An experiment to discover usability guidelines for designing mobile tourist apps

Detalhes bibliográficos
Autor(a) principal: Garcia-Lopez, Eva
Data de Publicação: 2021
Outros Autores: Garcia-Cabot, Antonio, Marcos, Luis de, Teixeira, António
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/14966
Resumo: Tourist apps can be very useful for sightseeing, and this is one of the reasons that makes them so numerous in app stores. Good usability can make the difference when choosing an app, from the user’s point of view, so this study is aimed at analyzing and discovering common usability issues in apps for tourism. This paper presents a research study with two objectives: analyzing the most common usability problems in mobile apps for tourism and proposing recommendations for improving the usability of those apps. The research process firstly identifies the main functionalities that tourist guides should have, by filtering the results obtained through the store. This was followed by a two-part experiment. The first part was a Keystroke Level Modelling analysis, where the number of taps needed to perform each main functionality in each tourist guide app was registered. Secondly, a heuristic evaluation was carried out on the best rated apps in the previous stage. Four usability experts tested the apps in real devices, by performing several tasks with a smartphone, and evaluated them according to some mobile heuristics. After this process, the most frequent usability problems in tourist guide apps were found, which allowed to discover recommendations for designing and developing mobile tourist guides. One of the recommendations is that tourist guide apps should provide at least the following functionalities: listing POIs (Points of Interest), showing information of a POI, selecting language, showing a map, working offline, and showing a tourist’s current location. Other recommendations proposed are, for example, showing relevant and complete information of POIs, such as opening hours and admission fees; showing more than one POI on the map and the distance to the tourist; and avoiding showing at the same time commercial information and tourist information.
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spelling An experiment to discover usability guidelines for designing mobile tourist appsTourist appsUsabilityMobile heuristicsODS::04:Educação de QualidadeTourist apps can be very useful for sightseeing, and this is one of the reasons that makes them so numerous in app stores. Good usability can make the difference when choosing an app, from the user’s point of view, so this study is aimed at analyzing and discovering common usability issues in apps for tourism. This paper presents a research study with two objectives: analyzing the most common usability problems in mobile apps for tourism and proposing recommendations for improving the usability of those apps. The research process firstly identifies the main functionalities that tourist guides should have, by filtering the results obtained through the store. This was followed by a two-part experiment. The first part was a Keystroke Level Modelling analysis, where the number of taps needed to perform each main functionality in each tourist guide app was registered. Secondly, a heuristic evaluation was carried out on the best rated apps in the previous stage. Four usability experts tested the apps in real devices, by performing several tasks with a smartphone, and evaluated them according to some mobile heuristics. After this process, the most frequent usability problems in tourist guide apps were found, which allowed to discover recommendations for designing and developing mobile tourist guides. One of the recommendations is that tourist guide apps should provide at least the following functionalities: listing POIs (Points of Interest), showing information of a POI, selecting language, showing a map, working offline, and showing a tourist’s current location. Other recommendations proposed are, for example, showing relevant and complete information of POIs, such as opening hours and admission fees; showing more than one POI on the map and the distance to the tourist; and avoiding showing at the same time commercial information and tourist information.Support by the Junta de Comunidades de Castilla-La Mancha for funding the first author with a postdoctoral training grant for carrying out this work.WileyRepositório AbertoGarcia-Lopez, EvaGarcia-Cabot, AntonioMarcos, Luis deTeixeira, António2023-09-21T11:43:33Z20212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/14966engGarcia-Lopez,E., Garcia-Cabot, A., de-Marcos, L., Teixeira, A. (2021). An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps, Wireless Communications and Mobile Computing, vol. 2021, Article ID 2824632, 1-12. https://doi.org/10.1155/2021/2824632https://doi.org/10.1155/2021/2824632info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T15:48:21Zoai:repositorioaberto.uab.pt:10400.2/14966Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:53:39.536769Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv An experiment to discover usability guidelines for designing mobile tourist apps
title An experiment to discover usability guidelines for designing mobile tourist apps
spellingShingle An experiment to discover usability guidelines for designing mobile tourist apps
Garcia-Lopez, Eva
Tourist apps
Usability
Mobile heuristics
ODS::04:Educação de Qualidade
title_short An experiment to discover usability guidelines for designing mobile tourist apps
title_full An experiment to discover usability guidelines for designing mobile tourist apps
title_fullStr An experiment to discover usability guidelines for designing mobile tourist apps
title_full_unstemmed An experiment to discover usability guidelines for designing mobile tourist apps
title_sort An experiment to discover usability guidelines for designing mobile tourist apps
author Garcia-Lopez, Eva
author_facet Garcia-Lopez, Eva
Garcia-Cabot, Antonio
Marcos, Luis de
Teixeira, António
author_role author
author2 Garcia-Cabot, Antonio
Marcos, Luis de
Teixeira, António
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Garcia-Lopez, Eva
Garcia-Cabot, Antonio
Marcos, Luis de
Teixeira, António
dc.subject.por.fl_str_mv Tourist apps
Usability
Mobile heuristics
ODS::04:Educação de Qualidade
topic Tourist apps
Usability
Mobile heuristics
ODS::04:Educação de Qualidade
description Tourist apps can be very useful for sightseeing, and this is one of the reasons that makes them so numerous in app stores. Good usability can make the difference when choosing an app, from the user’s point of view, so this study is aimed at analyzing and discovering common usability issues in apps for tourism. This paper presents a research study with two objectives: analyzing the most common usability problems in mobile apps for tourism and proposing recommendations for improving the usability of those apps. The research process firstly identifies the main functionalities that tourist guides should have, by filtering the results obtained through the store. This was followed by a two-part experiment. The first part was a Keystroke Level Modelling analysis, where the number of taps needed to perform each main functionality in each tourist guide app was registered. Secondly, a heuristic evaluation was carried out on the best rated apps in the previous stage. Four usability experts tested the apps in real devices, by performing several tasks with a smartphone, and evaluated them according to some mobile heuristics. After this process, the most frequent usability problems in tourist guide apps were found, which allowed to discover recommendations for designing and developing mobile tourist guides. One of the recommendations is that tourist guide apps should provide at least the following functionalities: listing POIs (Points of Interest), showing information of a POI, selecting language, showing a map, working offline, and showing a tourist’s current location. Other recommendations proposed are, for example, showing relevant and complete information of POIs, such as opening hours and admission fees; showing more than one POI on the map and the distance to the tourist; and avoiding showing at the same time commercial information and tourist information.
publishDate 2021
dc.date.none.fl_str_mv 2021
2021-01-01T00:00:00Z
2023-09-21T11:43:33Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.2/14966
url http://hdl.handle.net/10400.2/14966
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Garcia-Lopez,E., Garcia-Cabot, A., de-Marcos, L., Teixeira, A. (2021). An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps, Wireless Communications and Mobile Computing, vol. 2021, Article ID 2824632, 1-12. https://doi.org/10.1155/2021/2824632
https://doi.org/10.1155/2021/2824632
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Wiley
publisher.none.fl_str_mv Wiley
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