Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?

Detalhes bibliográficos
Autor(a) principal: Roxo, Mafalda Teles
Data de Publicação: 2020
Outros Autores: Brito, Pedro Quelhas
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.24/1542
Resumo: Generation Z is expected to be a dominant demographic and economic group. Cyber-waviness, constant reliance on smart devices that allows them to be always connected are among some of their intrinsic characteristics. The combination of this reality with the ever-changing technological environment is compelling retailers to reshape their business strategies, to meet this group desires and expectations and to foster their engagement. Augmented reality (AR) is emerging as a technological solution that pleases both consumers and retailers. This paper aims to answer two main questions: (1) How does generation Z evaluate an AR experience? (2) Which attributes/benefits do they value or not during an AR experience? Drawing on a qualitative methodology – content analysis of 34 interviewees – we discuss six main dimensions the potential customer value of the relationship between them and AR experiences under retailer context.
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spelling Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?Augmented realityMobile appsGeneration Z is expected to be a dominant demographic and economic group. Cyber-waviness, constant reliance on smart devices that allows them to be always connected are among some of their intrinsic characteristics. The combination of this reality with the ever-changing technological environment is compelling retailers to reshape their business strategies, to meet this group desires and expectations and to foster their engagement. Augmented reality (AR) is emerging as a technological solution that pleases both consumers and retailers. This paper aims to answer two main questions: (1) How does generation Z evaluate an AR experience? (2) Which attributes/benefits do they value or not during an AR experience? Drawing on a qualitative methodology – content analysis of 34 interviewees – we discuss six main dimensions the potential customer value of the relationship between them and AR experiences under retailer context.Repositório Científico da UMAIARoxo, Mafalda TelesBrito, Pedro Quelhas2021-04-12T15:03:42Z2020-01-01T00:00:00Z2020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.24/1542eng10.1007/978-3-030-42545-6_102info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-26T16:00:43Zoai:repositorio.umaia.pt:10400.24/1542Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:09:57.586046Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
title Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
spellingShingle Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
Roxo, Mafalda Teles
Augmented reality
Mobile apps
title_short Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
title_full Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
title_fullStr Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
title_full_unstemmed Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
title_sort Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?
author Roxo, Mafalda Teles
author_facet Roxo, Mafalda Teles
Brito, Pedro Quelhas
author_role author
author2 Brito, Pedro Quelhas
author2_role author
dc.contributor.none.fl_str_mv Repositório Científico da UMAIA
dc.contributor.author.fl_str_mv Roxo, Mafalda Teles
Brito, Pedro Quelhas
dc.subject.por.fl_str_mv Augmented reality
Mobile apps
topic Augmented reality
Mobile apps
description Generation Z is expected to be a dominant demographic and economic group. Cyber-waviness, constant reliance on smart devices that allows them to be always connected are among some of their intrinsic characteristics. The combination of this reality with the ever-changing technological environment is compelling retailers to reshape their business strategies, to meet this group desires and expectations and to foster their engagement. Augmented reality (AR) is emerging as a technological solution that pleases both consumers and retailers. This paper aims to answer two main questions: (1) How does generation Z evaluate an AR experience? (2) Which attributes/benefits do they value or not during an AR experience? Drawing on a qualitative methodology – content analysis of 34 interviewees – we discuss six main dimensions the potential customer value of the relationship between them and AR experiences under retailer context.
publishDate 2020
dc.date.none.fl_str_mv 2020-01-01T00:00:00Z
2020-01-01T00:00:00Z
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