A serious games platform for cognitive rehabilitation with preliminary evaluation

Detalhes bibliográficos
Autor(a) principal: Rego, Paula Alexandra
Data de Publicação: 2017
Outros Autores: Rocha, Rui, Faria, Brigida Monica, Reis, L. P., Moreira, Pedro Miguel
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/1822/50494
Resumo: In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.
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spelling A serious games platform for cognitive rehabilitation with preliminary evaluationSerious gamesRehabilitationCognitive rehabilitationNatural user interfacesGamesHealth informaticsScience & TechnologyIn recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.This work has been supported by FCT - Fundacao para a Ciencia e Tecnologia in the scope of the projects: PEst-UID/CEC/00319/2015 and PEst-UID/CEC/00027/2015. The authors would like to thank also all the volunteers that participated in the study.Springer Science+Business MediaUniversidade do MinhoRego, Paula AlexandraRocha, RuiFaria, Brigida MonicaReis, L. P.Moreira, Pedro Miguel20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/1822/50494eng0148-55981573-689X10.1007/s10916-016-0656-527864778info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-21T12:50:05Zoai:repositorium.sdum.uminho.pt:1822/50494Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T19:48:44.031485Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A serious games platform for cognitive rehabilitation with preliminary evaluation
title A serious games platform for cognitive rehabilitation with preliminary evaluation
spellingShingle A serious games platform for cognitive rehabilitation with preliminary evaluation
Rego, Paula Alexandra
Serious games
Rehabilitation
Cognitive rehabilitation
Natural user interfaces
Games
Health informatics
Science & Technology
title_short A serious games platform for cognitive rehabilitation with preliminary evaluation
title_full A serious games platform for cognitive rehabilitation with preliminary evaluation
title_fullStr A serious games platform for cognitive rehabilitation with preliminary evaluation
title_full_unstemmed A serious games platform for cognitive rehabilitation with preliminary evaluation
title_sort A serious games platform for cognitive rehabilitation with preliminary evaluation
author Rego, Paula Alexandra
author_facet Rego, Paula Alexandra
Rocha, Rui
Faria, Brigida Monica
Reis, L. P.
Moreira, Pedro Miguel
author_role author
author2 Rocha, Rui
Faria, Brigida Monica
Reis, L. P.
Moreira, Pedro Miguel
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Rego, Paula Alexandra
Rocha, Rui
Faria, Brigida Monica
Reis, L. P.
Moreira, Pedro Miguel
dc.subject.por.fl_str_mv Serious games
Rehabilitation
Cognitive rehabilitation
Natural user interfaces
Games
Health informatics
Science & Technology
topic Serious games
Rehabilitation
Cognitive rehabilitation
Natural user interfaces
Games
Health informatics
Science & Technology
description In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/1822/50494
url https://hdl.handle.net/1822/50494
dc.language.iso.fl_str_mv eng
language eng
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1573-689X
10.1007/s10916-016-0656-5
27864778
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dc.publisher.none.fl_str_mv Springer Science+Business Media
publisher.none.fl_str_mv Springer Science+Business Media
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