Using pervasive games as learning tools: a systematic review
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/11328/2332 |
Resumo: | Technology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and present a new way for people to interact with each other in a real environment by means of virtual worlds and the elements they bring to the table. Students are therefore able to enjoy a learning process with fun graphics on their mobile devices, as well as stories or other features common to pervasive games. In this paper, we focus our attention on the results of pervasive learning games, results which we had previously obtained from a systematic literature review (Arango-López et al., 2017a), as well as from a review of specific literature to identify different research projects for improving the learning process. |
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Using pervasive games as learning tools: a systematic reviewPervasive gamesLearning gamesEducationSystematic reviewMobile learningTechnology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and present a new way for people to interact with each other in a real environment by means of virtual worlds and the elements they bring to the table. Students are therefore able to enjoy a learning process with fun graphics on their mobile devices, as well as stories or other features common to pervasive games. In this paper, we focus our attention on the results of pervasive learning games, results which we had previously obtained from a systematic literature review (Arango-López et al., 2017a), as well as from a review of specific literature to identify different research projects for improving the learning process.2018-10-10T16:49:14Z2018-01-01T00:00:00Z2018info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/11328/2332eng10.1504/IJLT.2018.092094Arango-López, JefersonCollazos, César A.Gutiérrez Vela, Francisco LuisMoreira, Fernandoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-06-15T02:10:41ZPortal AgregadorONG |
dc.title.none.fl_str_mv |
Using pervasive games as learning tools: a systematic review |
title |
Using pervasive games as learning tools: a systematic review |
spellingShingle |
Using pervasive games as learning tools: a systematic review Arango-López, Jeferson Pervasive games Learning games Education Systematic review Mobile learning |
title_short |
Using pervasive games as learning tools: a systematic review |
title_full |
Using pervasive games as learning tools: a systematic review |
title_fullStr |
Using pervasive games as learning tools: a systematic review |
title_full_unstemmed |
Using pervasive games as learning tools: a systematic review |
title_sort |
Using pervasive games as learning tools: a systematic review |
author |
Arango-López, Jeferson |
author_facet |
Arango-López, Jeferson Collazos, César A. Gutiérrez Vela, Francisco Luis Moreira, Fernando |
author_role |
author |
author2 |
Collazos, César A. Gutiérrez Vela, Francisco Luis Moreira, Fernando |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Arango-López, Jeferson Collazos, César A. Gutiérrez Vela, Francisco Luis Moreira, Fernando |
dc.subject.por.fl_str_mv |
Pervasive games Learning games Education Systematic review Mobile learning |
topic |
Pervasive games Learning games Education Systematic review Mobile learning |
description |
Technology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and present a new way for people to interact with each other in a real environment by means of virtual worlds and the elements they bring to the table. Students are therefore able to enjoy a learning process with fun graphics on their mobile devices, as well as stories or other features common to pervasive games. In this paper, we focus our attention on the results of pervasive learning games, results which we had previously obtained from a systematic literature review (Arango-López et al., 2017a), as well as from a review of specific literature to identify different research projects for improving the learning process. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-10-10T16:49:14Z 2018-01-01T00:00:00Z 2018 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/11328/2332 |
url |
http://hdl.handle.net/11328/2332 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1504/IJLT.2018.092094 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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