulation method based on SkewT/LogP diagrams to overcome this time performance problem. These diagrams allow us to simulate 3D clouds from sounding data made public worldwide by weather agencies. More specifically, a SkewT/LogP diagram describes the vertical motion of a cloud in the atmosphere, i.e., our cloud simulator system is based on physics but avoids solving differential equations of cloud motion to achieve real-time rates. We have also built a visual tool for 2D SkewT/LogP diagrams that allows us to inspect, control and simulate the thermodynamic process of ascending clouds in the atmosphere, as well as a 3D synthetic environment where clouds are advected by buoyant forces. This lightweight physically-based technique enables the incorporation of our cloud simulator in systems tied to important industries, namely movies, virtual environments, and video games. |
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Real-Time Simulation of Cumulus Clouds through SkewT/LogP DiagramsWeather cloud renderingWeather cloud simulationSkewT/LogP diagramNatural phenomena renderingModeling, simulation, and realistic rendering of natural phenomena have been important goals in computer graphics for decades. Clouds, as a natural phenomenon, represent a real challenge because their birth, life, and death are amorphous and dynamic in nature. As a consequence, cloud simulation is very time-consuming when using physically-based methods. This paper presents a real-time cloud simulation method based on SkewT/LogP diagrams to overcome this time performance problem. These diagrams allow us to simulate 3D clouds from sounding data made public worldwide by weather agencies. More specifically, a SkewT/LogP diagram describes the vertical motion of a cloud in the atmosphere, i.e., our cloud simulator system is based on physics but avoids solving differential equations of cloud motion to achieve real-time rates. We have also built a visual tool for 2D SkewT/LogP diagrams that allows us to inspect, control and simulate the thermodynamic process of ascending clouds in the atmosphere, as well as a 3D synthetic environment where clouds are advected by buoyant forces. This lightweight physically-based technique enables the incorporation of our cloud simulator in systems tied to important industries, namely movies, virtual environments, and video games.ElsevieruBibliorumDuarte, RuiGomes, Abel2020-01-15T11:35:00Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.6/8306eng2017-Duarte0097-849310.1016/j.cag.2017.06.005metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:48:14Zoai:ubibliorum.ubi.pt:10400.6/8306Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:48:40.154362Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams |
title |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams |
spellingShingle |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams Duarte, Rui Weather cloud rendering Weather cloud simulation SkewT/LogP diagram Natural phenomena rendering |
title_short |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams |
title_full |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams |
title_fullStr |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams |
title_full_unstemmed |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams |
title_sort |
Real-Time Simulation of Cumulus Clouds through SkewT/LogP Diagrams |
author |
Duarte, Rui |
author_facet |
Duarte, Rui Gomes, Abel |
author_role |
author |
author2 |
Gomes, Abel |
author2_role |
author |
dc.contributor.none.fl_str_mv |
uBibliorum |
dc.contributor.author.fl_str_mv |
Duarte, Rui Gomes, Abel |
dc.subject.por.fl_str_mv |
Weather cloud rendering Weather cloud simulation SkewT/LogP diagram Natural phenomena rendering |
topic |
Weather cloud rendering Weather cloud simulation SkewT/LogP diagram Natural phenomena rendering |
description |
Modeling, simulation, and realistic rendering of natural phenomena have been important goals in computer graphics for decades. Clouds, as a natural phenomenon, represent a real challenge because their birth, life, and death are amorphous and dynamic in nature. As a consequence, cloud simulation is very time-consuming when using physically-based methods. This paper presents a real-time cloud simulation method based on SkewT/LogP diagrams to overcome this time performance problem. These diagrams allow us to simulate 3D clouds from sounding data made public worldwide by weather agencies. More specifically, a SkewT/LogP diagram describes the vertical motion of a cloud in the atmosphere, i.e., our cloud simulator system is based on physics but avoids solving differential equations of cloud motion to achieve real-time rates. We have also built a visual tool for 2D SkewT/LogP diagrams that allows us to inspect, control and simulate the thermodynamic process of ascending clouds in the atmosphere, as well as a 3D synthetic environment where clouds are advected by buoyant forces. This lightweight physically-based technique enables the incorporation of our cloud simulator in systems tied to important industries, namely movies, virtual environments, and video games. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017 2017-01-01T00:00:00Z 2020-01-15T11:35:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.6/8306 |
url |
http://hdl.handle.net/10400.6/8306 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2017-Duarte 0097-8493 10.1016/j.cag.2017.06.005 |
dc.rights.driver.fl_str_mv |
metadata only access info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
metadata only access |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136380339617792 |