Proposal of an extended taxonomy of serious games for health rehabilitation

Detalhes bibliográficos
Autor(a) principal: Rego, Paula Alexandra
Data de Publicação: 2018
Outros Autores: Moreira, Pedro Miguel, Reis, Luís Paulo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/20.500.11960/2942
Resumo: Objective: Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area. Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010. In addition, we aim to present the validation mechanism used for the proposed extended taxonomy. Materials and Methods: Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR. For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area. Results: An extended taxonomy for SGHR was proposed. As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal. The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation. Conclusion: The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games. The mechanism designed for validating the taxonomy proposal is another contribution of this work.
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spelling Proposal of an extended taxonomy of serious games for health rehabilitationSerious gamesRehabilitationTaxonomyValidationNatural user interfacesMultimodal interfacesObjective: Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area. Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010. In addition, we aim to present the validation mechanism used for the proposed extended taxonomy. Materials and Methods: Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR. For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area. Results: An extended taxonomy for SGHR was proposed. As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal. The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation. Conclusion: The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games. The mechanism designed for validating the taxonomy proposal is another contribution of this work.2022-12-05T15:22:36Z2018-01-01T00:00:00Z20182022-11-21T19:44:14Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/20.500.11960/2942eng2161-783X2161-785610.1089/g4h.2017.0138metadata only accessinfo:eu-repo/semantics/openAccessRego, Paula AlexandraMoreira, Pedro MiguelReis, Luís Pauloreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-04-11T08:11:00Zoai:repositorio.ipvc.pt:20.500.11960/2942Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-04-11T08:11Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Proposal of an extended taxonomy of serious games for health rehabilitation
title Proposal of an extended taxonomy of serious games for health rehabilitation
spellingShingle Proposal of an extended taxonomy of serious games for health rehabilitation
Rego, Paula Alexandra
Serious games
Rehabilitation
Taxonomy
Validation
Natural user interfaces
Multimodal interfaces
title_short Proposal of an extended taxonomy of serious games for health rehabilitation
title_full Proposal of an extended taxonomy of serious games for health rehabilitation
title_fullStr Proposal of an extended taxonomy of serious games for health rehabilitation
title_full_unstemmed Proposal of an extended taxonomy of serious games for health rehabilitation
title_sort Proposal of an extended taxonomy of serious games for health rehabilitation
author Rego, Paula Alexandra
author_facet Rego, Paula Alexandra
Moreira, Pedro Miguel
Reis, Luís Paulo
author_role author
author2 Moreira, Pedro Miguel
Reis, Luís Paulo
author2_role author
author
dc.contributor.author.fl_str_mv Rego, Paula Alexandra
Moreira, Pedro Miguel
Reis, Luís Paulo
dc.subject.por.fl_str_mv Serious games
Rehabilitation
Taxonomy
Validation
Natural user interfaces
Multimodal interfaces
topic Serious games
Rehabilitation
Taxonomy
Validation
Natural user interfaces
Multimodal interfaces
description Objective: Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area. Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010. In addition, we aim to present the validation mechanism used for the proposed extended taxonomy. Materials and Methods: Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR. For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area. Results: An extended taxonomy for SGHR was proposed. As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal. The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation. Conclusion: The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games. The mechanism designed for validating the taxonomy proposal is another contribution of this work.
publishDate 2018
dc.date.none.fl_str_mv 2018-01-01T00:00:00Z
2018
2022-12-05T15:22:36Z
2022-11-21T19:44:14Z
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10.1089/g4h.2017.0138
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