Gaming as Performance

Detalhes bibliográficos
Autor(a) principal: Ana Margarida dos Santos Pessoa
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://repositorio-aberto.up.pt/handle/10216/114355
Resumo: The inclusion of game elements in media provides great potential and artistic challenges. This project aims to understand and explore the potential and artistic challenges opened by the inclusion of elements of game in the media. We will try to study conceptual aspects, with a focus on the action, that help us to understand how the player gets involved with the game system, studying later the convergences of this involvement with what is developed with musical instruments.This way, through the perspective of an action-based structure, it is intended to reuse very particular components of video games to allow a form of artistic expression.The purpose of this project aims to understand the possibilities of using game elements in the artistic-musical context and intends to develop audiovisual tools using rapid prototyping software of musical interactions.The methodology used in this study was guided by a literature review, followed by an experiment and data collection.This contextualization and data analysis allowed us to obtain a series of implications that should be considered in future work.
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spelling Gaming as PerformanceOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe inclusion of game elements in media provides great potential and artistic challenges. This project aims to understand and explore the potential and artistic challenges opened by the inclusion of elements of game in the media. We will try to study conceptual aspects, with a focus on the action, that help us to understand how the player gets involved with the game system, studying later the convergences of this involvement with what is developed with musical instruments.This way, through the perspective of an action-based structure, it is intended to reuse very particular components of video games to allow a form of artistic expression.The purpose of this project aims to understand the possibilities of using game elements in the artistic-musical context and intends to develop audiovisual tools using rapid prototyping software of musical interactions.The methodology used in this study was guided by a literature review, followed by an experiment and data collection.This contextualization and data analysis allowed us to obtain a series of implications that should be considered in future work.2018-07-232018-07-23T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/114355TID:202112268porAna Margarida dos Santos Pessoainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:23:28Zoai:repositorio-aberto.up.pt:10216/114355Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:39:35.805063Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gaming as Performance
title Gaming as Performance
spellingShingle Gaming as Performance
Ana Margarida dos Santos Pessoa
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Gaming as Performance
title_full Gaming as Performance
title_fullStr Gaming as Performance
title_full_unstemmed Gaming as Performance
title_sort Gaming as Performance
author Ana Margarida dos Santos Pessoa
author_facet Ana Margarida dos Santos Pessoa
author_role author
dc.contributor.author.fl_str_mv Ana Margarida dos Santos Pessoa
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description The inclusion of game elements in media provides great potential and artistic challenges. This project aims to understand and explore the potential and artistic challenges opened by the inclusion of elements of game in the media. We will try to study conceptual aspects, with a focus on the action, that help us to understand how the player gets involved with the game system, studying later the convergences of this involvement with what is developed with musical instruments.This way, through the perspective of an action-based structure, it is intended to reuse very particular components of video games to allow a form of artistic expression.The purpose of this project aims to understand the possibilities of using game elements in the artistic-musical context and intends to develop audiovisual tools using rapid prototyping software of musical interactions.The methodology used in this study was guided by a literature review, followed by an experiment and data collection.This contextualization and data analysis allowed us to obtain a series of implications that should be considered in future work.
publishDate 2018
dc.date.none.fl_str_mv 2018-07-23
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